Nightmask's Characters

Posted by Nightmask 
Re: Nightmask's Characters
June 17, 2009 02:50AM
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Aramanthus Wrote:
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> This is the first time I've posted on this thread.
> It's an aweomse one!

Thanks. I'd have preferred the characters remain separately posted instead of squished into a single thread where finding things is a lot more difficult and people's posted replies likely won't end up on the characters they're posting about but didn't get a choice in the matter. Look forward to any more detailed posts on any characters in particular you really liked and why.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Solarian Race character sheet
June 30, 2009 07:30PM
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Solarians

Power Category-Alien Race: Solarians (offshoot of the Kree)
Source of Super-Human Powers: Natural evolution augmented by genetic modification.
Appearance:
Height: Average height 6’ for males and females
Weight: Average weight 198 lbs males, 176 lbs females

Fighting: Excellent (20)
Agility: Excellent (20)
Strength: Incredible (40)
Endurance: Remarkable (30)
Reason: Good (10)
Intuition: Good (10)
Psyche: Good (10)

Note: These stats apply to the average member of this offshoot and exceptional members may possess Fighting and Agility as high as Amazing rank, Endurance as high as Incredible, and due to their more diverse genetics as may possess a Reason as high as Incredible and an Intuition or Psyche as high as Monstrous.

Health: 110
Karma: 30
Resources: Typical
Popularity: 0 (-20 with Kree)

POWERS

Solar Energy Absorption and Storage: All Solarians naturally absorb and store solar energy as emitted from yellow dwarf stars, converting it into enhanced strength and allowing for natural flight at Excellent speeds, leaving behind them a sparkling trail of light. They may also fire solar energy blasts doing Remarkable energy damage at Power Rank range.

EQUIPMENT

The Solarian offshoot of the Kree has access to all technologies generally available to the Kree as well what they’ve acquired from Earth.

TALENTS

All Solarians are trained as warriors, both for hand-to-hand as well as space combat and as such possess at least one Martial Art (generally Martial Art A), Pilot, and Aerial Combat. Individual members will also have talents specific to their needs, including medical, scientific, or others.

HISTORY

The Solarians are former members of the white Kree race, an offshoot of the genetically pure blue Kree race. Disgruntled with their inferior position and racial prejudice towards themselves by the dominant blue Kree this small branch has set about forming a new society far from their original people within the Milky Way Galaxy. The impetus for their decision based upon learning of the process once used to provide the outcast white Kree warrior Mar-Vell with enhanced physical capabilities and flight. After acquiring from Kree intelligence files the radiation treatment developed by Dr. Benjamin Savannah that gave Mar-Vell his enhanced solar-based powers this small group of white Kree applied it to all those seeking to set up their own society away from Kree rule.

CONTACTS

Currently the Solarians only have each other as contacts while they work hard to terraform their new homeworld and expand their numbers and forge their own ways in life.

ENEMIES

Given the racial elitism of the Kree virtually no Kree will react in anything but a hostile fashion to a Solarian.

PERSONALITY

The average Solarian still holds a measure of the arrogant pride of their original Kree forbearers, although tempered by their desire to escape the constraints of those self-same forbearers. They are all highly motivated to achieve and become the best that they can be.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Solarian Race character sheet
July 01, 2009 10:52AM
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A nice writeup, and a very intriguing concept, as well as a great tribute to Mar-Vell.

Unfortunately, the History section appears to have gotten cut off, given the paragraph ends with the beginning of a new sentence: "After acquiring"

PM or e-mail me with whatever apparently got clipped, and I'll see what I can do about editing it into the original Solarian Race post.
Re: Solarian Race character sheet
July 01, 2009 11:46AM
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Redman II Wrote:
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> A nice writeup, and a very intriguing concept, as
> well as a great tribute to Mar-Vell.

Thanks seemed like a great use of that once-seen and otherwise forgotten process to provide a great legacy to one of our greatest heroes from Marvel comics (and currently the only one to remain dead where even that generally throw-away character Bucky's even been brought back).

> Unfortunately, the History section appears to have
> gotten cut off, given the paragraph ends with the
> beginning of a new sentence: "After acquiring"
>
> PM or e-mail me with whatever apparently got
> clipped, and I'll see what I can do about editing
> it into the original Solarian Race post.

