The 126 Schools of Unarmed Ass Whoopin'

Posted by Dead Sidekick 
The 126 Schools of Unarmed Ass Whoopin'
February 09, 2011 07:08PM
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In unarmed, hand to hand combat situations, does your character use his, her, or its Talents to whoop ass to the best of his, her, or its abilities?

When you try to decide the Fighting, Agility, and Strength rank levels and Talents of that new character you're creating, do you have an idea of the "fighting style" your character should have or just want to pick out Talents that play to his strengths and / or buffer his weak areas?

Do you look at the collection of unarmed combat Talents on a pregenerated character sheet you've never played or are reviewing the character submission for a game campaign you're running and glaze over trying to calculate what they can do in unarmed combat?

Well, grasshoppa... this post is for you! Below are all 126 possible combinations of Martial Arts A, B, C, D, E, Wrestling and Acrobatics you can have (i.e. all seven Talents that would combine and influence unarmed combat actions), with the compiled FEAT roll column shift modifiers of each listed from highest modifier to lowest modifier. Collectively, you could consider each possible combination to be a generic "school" of unarmed martial arts, from strikers to wrestlers to ground game submission specialists and every point on the paingiver spectrum in between! I won't name them all specifically, as there's so many on Earth (not to mention in a universe of billions of galaxies....) but that's the fun of giving your martial artist some flavor. Print this post up, or save it for quick cutting and pasting of the Talent combo that applies to your character to notes on the character sheet. Play to your character's strengths. Make your character's enemies respect him / her / it from the moment they wake up in the hospital after the bare handed no holds barred mixed martial arts hell you put them through in front of their supervillian friends! Call your character the "Bus Drivah" and start taking cats to school! Use the modifier listed for the unarmed combat action your Talented character is taking each round and git out yonder and whoop some ass!

Without further kazoo, I give you all 126 possible flavors of hand to hand, unarmed ass-whoopery your character can have as a Talent or Talents working together....



01) Martial Arts A
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)



02) Martial Arts B
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



03) Martial Arts C
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



04) Martial Arts D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance.



05) Martial Arts E
+1 to unarmed combat Initiative rolls



06) Wrestling
+2CS to Strength Grappling FEATs



07) Acrobatics
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



08) Martial Arts A + B
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



09) Martial Arts A + C
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



10) Martial Arts A + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.



11) Martial Arts A + E
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)



12) Martial Arts A + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs



13) Martial Arts A + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



14) Martial Arts B + C
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



15) Martial Arts B + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



16) Martial Arts B + E
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



17) Martial Arts B + Wrestling
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



18) Martial Arts B + Acrobatics
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



19) Martial Arts C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



20) Martial Arts C + E
+1 to unarmed combat Initiative rolls
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



21) Martial Arts C + Wrestling
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



22) Martial Arts C + Acrobatics
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



23) Martial Arts D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance



24) Martial Arts D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs



25) Martial Arts D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



26) Martial Arts E + Wrestling
+1 to unarmed combat Initiative rolls
+2CS to Strength Grappling FEATs



27) Martial Arts E + Acrobatics
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



28) Wrestling + Acrobatics
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



29) Martial Arts A + B + C
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



30) Martial Arts A + B + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



31) Martial Arts A + B + E
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



32) Martial Arts A + B + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



33) Martial Arts A + B + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



34) Martial Arts A + C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



35) Martial Arts A + C + E
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



36) Martial Arts A + C + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



37) Martial Arts A + C + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



38) Martial Arts A + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.



39) Martial Arts A + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs



40) Martial Arts A + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



41) Martial Arts A + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs



42) Martial Arts A + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



43) Martial Arts A + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



44) Martial Arts B + C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



45) Martial Arts B + C + E
+1 to unarmed combat Initiative rolls
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



46) Martial Arts B + C + Wrestling
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



47) Martial Arts B + C + Acrobatics
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



48) Martial Arts B + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



49) Martial Arts B + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



50) Martial Arts B + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



51) Martial Arts B + E + Wrestling
+1 to unarmed combat Initiative rolls
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



52) Martial Arts B + E + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



53) Martial Arts B + Wrestling + Acrobatics
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



54) Martial Arts C + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



55) Martial Arts C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



56) Martial Arts C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



57) Martial Arts C + E + Wrestling
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



58) Martial Arts C + E + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



59) Martial Arts C + Wrestling + Acrobatics
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



60) Martial Arts D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs



61) Martial Arts D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



62) Martial Arts D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



63) Martial Arts E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



64) Martial Arts A + B + C + D
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



65) Martial Arts A + B + C + E
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



66) Martial Arts A + B + C + Wrestling
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



67) Martial Arts A + B + C + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



68) Martial Arts A + B + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



69) Martial Arts A + B + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



70) Martial Arts A + B + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



71) Martial Arts A + B + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



72) Martial Arts A + B + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



73) Martial Arts A + B + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



74) Martial Arts A + C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



75) Martial Arts A + C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



76) Martial Arts A + C + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



77) Martial Arts A + C + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



78) Martial Arts A + C + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



79) Martial Arts A + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs



80) Martial Arts A + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



81) Martial Arts A + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



82) Martial Arts A + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



83) Martial Arts B + C + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



84) Martial Arts B + C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



85) Martial Arts B + C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold


86) Martial Arts B + C + E + Wrestling
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



