MSHRPG To D20 Rules

by John Reyst

Fighting converts to BAB

Feeble +0 BAB
Poor +1 BAB
Typical +2 BAB
Good +4 BAB +1 bonus combat feat
Excellent +8 BAB +2 bonus combat feat
Remarkable +12 BAB +4 bonus combat feat
Incredible +16 BAB +8 bonus combat feat
Amazing +20 BAB +12 bonus combat feat
Monstrous +30 BAB +16 bonus combat feat
Unearthly +40 BAB +20 bonus combat feat

Agility converts to Dexterity

Feeble 3-5 Dexterity
Poor 6-9 Dexterity
Typical 10-11 Dexterity
Good 12-13 Dexterity
Excellent 14-15 Dexterity
Remarkable 16-17 Dexterity
Incredible 18-19 Dexterity
Amazing 20-29 Dexterity
Monstrous 30-39 Dexterity
Unearthly 40+ Dexterity

Strength converts to Strength

Feeble 1-5 Strength
Poor 6-10 Strength
Typical 11-15 Strength
Good 16-20 Strength
Excellent 21-25 Strength
Remarkable 31-32 Strength
Incredible 48-50 Strength
Amazing 60 Strength
Monstrous 65-70 Strength
Unearthly 75+ Strength

Endurance converts to Constitution

Feeble 3-6 Constitution
Poor 10-11 Constitution
Typical 12-13 Constitution
Good 14-15 Constitution
Excellent 16-17 Constitution
Remarkable 18-19 Constitution
Incredible 20-29 Constitution
Amazing 30-39 Constitution
Monstrous 40-49 Constitution
Unearthly 50-59 Constitution

Reason converts to Intelligence

Feeble 3-5 Intelligence
Poor 6-9 Intelligence
Typical 10-11 Intelligence
Good 12-13 Intelligence
Excellent 14-15 Intelligence
Remarkable 16-17 Intelligence
Incredible 18-19 Intelligence
Amazing 20-29 Intelligence
Monstrous 30-39 Intelligence
Unearthly 40+ Intelligence

Intuition converts to Wisdom

Feeble 3-5 Wisdom
Poor 6-9 Wisdom
Typical 10-11 Wisdom
Good 12-13 Wisdom
Excellent 14-15 Wisdom
Remarkable 16-17 Wisdom
Incredible 18-19 Wisdom
Amazing 20-29 Wisdom
Monstrous 30-39 Wisdom
Unearthly 40+ Wisdom

Psyche converts to Will Saves

Feeble -4 to Will saves
Poor -2 to Will saves
Typical Base / No modifier to Will saves
Good +1 to Will saves
Excellent +2 to Will saves
Remarkable +3 to Will saves
Incredible +4 to Will saves
Amazing +5 to Will saves
Monstrous +6 to Will saves
Unearthly +7 to Will saves

Powers

Which Powers (and which Extras and Power Stunts to assign) to convert to are often obvious.
Feeble 1
Poor 2
Typical 4
Good 6
Excellent 8
Remarkable 10
Incredible 12
Amazing 14
Monstrous 16
Unearthly 18

Example: The Thing converted

Fighting Incredible becomes +8 BAB
Agility Good becomes 12-13 Dex
Strength Monstrous becomes 65-70 Str
Endurance Monstrous becomes 40-49 Con
Reason Good becomes 12-13 Int
Intuition Good becomes 12-13 Wis
Psyche Remarkable becomes +3 to Will saves

Body Armor:
Damage Reduction[Physical] 10/-
Damage Reduction[Energy] 5/-

Resistances:
Fire 15
Sonic 5

Pilot: Air (12 ranks)
Pilot: Space (12 ranks)

Feats:
Contacts: Fantastic Four
Contacts: Avengers
Contacts: US Government

Example: She-Hulk converted:

Fighting Remarkable becomes +6 BAB
Agility Excellent becomes 14-15 Dex
Strength Monstrous becomes 65-70 Str
Endurance Amazing becomes 30-39 Con
Reason Typical becomes 9-11 Int
Intuition Good becomes 12-13 Wis
Psyche Excellent becomes +2 to Will saves

Body Armor:
Damage Reduction[Physical] 10/-
Damage Reduction[Energy] 5/-

Resistances:
Heat/Cold 10
Disease 10

Alter Ego
Law Skill
Feats:
Contacts: Bar Association
Contacts: Avengers
Contacts: Fantastic Four
Contacts: Bruce Banner