Will do, guess I was in too much of a haste to show off this tribute to the great Mar-Vell. grinning smiley

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Solarian Race character sheet
July 01, 2009 11:49AM
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Duly edited smiling smiley
Persia Character Sheet
July 12, 2009 12:44AM
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Persia

Super-hero ID: Persia
Name: Persia
Power Category-Demihuman: Felinoid
Appearance: Persia is a slender, modestly bosomed anthropomorphic domestic cat of Siamese markings and digitigrade leg structure.
Height: 5’ 6”
Weight: 138 lbs
Sex: Female
Age: 23

Fighting: Remarkable (30)
Agility: Incredible (40)
Strength: Excellent (20)
Endurance: Incredible (40)
Reason: Remarkable (30)
Intuition: Monstrous (75)
Psyche: Unearthly (100)

Health: 130
Karma: 205
Resources: Remarkable (30)
Popularity: 10

POWERS

Enhanced Senses (All): All of Persia’s senses operate at the Monstrous level of effectiveness and extended into the infra-sonic and ultra-sonic range for hearing and infra-red and ultra-violet range of light for vision. Due to her heightened sensitivity she is at a 1CS penalty to resist attacks on her senses and any penalties for failure are doubled.

Night-vision: Persia can see in low-light conditions as if it were full daylight with Amazing ability.

Natural Weaponry/Claws: Persia possesses Remarkable material strength claws allowing her to strike for Remarkable edged damage.

Natural Weaponry/Teeth: Along with her claws Persia possesses Remarkable material strength teeth and may bite for Excellent edged damage.

Extra Body Part/Prehensile Tail: Persia possesses a four foot long prehensile tail that allows her one extra attack/action per turn, being able to strike with it and manipulate it with Incredible ability.

Biophysical Control (Genetic Manipulation): Persia has the Unearthly ability to manipulate the genetic structure of any organic creature, allowing her to instill new powers, modify existing powers, eliminate existing powers completely, or cure diseases of a genetic nature (including cancer). Simple manipulation (curing hemophilia for example, or making modest changes in existing powers) require a Green feat to succeed, more complex changes (instilling new powers related to current ones, or remaking cancer cells into healthy tissue) require a Yellow feat to succeed, while complex changes (completely remaking someone’s genetic structure, such as making a Random Mutant into a Normal Human, or transforming a domestic cat into a Normal Human) requires a Red feat to be successful. She must be in direct physical contact with the target in order to manipulate its DNA and it may resist with any suitable powers (True Invulnerability for example). A separate Reason feat (with bonuses for her talents) to properly decipher a particular genetic code and manipulate it successfully might be required, particularly when attempting to instill a power or ability she’s not previously learned.

Genetic Analysis: By touching someone Persia may analyze their genetic structure with Unearthly ability, detecting all the information contained within their genetic code (although full awareness of someone with a complex range of powers or genetic mutations may require multiple Reason feats in order to work out every detail). Alien creatures (those not native to Earth’s biosphere) require a successful Yellow (or Red for extremely alien lifeforms) feat for her to successfully map a particular alien’s genetic code until she acquires familiarity with a particular alien creature’s species.

Invulnerability (Power Manipulation, Disease, Radiation, Toxins, Aging): Persia’s ability to manipulate organic tissue at a genetic level provides her with CL1000 resistance to all forms of disease, toxins, radiation damage, manipulation of her powers, and constantly renews her cells maintaining her at peak youthful vitality and protecting against all forms of aging.

Regeneration: Persia’s power to manipulate genetics also increases the natural cell regeneration and recovery of her body to super-human levels of effectiveness, allowing her to regenerate with Monstrous ability and regrow lost limbs and organs. Lost Endurance ranks recover at a rate of one rank per hour as well.

EQUIPMENT

Medical Bag: For treating non-genetic diseases and conditions Persia carries an array of medical items and drugs in a heavy security-locked satchel made of Incredible Material Strength materials.

TALENTS

General Medicine; Emergency Medicine; Surgery; Genetics+3CS; Biology; Chemistry; Pharmacology; Anatomy; Neuroscience; Botany; Climbing; Acrobatics; Heir to Fortune;

HISTORY

Persia is the former pet and something of an adoptive daughter of Dr. Damien Hatfield, a brilliant for his era medical doctor and research scientist. Over 20 years before a laboratory accident when she slipped into his laboratory resulted in her exposure to the highly mutagentic compounds he’d been researching. Finding her dying as a result he sought desperately to save the only thing he had left to care about in life, engaging in radical experimental treatments to cure her. To his surprise over the next several months she underwent incredible changes in size and body structure, developing roughly human body structure and intelligence.

Over the following years as he took care of her she slowly went from pet to daughter in his mind, and he educated her with a full array of home schooling and private tutors, with careful exposure to the outside world both to adapt her to it as well as it to her. Problems occurred as they always will but she managed to adapt remarkably well, and proved to be a genius who learned remarkably quickly. She chose to be a medical professional like her ‘father’ as she reached physical maturity and made quick work of her studies, weathering the biases against a non-human in college with uncommonly good grace, until becoming a licensed doctor working at a hospital in NYC.