87) Martial Arts B + C + E + Acrobatics
+1 to unarmed combat Initiative rolls
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



88) Martial Arts B + C + Wrestling + Acrobatics
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



89) Martial Arts B + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



90) Martial Arts B + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



91) Martial Arts B + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



92) Martial Arts B + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



93) Martial Arts C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



94) Martial Arts C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



95) Martial Arts C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to unarmed Fighting Evasion FEATs



96) Martial Arts C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to unarmed Fighting Evasion FEATs



97) Martial Arts D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



98) Martial Arts A + B + C + D + E
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



99) Martial Arts A + B + C + D + Wrestling
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs



100) Martial Arts A + B + C + D + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



101) Martial Arts A + B + C + E + Wrestling
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



102) Martial Arts A + B + C + E + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



103) Martial Arts A + B + C + Wrestling + Acrobatics
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



104) Martial Arts A + B + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs



105) Martial Arts A + B + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



106) Martial Arts A + B + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



107) Martial Arts A + B + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



108) Martial Arts A + C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold




109) Martial Arts A + C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



110) Martial Arts A + C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



111) Martial Arts A + C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



112) Martial Arts A + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



113) Martial Arts B + C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



114) Martial Arts B + C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



115) Martial Arts B + C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



116) Martial Arts B + C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



117) Martial Arts B + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



118) Martial Arts C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



119) Martial Arts A + B + C + D + E + Wrestling
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to unarmed Fighting Evasion FEATs
+1CS to Agility Dodging FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold
+1CS to Strength Escaping / Reversal FEATs



120) Martial Arts A + B + C + D + E + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



121) Martial Arts A + B + C + D + Wrestling + Acrobatics
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



122) Martial Arts A + B + C + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
Unarmed combat hits may cause opponent to check for Slam or Stun regardless of attacker's Strength vs. opponent's Endurance (unarmed attack damage must equal armor or cause damage past it)
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



123) Martial Arts A + B + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+2CS to unarmed Fighting Evasion FEATs
+2CS to Strength Grappling FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Agility Dodging FEATs
+1CS to Strength Escaping / Reversal FEATs



124) Martial Arts A + C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Evasion FEATs
+1CS to Strength Grappling damage inflicted to opponent in a full hold



125) Martial Arts B + C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks if Strength is equal or higher than opponent's Endurance
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold



126) Martial Arts A + B + C + D + E + Wrestling + Acrobatics
+1 to unarmed combat Initiative rolls
After studying opponent for 2 rounds, no damage from hits are necessary to cause Slam? or Stun? checks regardless of Strength vs. opponent's Endurance.
+3CS to Strength Grappling FEATs
+2CS to unarmed Fighting Evasion FEATs
+2CS to Agility Dodging FEATs
+2CS to Strength Escaping / Reversal FEATs
+1CS to unarmed Fighting Slugfest attack FEATs and multiple attack per round intensity Fighting FEAT checks
+1CS to Strength Grappling damage inflicted to opponent in a full hold





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The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]



Edited 1 time(s). Last edit at 02/09/2011 07:30PM by Dead Sidekick.
Re: The 126 Schools of Unarmed Ass Whoopin'
February 10, 2011 09:12AM
avatar
I wanted to add that characters don't necessarily have to apply all of their unarmed combats together in every situation. You can use the list above to determine the effects of just using a certain combo of unarmed combat Talents.

Someone like Batman or Captain America that has all seven unarmed combat modifying Talents can honestly say they "know" 126 different schools of Martial Arts tongue sticking out smiley

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]
Re: The 126 Schools of Unarmed Ass Whoopin'
February 10, 2011 09:23AM
avatar
Definitely an extensive list, and quite impressive.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

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Re: The 126 Schools of Unarmed Ass Whoopin'
February 10, 2011 10:00AM
avatar
Thanks! It's been something I've wanted to compile for a while. Hopefully Brotherless_One will come along and assign names to the various school combos grinning smiley

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]
Re: The 126 Schools of Unarmed Ass Whoopin'
September 16, 2011 12:01AM
avatar
bumpt for ease in finding

Dead Sidekick's Multiversal Table: [i540.photobucket.com]

My Canon Character Toybox: [www.classicmarvelforever.com]

The 126 Schools of Unarmed Ass-Whoopin': [www.classicmarvelforever.com]
Re: The 126 Schools of Unarmed Ass Whoopin'
September 16, 2011 05:45AM
Since I obviously didnt say it before (At least not in post) Thank you for this..It is a very useful compilation list.

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Re: The 126 Schools of Unarmed Ass Whoopin'
September 16, 2011 09:38AM
This is wonderful. Thank you very much making the list. My group will find this information very useful.
 
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