Character Advancement via Occupation

Courtesy of The Judges Mind

How and Why

Occupations represent the means by which characters gain their finances, new talents and (in some cases) new contacts. They are divided into ability advancement, requirements, available talents and exit careers.

ALL CHARACTERS START A NEW CAREER PATH IN THEIR FIRST GAMING SESSION.

At the start of every session award 100 karma points that may be used for advancement or kept for game play. Each talent costs 100 karma points, each ability point costs 10 karma points, and each power point costs 30 karma points. Changing a career costs 100 karma. Starting a new career path costs 200.NB – those characters who do not have a secret identify will have greater difficulty changing job (due to absenteeism, associated dangers etc.) and this may affect the cost of certain career changes at the judge's discretion. A record of which career the character has held, and what they gained when there, should be kept.

Normal Rule: Only current career exits are available (as this helps the judge to plan storyline ahead of time). Loss of a job may mean returning to a starting career!

Optional Rule: Once a character has had experience in an occupation, the career exits from that career are constantly available (the exits represent jobs for which appropriate experience is needed). Re-entering a career does not allow statistics to be re-improved.

Starting Careers

*Armed Forces Cadet

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+5 +5 +5 +5          

 

*Labourer

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
    +10 +20       +5  

 

*Petty Criminal

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5   +5         +5 -5

 

*Police Cadet

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
      +5 +5 +5   +5 +5

 

*Security Guard

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
          +10 +5 +5 -5

 

*Shop/Office Worker

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +5     +5 +5   +5 +5

 

*Student – follows academic study course.

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +10 +10      

 

*Novice Priest

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        +5 +10  +5 +5  

 

Advanced Occupations

Academic – professor, curator, university lecturer and that sort of thing.

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +15 +10 +5   +5

 

Aircrew

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +10     +5 +10   +5  

 

Animal Handler

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5 +5   +5   +5 +5 +5  

 

Antiquarian– involved in the study of art, literature, ancient texts, and legislation.

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +20 +5 +5 +5  

 

Archaeologist

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +5     +10 +5   +5  

 

Artist

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +10     +5 +10 +10 +30 +20

 

Assasin

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+10 +15 +5   +5 +5   +15  

 

Blackmailer

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +5 +10   +20  

 

Bio-Mechanic (including cybernetic components).

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +10     +10 +5 +5 +10  

 

Bodyguard

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+10   +10 +5   +5   +5 -5

 

Businessman– unless specified this refers to banking.

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
            +10 +50  

 

Commando

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+10     +5   +5      

 

Community Activist

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+5 +5       +5 +5   +10

 

Community Sanctioned Hero

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+10 +5       +10 +5 +5 +10

 

Con-Artist

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +10     +5 +5   +5 +5

 

Corporate Director

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        +5 +5   +10 +5

 

  

Corporate Sanctioned Hero

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+5     +20       +10 +10

 

Corporate Spy

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+5 +5       +5   +5  

 

Criminal Enforcer/Specialist – cat burglar, protection racketeer, and gang-directed killer.

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +5   +5   +10   +10 -5

 

Criminal Godfather

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
            +10 +30 -20

 

Criminal Heavy – deliver gang directed beatings; armed robber, arsonist, drug dealer, and pimp.

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +5   +5       +5 -5

 

Criminal Psychologist

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +10 +10 +5 +5  

 

Criminal Overlord

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +5 +5 +10 +20 -20

 

  

Cult Apostle

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5           +30    

 

Cult Leader

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
            +10 +30  

 

Cult Sanctioned Hero

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+20 +10 +10 +20   +5 +10 +5 +5

 

Detective

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5 +5     +5 +10   +5  

 

Dictator / Idol

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
      +10 +5   +80 +60 +60

 

Embezzler

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +5   +5 +40 -20

 

Engineer – designs and builds software/hardware; buildings and bridges; and vehicles and clothes.

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +10     +10 +5   +5  

 

Explorer

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5 +5   +10 +5 +5   +5 +5

 

Forensic Scientist

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +5 +30 +20 +10  

 

Gang Leader

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +5   +10 +10 -10

 

Global Hero

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5     +5 +5     +5 +20

 

Government Sanctioned Hero

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5   +5       +5 +20 +20

 

High Priest

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +5 +5 +5 +10 +10

 

Inventor

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +20     +30  

 

Lawyer(court room)

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +5 +5 +10 +10  

 

Mercenary

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+10 +5           +10 -20

 

Monk

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
         +10  +5  +20    

 

National Hero

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+10 +10 +5     +5 +20 +30 +100

 

National Reporter – national newspaper.

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +5 +10   +5 +10

 

National ruler

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
            +5 +20 +5

 

Paramilitary

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+5 +5 +5 +5          

 

Pathologist

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +5   +10 +5 +5 +5    

 

Patron of the Arts

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
                +20

 

Physcian

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  +10   +10 +20 +10   +5  

 

Pilot

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  +10       +10   +5  

 

Police Officer (uniformed).

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+5 +5   +5   +5   +5 +5

 

Political Activist

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+5 +10     +5   +5 +5 +10

 

Political Leader - political party leader

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            +10 +10 +20

 

Politician

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            +10 +10 +20

 

Priest

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        +10     +5 +5

 

Psychologist

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        +5 +20 +20 +10  

 

Reporter (local newspaper)

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          +10   +5 +5

 

Researcher

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +30 +10 +5 +10  

 

Rescuer – fire-fighter, anti-terrorist police, lifeboat crewman, mountaineer, and front-line medic.

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +5 +5 +10   +20     +5

 

Scientist – involved in research and development of technological and industrial processes.

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
        +20 +10   +5  

 

Security Chief

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+20 +10 +10     +10 +5 +5  

 

Security Advisor

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5       +5 +20 +5 +20 +5

 

Spy

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5 +5     +5 +10 +5 +10  

 

Stunt Performer

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
  +10 +5 +10   +5   +5 +10

 

Surgeon

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5  +20     +5 +10 +5 +15  

 

Television Personality

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
              +20 +20

 

Terrorist

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+10 +5 +5 +5         -25

 

Vehicle Mechanis

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5 +5     +20     +5  

 

WeaponSmith – a maker of weaponry, employed by military or criminal organizations.

Fighting Agility Strength Endurance Reason Intuition Psyche Resources Popularity
+5       +20     +5