CONTACTS

Dr. Damien Hatfield

ENEMIES

Persia currently hasn’t developed any enemies as of yet beyond those who’d deem her such simply for her non-human nature.

PERSONALITY

Persia’s a friendly and happy-go-lucky person who seems able to see through the worst of times to the more positive side of things. She realizes though how hard that can be on some people and does her best to tone it down around people who aren’t in the best shape for it (although won’t let someone wallow in self-pity or misery or other self-destructive behaviors while she’s around). Helping others is ingrained into who she is and she will do what she can to better the world around her, while trying to walk that line between simply helping and doing what others can do for themselves. Given the nature of her powers she realizes there’s much risk of abuse and uses them moderately, preferring to find and surreptitiously cure genetic disorders and diseases such as AIDS and Cancer rather than giving our super-powers willy-nilly.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Persia Character Sheet
July 12, 2009 10:19AM
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Very nice. Glad to see you decided to post her here.
Re: Nightmask's Characters
July 12, 2009 07:46PM
Nice to see a couple of new characters. Please keep them coming!
Emerald Character Sheet
July 28, 2009 05:17PM
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Emerald

Super-hero ID: Emerald
Name: Emerald
Power Category-Demihuman: Lapinoid
Appearance: Emerald is a tall, muscular and well built emerald green anthropomorphic rabbit with digitigrade legs rather than plantigrade.
Height: 7’ 2”
Weight: 453 lbs
Sex: Female
Age:

Fighting: Remarkable (30)/Incredible (40)
Agility: Remarkable (30)/Incredible (40)
Strength: Unearthly (100)/Shift X (150)
Endurance: Amazing (50)/Monstrous (75)
Reason: Remarkable (30)
Intuition: Remarkable (30)
Psyche: Amazing (50)

Health: 210/305
Karma: 110
Resources:
Popularity:

POWERS

Body Resistance: Emerald’s tough dense flesh provides her with Amazing protection from Physical attacks and Monstrous against Energy.

Regeneration: Due to her augmented physiology Emerald regenerates at Remarkable speeds and may regenerate damaged or missing organs from virtually attack provided she is not killed outright.

Invulnerability (Toxins, Disease, Radiation, Aging): Emerald’s super-enhanced metabolism and hybrid genetic structure provides her with CL1000 resistance to all forms of toxins, disease, radiation, and all forms of natural and unnatural aging.

Natural Weaponry/Claws: Emerald has Unearthly material strength claws on her hands and feet capable of inflicting Unearthly edged damage.

Natural Weaponry/Teeth: Emerald’s teeth much like her claws are of Unearthly material strength and she may bite for up to Monstrous edged damage.

Hyper-Digging: Emerald’s natural digging ability is improved to superhuman levels due to her vastly augmented strength and musculature. As such she may burrow through items of up to Unearthly material strength at Remarkable speeds and given time construct permanent stable underground passageways and lairs.

Hyper-Leaping: Emerald’s leaping ability rivals that of the Hulk, in part due to hyper-developed leg muscles and her lapine heritage. As such she has CL5000 leaping allowing her to cover up to 2 miles straight up or 3 miles across in a single leap and while carrying others her inherent safeguards allows her to do so without risk of injury to whoever or whatever she might be carrying (what she might land on is another story however). If Emerald properly braced she may kick for Shift X blunt damage.

Hyper-Running: Emerald’s hyper-developed legs allow her to run at Unearthly speeds, covering up to 10 areas per turn without tiring.

Power Surge: On a successful Red Psyche feat Emerald may trigger a series of physically-augmenting biochemical and hormonal changes similar to the Hulk, giving her a 1CS increase to her FASE during moments of extreme crisis (down to 50 health or less, or having lost Endurance ranks for example). If successful her health is restored and raised to the level of her new stats (Health=305) for 10 turns, plus one turn for every successful Psyche feat until either defeated or the threat requiring the change is eliminated at which point she will revert to her normal levels.

Gamma Bursts (eyes): Emerald may fire intense blasts of gamma rays from her eyes capable of inflicting up to Amazing Force or Energy damage at a range of 3 areas, raised to Monstrous damage and 5 areas range when power surging.

EQUIPMENT

Emerald has access to all reasonable equipment for police surveillance and activities, including GPS-enabled cell-phones and recording equipment for later trials of criminals arrested.

