Character Advancement via Occupation

Courtesy of The Judges Mind

How and Why

Occupations represent the means by which characters gain their finances, new talents and (in some cases) new contacts. They are divided into ability advancement, requirements, available talents and exit careers.

ALL CHARACTERS START A NEW CAREER PATH IN THEIR FIRST GAMING SESSION.

At the start of every session award 100 karma points that may be used for advancement or kept for game play. Each talent costs 100 karma points, each ability point costs 10 karma points, and each power point costs 30 karma points. Changing a career costs 100 karma. Starting a new career path costs 200.NB – those characters who do not have a secret identify will have greater difficulty changing job (due to absenteeism, associated dangers etc.) and this may affect the cost of certain career changes at the judge's discretion. A record of which career the character has held, and what they gained when there, should be kept.

Normal Rule: Only current career exits are available (as this helps the judge to plan storyline ahead of time).
Loss of a job may mean returning to a starting career!

Optional Rule: Once a character has had experience in an occupation, the career exits from that career are constantly available (the exits represent jobs for which appropriate experience is needed). Re-entering a career does not allow statistics to be re-improved.

Starting Careers

*Armed Forces Cadet

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5 +5 +5 +5          

 

*Labourer

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
    +10 +20       +5  

 

*Petty Criminal

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5   +5         +5 -5

 

*Police Cadet

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
      +5 +5 +5   +5 +5

 

*Security Guard

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
          +10 +5 +5 -5

 

*Shop/Office Worker

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +5     +5 +5   +5 +5

 

*Student – Follows academic study course.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +10 +10      

 

*Novice Priest

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +5 +10  +5 +5  

 

Advanced Occupations

Academic – Professor, curator and university lecturer.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +15 +10 +5   +5

 

Aircrew

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +10     +5 +10   +5  

 

Animal Handler

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5 +5   +5   +5 +5 +5  

 

Antiquarian – Involved in the study of art, literature, ancient texts and legislation.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +20 +5 +5 +5  

 

Archaeologist

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +5     +10 +5   +5  

 

Artist

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +10     +5 +10 +10 +30 +20

 

Assassin

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+10 +15 +5   +5 +5   +15  

 

Blackmailer

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +5 +10   +20  

 

Bio-Mechanic (Including cybernetic components).

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +10     +10 +5 +5 +10  

 

Bodyguard

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+10   +10 +5   +5   +5 -5

 

Businessman – Unless specified this refers to banking.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
            +10 +50  

 

Commando

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+10     +5   +5      

 

Community Activist

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5 +5       +5 +5   +10

 

Community Sanctioned Hero

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+10 +5       +10 +5 +5 +10

 

Con-Artist

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +10     +5 +5   +5 +5

 

Corporate Director

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +5 +5   +10 +5

   

Corporate Sanctioned Hero

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5     +20       +10 +10

 

Corporate Spy

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5 +5       +5   +5  

 

Criminal Enforcer/Specialist – Cat burglar, protection racketeer and gang-directed killer.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +5   +5   +10   +10 -5

 

Criminal Godfather

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
            +10 +30 -20

 

Criminal Heavy – Deliver gang directed beatings; armed robber, arsonist, drug dealer and pimp.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +5   +5       +5 -5

 

Criminal Psychologist

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +10 +10 +5 +5  

 

Criminal Overlord

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +5 +5 +10 +20 -20

   

Cult Apostle

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5           +30    

 

Cult Leader

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
            +10 +30  

 

Cult Sanctioned Hero

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+20 +10 +10 +20   +5 +10 +5 +5

 

Detective

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5 +5     +5 +10   +5  

 

Dictator/Idol

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
      +10 +5   +80 +60 +60

 

Embezzler

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +5   +5 +40 -20

 

Engineer – Designs and builds software/hardware; buildings and bridges; vehicles and clothes.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +10     +10 +5   +5  

 

Explorer

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5 +5   +10 +5 +5   +5 +5

 

Forensic Scientist

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +5 +30 +20 +10  

 

Gang Leader

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +5   +10 +10 -10

 

Global Hero

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5     +5 +5     +5 +20

 

Government Sanctioned Hero

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5   +5       +5 +20 +20

 

High Priest

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +5 +5 +5 +10 +10

 

Inventor

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +20     +30  

 

Lawyer (Court room)

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +5 +5 +10 +10  

 

Mercenary

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+10 +5           +10 -20

 

Monk

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
         +10  +5  +20    

 

National Hero

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+10 +10 +5     +5 +20 +30 +100

 

National Reporter – National newspaper.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +5 +10   +5 +10

 

National Ruler

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
            +5 +20 +5

 

Paramilitary

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5 +5 +5 +5          

 

Pathologist

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +5   +10 +5 +5 +5    

 

Patron of the Arts

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
                +20

 

Physician

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +10   +10 +20 +10   +5  

 

Pilot

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +10       +10   +5  

 

Police Officer (Uniformed).

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5 +5   +5   +5   +5 +5

 

Political Activist

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5 +10     +5   +5 +5 +10

 

Political Leader - Political party leader.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
            +10 +10 +20

 

Politician

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
            +10 +10 +20

 

Priest

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +10     +5 +5

 

Psychologist

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +5 +20 +20 +10  

 

Reporter (Local newspaper).

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
          +10   +5 +5

 

Researcher

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +30 +10 +5 +10  

 

Rescuer – Fire-fighter, anti-terrorist police, lifeboat crewman, mountaineer and front-line medic.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +5 +5 +10   +20     +5

 

Scientist – Involved in research and development of technological and industrial processes.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
        +20 +10   +5  

 

Security Chief

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+20 +10 +10     +10 +5 +5  

 

Security Advisor

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5       +5 +20 +5 +20 +5

 

Spy

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5 +5     +5 +10 +5 +10  

 

Stunt Performer

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
  +10 +5 +10   +5   +5 +10

 

Surgeon

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5  +20     +5 +10 +5 +15  

 

Television Personality

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
              +20 +20

 

Terrorist

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+10 +5 +5 +5         -25

 

Vehicle Mechanic

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5 +5     +20     +5  

 

Weaponsmith – A maker of weaponry, employed by military or criminal organizations.

FightingAgilityStrengthEnduranceReasonIntuitionPsycheResourcesPopularity
+5       +20     +5