In unarmed, hand to hand combat situations, does your character use his, her, or its Talents to whoop ass to the best of his, her, or its abilities?
When you try to decide the Fighting, Agility, and Strength rank levels and Talents of that new character you're creating, do you have an idea of the "fighting style" your character should have or just want to pick out Talents that play to his strengths and / or buffer his weak areas?
Do you look at the collection of unarmed combat Talents on a pregenerated character sheet you've never played or are reviewing the character submission for a game campaign you're running and glaze over trying to calculate what they can do in unarmed combat?
Well, grasshoppa... this post is for you! Below are all 126 possible combinations of Martial Arts A, B, C, D, E, Wrestling and Acrobatics you can have (i.e. all seven Talents that would combine and influence unarmed combat actions), with the compiled FEAT roll column shift modifiers of each listed from highest modifier to lowest modifier. Collectively, you could consider each possible combination to be a generic "school" of unarmed martial arts, from strikers to wrestlers to ground game submission specialists and every point on the paingiver spectrum in between! I won't name them all specifically, as there's so many on Earth (not to mention in a universe of billions of galaxies....) but that's the fun of giving your martial artist some flavor. Print this post up, or save it for quick cutting and pasting of the Talent combo that applies to your character to notes on the character sheet. Play to your character's strengths. Make your character's enemies respect him / her / it from the moment they wake up in the hospital after the bare handed no holds barred mixed martial arts hell you put them through in front of their supervillian friends! Call your character the "Bus Drivah" and start taking cats to school! Use the modifier listed for the unarmed combat action your Talented character is taking each round and git out yonder and whoop some ass!
Without further kazoo, I give you all 126 possible flavors of hand to hand, unarmed ass-whoopery your character can have as a Talent or Talents working together....
01) Martial Arts A
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
02) Martial Arts B
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
03) Martial Arts C
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
04) Martial Arts D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance.
05) Martial Arts E
+1 to unarmed combat Initiative rolls
06) Wrestling
+2CS to Strength Grappling FEATs
07) Acrobatics
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
08) Martial Arts A + B
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
09) Martial Arts A + C
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
10) Martial Arts A + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
11) Martial Arts A + E
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
12) Martial Arts A + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
13) Martial Arts A + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
14) Martial Arts B + C
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
15) Martial Arts B + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
16) Martial Arts B + E
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
17) Martial Arts B + Wrestling
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
18) Martial Arts B + Acrobatics
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
19) Martial Arts C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
20) Martial Arts C + E
+1 to unarmed combat Initiative rolls
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
21) Martial Arts C + Wrestling
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
22) Martial Arts C + Acrobatics
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
23) Martial Arts D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
24) Martial Arts D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
25) Martial Arts D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
26) Martial Arts E + Wrestling
+1 to unarmed combat Initiative rolls
+2CS to Strength Grappling FEATs
27) Martial Arts E + Acrobatics
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
28) Wrestling + Acrobatics
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
29) Martial Arts A + B + C
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
30) Martial Arts A + B + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
31) Martial Arts A + B + E
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
32) Martial Arts A + B + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
33) Martial Arts A + B + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
34) Martial Arts A + C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
35) Martial Arts A + C + E
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
36) Martial Arts A + C + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
37) Martial Arts A + C + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
38) Martial Arts A + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
39) Martial Arts A + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
40) Martial Arts A + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
41) Martial Arts A + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
42) Martial Arts A + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
43) Martial Arts A + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
44) Martial Arts B + C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
45) Martial Arts B + C + E
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
46) Martial Arts B + C + Wrestling
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
47) Martial Arts B + C + Acrobatics
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
48) Martial Arts B + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
49) Martial Arts B + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
50) Martial Arts B + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
51) Martial Arts B + E + Wrestling
+1 to unarmed combat Initiative rolls
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
52) Martial Arts B + E + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
53) Martial Arts B + Wrestling + Acrobatics
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
54) Martial Arts C + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
55) Martial Arts C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
56) Martial Arts C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
57) Martial Arts C + E + Wrestling
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
58) Martial Arts C + E + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
59) Martial Arts C + Wrestling + Acrobatics
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
60) Martial Arts D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
61) Martial Arts D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
62) Martial Arts D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
63) Martial Arts E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
64) Martial Arts A + B + C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
65) Martial Arts A + B + C + E
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
66) Martial Arts A + B + C + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
67) Martial Arts A + B + C + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
68) Martial Arts A + B + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
69) Martial Arts A + B + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
70) Martial Arts A + B + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
71) Martial Arts A + B + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
72) Martial Arts A + B + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
73) Martial Arts A + B + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
74) Martial Arts A + C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
75) Martial Arts A + C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
76) Martial Arts A + C + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
77) Martial Arts A + C + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
78) Martial Arts A + C + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
79) Martial Arts A + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
80) Martial Arts A + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
81) Martial Arts A + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
82) Martial Arts A + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
83) Martial Arts B + C + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
84) Martial Arts B + C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
85) Martial Arts B + C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
86) Martial Arts B + C + E + Wrestling
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
87) Martial Arts B + C + E + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
88) Martial Arts B + C + Wrestling + Acrobatics
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold
89) Martial Arts B + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
90) Martial Arts B + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
91) Martial Arts B + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
92) Martial Arts B + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
93) Martial Arts C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
94) Martial Arts C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
95) Martial Arts C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to unarmed Fighting Evasion FEATs
96) Martial Arts C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to unarmed Fighting Evasion FEATs
97) Martial Arts D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
98) Martial Arts A + B + C + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
99) Martial Arts A + B + C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
100) Martial Arts A + B + C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
101) Martial Arts A + B + C + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
102) Martial Arts A + B + C + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
103) Martial Arts A + B + C + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold
104) Martial Arts A + B + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
105) Martial Arts A + B + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
106) Martial Arts A + B + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
107) Martial Arts A + B + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
108) Martial Arts A + C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
109) Martial Arts A + C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
110) Martial Arts A + C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
111) Martial Arts A + C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
112) Martial Arts A + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
113) Martial Arts B + C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
114) Martial Arts B + C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold
115) Martial Arts B + C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
116) Martial Arts B + C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold
117) Martial Arts B + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
118) Martial Arts C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
119) Martial Arts A + B + C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
120) Martial Arts A + B + C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
121) Martial Arts A + B + C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold
122) Martial Arts A + B + C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold
123) Martial Arts A + B + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
124) Martial Arts A + C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
125) Martial Arts B + C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold
126) Martial Arts A + B + C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold
Edited 1 time(s). Last edit at 02/09/2011 07:30PM by Dead Sidekick.