TALENTS

Criminology; Law-Enforcement; Detective/Espionage;

HISTORY

Emerald is the foreseeable result (well if you aren’t a scientist or mastermind running a clandestine genetics program) of experimentation with samples of blood recovered from the Hulk during several of his more extreme and damaging conflicts with other superhumans and alien invaders. Attempting to discover the means of replicating his powers to produce an army of super-warriors they instead transformed one of the laboratory rabbits into a seven-foot tall emerald green anthropomorphic rabbit that promptly destroyed the laboratory before escaping into the city.

While wandering the streets after her escape she came across a prostitute being accosted by some morally righteous members of the community and instinctively came to her aid, quickly driving them off with some bruises and a few broken bones. Still in shock over the original assault the prostitute wasn’t sure how to react to the huge rabbit but its non-threatening and child-like demeanor generated a measure of sympathy and compassion in her and she took the rabbit back to her place. There she did her best to calm and clothe it and teach it what little she could and giving it a name.

Emerald proved a quick study, either inheriting the genius of Banner carried in his blood or some quirk of her own, learning English quickly and picking up on the basics of social interaction within weeks. While she had trouble understanding the fear at first of many in the area she quickly earned a reputation that kept all but the dumbest thugs away, and provided a measure of protection as she adopted the less fortunate in the area (including her savior) as something of a family to watch over.

As she grew more educated and savvy over the next few months she cleaned out the worst elements of the neighborhood to the point that she started getting public praise and recognition for it (although still suffered some negative press because of her non-human nature), to the point she was met with by a liaison from the local police department seeking to put her on the payroll in some fashion. While distrustful of the police (due to their regular harassment of her friend and the other less-fortunate members of the area) she eventually agreed to special status deputized and ‘assigned’ to the area to provide police protection.

Given standard police training and a more comprehensive education she has been settling into her roll of protector of her neighborhood and surrounding areas with vigor, eager to do right by everyone and prove her worth.

CONTACTS

Amanda Carlyle (Prostitute); Lieutenant Jack Hanson (Law-Enforcement);

ENEMIES

Emerald has the kinds of enemies you’d expect from someone enforcing the law, mainly gangs and drug dealers as well as the organization responsible for her creation (even if she has no memories of them herself). Odds are good though that soon enough the more wealthy gangs and criminals in the area seeking to eliminate her will call in super-powered help to deal with her.

PERSONALITY

Emerald is a friendly, confident sort with a desire to help others and do Good in spite of what fear and distrust she suffers from those unfamiliar with her. She has somewhat different views on some things of course due to her being effectively brought up by a prostitute (but a decent person all the same) but holds to the law for the most part (ignoring the prostitution to focus on the more serious crimes where people are being hurt instead). She hasn’t a clue about her origins and doesn’t really care where she came from (although would do her best to see justice served for the criminal activities involved in her creation if she found out), just happy to be alive and happy although sometimes feels lonely given she lacks any romantic interests as there aren’t any others like her around and no humans willing to show interest in her.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Emerald Character Sheet
July 28, 2009 05:30PM
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Very nice writeup. Nice to see her posted here.
Lilith Character Sheet
August 18, 2009 07:32PM
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Lilith

Super-hero ID: Lilith
Name: Lilith
Power Category-Demihuman: Felinoid
Appearance: Lilith is a tall, muscular anthropomorphic tigress of healthy endowments whose common attire is what some might consider an armored one-piece strapless bikini with a stars and stripes motif and matching knee-high red-and-blue boots.
Height: 6’ 7”
Weight: 286 lbs
Sex: Female
Age: Lilith is over 1000 years old, although appears to be in her mid-20s.

Fighting: Unearthly (100)
Agility: Incredible (40)
Strength: Unearthly (100)
Endurance: Monstrous (75)
Reason: Excellent (20)
Intuition: Incredible (40)
Psyche: Unearthly (100)

Health: 315
Karma: 160
Resources: Typical (Lilith works to provide security along the US/Mexico border, tracking down criminals entering the country illegally as well as locate and rescue those who end up stranded and dying out in the wilds)
Popularity: 12

POWERS

Body Resistance: Lilith’s magically enhanced physiology provides her with Amazing protection from all physical attacks and Incredible protection versus all energy attacks.

Natural Weaponry/Claws: Lilith possesses Amazing material strength claws on her hands and feet allowing her to inflict up to Amazing edged damage.

Natural Weaponry/Teeth: Along with her claws Lilith possesses Amazing material strength teeth and may bite for Monstrous edged damage in combat.

Enhanced Senses (Hearing, Sight): Lilith’s senses of Hearing and Sight function at the Monstrous levels of sensitivity, as well as allowing her to hear into the infrasonic and ultrasonic ranges of sound as well as see into the infrared and ultraviolet regions of the light spectrum. Her visual acuity is of sufficient sensitivity as to allow her to detect tiny fast-moving objects like bullets and individuals moving at super-speed with ease. This increased sensitivity imposes a 1CS penalty onto any attempts to resist attacks against these senses as well as doubles the amount of time required to recover from any failed attempts to resist.

Nightvision: Lilith’s eyes are naturally adapted for extremely low-light conditions, as such as long as there’s a glimmer of natural light (even starlight is sufficient on a clear night without a moon) she may see as if it were daylight with Amazing ability.

Enhanced Reflexes: While her natural agility is Incredible Lilith possesses extremely augmented physical reflexes and reaction time, allowing her to react as if possessing an Unearthly agility and Intuition in regards to acting first in a turn as well as performing defensive maneuvers like dodges, blocks, or parrying incoming attacks (see Bracelets below).

Berserker Rage: Bereft of her bracelets Lilith enters into a Berserker rage that may only be quelled by the restoration of her bracelets or rendering her unconscious (or dead). While in this state her FASE increases by 1CS (including Health) and she will attack anyone that seems like a worthy target, and will smash and generally destroy everything in the surrounding area if she hasn’t a living foe to unleash her rage against.

Hyper-Running: Lilith may run at Amazing speeds, covering up to 8 areas per turn without tiring.

Extra Body Part/Prehensile Tail: Lilith possesses a 5’ long tiger-striped prehensile tail, allowing her one extra attack in combat at Amazing fighting and inflicting Excellent Blunt Damage and may be used for tripping and entanglement attacks.

Immortality: As the daughter of a god and receiving the blessings of Hera laid upon her people on the island of Lesbos Lilith has ceased aging after reaching full physical maturity and while not elevated to full godhood she is immune to the detrimental effects of aging and will recover from any injury that does not outright slay her. She is also unaffected by disease and the harmful effects of radiation no matter the intensity.

WEAKNESSES

Berserker Rage: As noted under powers Lilith goes into a berserker rage anytime she’s outside the soothing confines of her home island. Only a successful Red Psyche feat will allow her to gain temporary control over herself (1d10 turns) and only the return of her bracelets or returning to her home will quell it completely.

EQUIPMENT

Bracelets of Serenity: Worn around each wrist these quarter inch thick and three inches long silvery-metallic bands are forged of an unknown CL1000 material strength material provide Lilith with several benefits. The primary purpose of the bands is to calm the berserker rage that affects all Amazons when outside the boundaries of their hidden island, allowing her to carry the calming nature of the island with her when venturing outside its domain. They also allow her to parry incoming attacks that can be reasonably blocked or defected by a three inch wide strip of metal (so equally effective against bullets and laser beams but of no use against bombs or area attacks like a flamethrower). On a successful Yellow Unearthly feat check against her Enhanced Reflexes she may deflect an incoming attack towards a particular target (using an incoming laser attack to sever ropes binding an ally for example), with failure meaning either the attack went wild or her attempt to deflect it failed she was struck instead. While the bracelets may block all conventional damage and disperse the energy of an incoming attack she is still subject to possible slams and stuns from blocking attacks of Unearthly level or greater force or blunt damage.

Sword of Damocles: This ancient blade is crafted of an unknown magically enhanced metal alloy, providing it with CL3000 material strength and several unique magical properties. The blade is sharp beyond all conventional means, allowing it to cut for Shift X edged damage and sever virtually anything on a successful Red Strength Feat, as well as parry virtually any attack with the flat of the blade. Magical barriers are of only limited use against it as well as it may cut through Magical Barriers of up to Unearthly strength with ease and more powerful barriers on a successful Red Strength Feat. However due to the blade’s lethal nature Lilith rarely uses it save in the most direst of circumstances.

Scabbard of Damocles: This ornate scabbard is a CL3000 material strength item, used to store and protect others from the dangerous potential of the Sword of Damocles. Once sheathed within it only one authorized may withdraw it (Primarily Hestia and her daughter Lilith), for all others the scabbard will refuse to release the blade and repeated efforts to remove it will eventually result in the release of an Amazing damage magical energy blast to the surrounding area.

TALENTS

Martial Arts A-E; Acrobatics; Tumbling; Languages-Greek (ancient and modern), Latin (ancient and modern), English, German, Russian, Spanish; Swimming; Hunting; Cooking (Professional chef level); Boating; Ancient Weapons Master; Ancient Weapons Marksman; Law-Enforcement; Tracking; Weapon Specialist-Sword;

HISTORY

Lilith is the daughter of the Amazon queen Hestia and the god Hercules from a divergent earth where felines rather than apes evolved to sentient humanoid form. Raised on the island of Lesbos and magically shielded from the outside world she grew up sheltered and raised to believe females were superior to males in all things and that the males of the outside world kept females down out of fear of that ‘natural’ superiority. Growing to adulthood believing in that and the perfection of her island home she had that belief shattered when in modern times a brief failure in the magics screening the island off from the outside world let a fisherman wash up on shore after his boat sank during a terrible storm.

While brought up to consider herself superior to males Lilith was horrified when her people casually executed the fisherman for the ‘crime’ of being male and trespassing on the island. For all the upbringing about their superiority and so-called perfection Lilith was forced to witness the darkness that truly dwelled within the hearts of her fellow Amazons. Her outrage and disgust over the senseless killing combined with her people’s treating her as the one with problems for caring that some ‘worthless’ male was killed led her to reject her people and their heartless ways.

Stealing into the forbidden archives she acquired the sacred vestments and Bracelets of Serenity that would let her live outside the boundaries of Lesbos untainted by the rage she’d inherited from her people. She also grabbed up a few trinkets to provide her some starting income to fit in and set sale in the dead of night for the mainland.

Upon landing she was originally comforted by how much like the coastline was like her island home, until she found the nearest highway and was confronted by the sights of all the vehicles cruising by. Quite bewildered by the sight of the self-motivated carriages she decided to follow one to see where it was going, much to the surprise of the others on the highway at the large tigress easily keeping up with the speeding car. This quickly led to her next confrontation with the startling differences with the outside world as while the town she arrived at while fairly small was still packed with sights and sounds the likes of which she’d never seen before.

Several misunderstandings ensued, first with some punks thinking her an easy target and then the police for the resulting damage and seeming unprovoked assault on ‘good citizens’ of the town. Eventually things were straightened out and she gained a guide in the form of one of the local police. For the next few months she learned much about the outside world and how much it differed from what she’d been taught, seeing much good from the males and bad from the females. Her local acts of heroism that had been spreading to the surrounding towns and city were even bringing about a shift in some of the trends in the area and inspiring more acts of decency and courage; enough so to attract the attention of a number of criminal types out to stop her good example. The resulting conflagration resulted in her as well as several of the villains being blasted from that reality to a parallel earth with odd furless aliens as the dominant species.

Conflict with the local superbeings quickly ensued, with them assuming that all the aliens were villains given the destruction involved which only escalated with the addition of other supers into the fray. Hours of destructive conflict went by before Lilith’s foes managed to escape in the confusion that resulted as the heroes (including Lilith) worked to rescue the occupants of a damaged office building before it collapsed. With the dust settled and the example of her heroic efforts Lilith managed to convince the local heroes as to her good nature and gain some help in learning about this new world and how it differed from her own.

Given she had no idea how to get back home and the villains from her world still need capturing (and might have some idea how to get back if they hadn’t already) Lilith settled in as best she could to provide protection to those of this new world she was on and search for anyone who might know how to get her back home.

CONTACTS

Lilith currently has no contacts, at least on Marvel Earth, she has several back home including the strained ones with her people. It’s possible if learning he exists she might seek out the counterpart to her father (with results both hilarious as well as serious) or her mother.

ENEMIES

Lilith’s enemies include the villains from her world that ended up on Marvel Earth along with her as well as those who’ve dealt with her and lost in the past.

PERSONALITY

Lilith is a bold and confident female who still suffers to a degree from the anti-male programming she received growing up. While she’s made great strides in overcoming it she still has occasional bouts where she feels any male she’s working alongside isn’t as capable of doing something as herself or any other females nearby. With her self-exile from her homeland she does feel some guilt as well for leaving as she did and debated trying to return before the events that left her cut off from her Earth and the need to just find her homeworld before she can return to her homeland. As a woman of action however she lives much in the moment, quickly acting rather than second-guessing herself and holding back so continues to move forward, hoping to find a way home yet doing good where she is in the meantime.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Raptor Character Sheet
August 22, 2009 11:02AM
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Behold the oddest alternate continuity superhero of them all; J. Jonah Jameson, the heroic Raptor!

Raptor

Super-hero ID: Raptor
Name: J. Jonah Jameson
Power Category-Compound Form (Induced Mutant/Cyborg: Mechanically Augmented)
Appearance: Jameson is identical in appearance to his Earth-616 counterpart right down to the Hitler-style mustache. His costume is a stylized raptor motif designed to help conceal his features, including a featureless mask covering his face beneath predatory beak leading off from the upper half of his face.
Height: 6’
Weight: 198 lbs
Sex: Male
Age: 40ish

Fighting: Remarkable (30)
Agility: Incredible (40)
Strength: Incredible (40)
Endurance: Incredible (40)
Reason: Good (10)
Intuition: Remarkable (30)
Psyche: Remarkable (30)

Health: 150
Karma: 70
Resources: Remarkable (30)
Popularity: S15/H25

POWERS

Enhanced Senses (Sight): Raptor’s augmented sight allows him to see up to two miles away as if he were just twenty feet away and perceive details with Monstrous accuracy and precision.

Flight (winged): Raptor has concealable, retractable bionic wings that allow him to fly at Incredible speeds and carry up to one ton in flight. These wings are of Incredible material strength and can be used to block attacks and possess the ability to repair any damage that they suffer, although a totally destroyed wing will require 24hrs to fully recover.

Natural Weaponry/Talons: Raptor can manifest Incredible material strength talons from his hands and feet, allowing him to slash a target for Incredible edged damage and cling to structures and climb (including ceilings) with Incredible ability, so long as his claws are capable of penetrating the material in question.

Augmented physiology: Raptor enjoys the benefits of a highly advanced and efficient physiology, providing him with the ability to function normally even near the limits of wing-assisted flight and allowing him to breathe and function normally in low-oxygen situations (can go twice as long before requiring endurance checks while suffocated and four times as long if he can get in a good breathe in preparation first). He also recovers lost health as if he had an Amazing (rather than an Incredible) Endurance.

EQUIPMENT

Net: Raptor frequently makes use of an Incredible material strength net in order to capture and restrain opponents. He carries two of these one on each wrist in a specialized container. They also come with a tow line that is one area in length and of Incredible material strength as well.

Costume: Raptor’s costume is a heavy-duty Remarkable material strength item providing Excellent protection from physical attacks and Remarkable against most energy attack (Incredible against Electrical).

Cell phone: Raptor always carries an untraceable cell phone for calling in tips to the police or other relevant authorities.

Optional Equipment: Depending on the situation Raptor can bring along other gear (surveillance equipment, smoke/tear gas grenades, etc.) capable of up to Incredible effect (where a rank/intensity is required).

TALENTS

Business/Finance; Detective/Espionage; Aerial Combat; Journalism;

HISTORY

Jameson is much like his Earth-616 counterpart, up until he decided after the failure of the Spider-Slayers to capture Spider-man to finance Dr. Hirom Bradley rather than the scientist who he commissioned in Earth-616 continuity to create the villainous Scorpion. Instead thinking about the ego stroke of becoming ‘the Hero who brought in the notorious Spider-man’ becoming the test subject for a program of genetic and cybernetic augmentation in order to battle and capture Spider-man himself.

Coming out of the process with more physical vitality and energy than he’d ever known the euphoric rush had him quickly looking to try out his newfound powers and abilities. His flight around the city quickly came across a purse-snatching in progress and he swooped down to stop him, only to use too much force and end up nearly killing him instead. Horrified he flew off before anyone could recognize him and as he returned to the lab he couldn’t get the moment out of his mind, and riddled with guilt he arranged to anonymously cover the thief’s medical needs while wrestling with the realities of being a hero that he hadn’t realized existed.

Heroes had it far harder than he’d thought, it was so easy to hurt or kill someone with all that power as he had. A deep depression settled over him, one that quickly affected everyone at the Bugle, including Peter Parker. Concerned he attempted to drop in as Spider-man and try and get him back to Jameson back to his ‘old self’, only to be shocked to have Jameson ask him humbly why he did it? Why was running around in a costume doing what he did? Realizing the seriousness of things Spider-man spoke honestly about how he’d started off selfish with his powers and suffered a terrible loss as a result, and realized that with great power comes great responsibility and swore he’d never again stand by and let another suffer if he could help it.

Impressed by Spider-man’s words Jameson thanked him for the talk and took the words to heart, realizing in his obsession with Spider-man he’d inadvertently changed his life far more than he could have ever realized with his egotistical decision. He no longer had the freedom to act on his ego and whims, and instead had the burden of acting responsibly for the sake of others. Embracing the new life he’d chosen that day without realizing it he devoted himself to being a true hero rather than the flashy show-off he’d almost become, a hero who would hunt down and stop criminals wherever they might have been as the Raptor!

CONTACTS

As Jameson: Jameson has a number of contacts at various levels in the media and local government of NYC, as well as a number of useful contacts at his newspaper the Daily Bugle along with the scientist who empowered him and who provides help with scientific matters and providing any specialized equipment that he needs; As Raptor: Jameson has developed something of a friendship with Spider-man, and the two often partner up when their paths cross.

ENEMIES

Raptor has fought frequently with the Vulture, as well as had some run-ins with Dr. Octopus and Dr. Doom (who hasn’t though?), as well as the Smythe family due to the failure of the Spider Slayers and the animosity his dropping them from his financial support has caused.

PERSONALITY

While in many ways much like his Earth-616 counterpart Raptor has grown to become a true hero, as his experiences as the Raptor have matured him. While he still has something of a grandstanding nature it never gets in the way as he will put it all on the line to protect others and help the innocent in both his secret and heroic identities. Having had his own ‘with great power comes great responsibility’ moment with the injured criminal due to his not realizing his own strength he’s very careful when fighting normal and super-powered opponents (although powerful foes he’s more likely to slip than say Spider-man and not worry so much about injuring one severely). In his secret ID he also works hard to help keep public sentiment favoring the heroes and encourages people to live up to the heroic ideal whenever possible.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Nightmask's Characters
August 27, 2009 01:34AM
Impressive and well done

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Re: Nightmask's Characters
August 27, 2009 02:08AM
avatar
Gene Wrote:
-------------------------------------------------------
> Impressive and well done

Thanks, and which character are you referring to?

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Gun Bunny Character Sheet
September 05, 2009 09:10PM
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Gun Bunny

Super-hero ID: Gun Bunny
Name: Sarah
Power Category-Demihuman: Lapinoid
Appearance: Gun Bunny is a chocolate brown rabbit of generous curves and well-toned figure. She tends to wears little beyond black knee length leather books, thong bikini, and matching leather top and capped with elbow-length leather gloves.
Height: 5’ 8”
Weight: 145 lbs
Sex: Female
Age: 29

Fighting: Remarkable (30)
Agility: Remarkable (30)
Strength: Good (10)
Endurance: Remarkable (30)
Reason: Incredible (40)
Intuition: Remarkable (30)
Psyche: Amazing (50)

Health: 100
Karma: 120
Resources: Excellent (Gun Bunny runs a survivalist shop complete with a wide range of guns and a shooting range to provide expert training in the use of firearms in a variety of situations)
Popularity: -10 (Gun Bunny can be quite intimidating, carrying an aura of menace leftover from her survivalist days on her birth world although that doesn’t interfere with her business)

POWERS

Enhanced Senses (Hearing, Sight): Gun Bunny has Incredible rank senses of Hearing and Sight, allowing her to see and hear far beyond the normal ranges of human sensitivity. Due to this enhanced sensitivity she suffers a 1CS penalty to resisting attacks on these senses and suffers doubled duration on any penalties she incurs.

Natural Weaponry/Claws: Gun Bunny has Excellent material strength digging claws, allowing her to strike for Excellent edged damage.

Hyper-Leaping: Gun Bunny’s enhanced leg muscles and lapine musculature allow her to jump with Remarkable ability and range.

Stealth: Gun Bunny can move stealthily with Excellent ability, imposing a 5CS penalty to track her by virtually all conventional means.

Danger Sense: Gun Bunny’s awareness has been developed to the point she possesses an Amazing rank Danger Sense, allowing her to detect potential threats coming her way almost a minute in advance and react according. She may substitute her power rank with this power for any lower ranked FASERIP in order to react defensively to an upcoming threat and will have some idea of where the danger is coming from and a vague idea of what it might be.

Weapons Tinkering: Gun Bunny has the Amazing rank ability to fabricate virtually any weapon imaginable from available materials and may improvise unavailable materials on a successful Red power feat. Items with a Resource cost up to Amazing rank can be created on a Green feat, Monstrous to Shift X Resource cost on a successful Yellow feat, and a cost from Shift Y rank up to CL1000 rank on a successful Red feat. This exceptional genius of hers also provides her the ability to comprehend and decipher existing weapons on similar feats.

EQUIPMENT

Geo-9000: This custom built energy weapon is an elegant looking yet impressively sized heavy pistol that is almost the size of a conventional rifle yet light enough to wield easily in one hand. Constructed of Amazing material strength materials it may fire variety of different energies to a range of 5 areas doing up to Amazing energy damage or in the case of the non-lethal settings an Amazing intensity pulse that does no injury but will render an opponent unconscious on a failed Endurance feat. The energy clip allows for up to 30 shots before requiring recharging and she carries two spare energy clips in her outfit.

Harbinger-1000: Similar to the Geo-9000 the Harbinger-1000 is a larger, bulkier gun designed to fire solid projectiles rather than energy. Fitted with a special recoil-suppression system and gyro-balancers Gun Bunny may fire either single rounds or bursts and may be adjusted to do damage anywhere from Excellent to Monstrous shooting damage and has a normal range of five areas, although when engaging in sniper-mode she gains an extra 1CS to success and the maximum range increases to 20 areas. Using technology similar to what the Ringer once used it provides her with unlimited ammo so long as it has power.

Grenades: While she prefers guns Gun Bunny also carries when appropriate a range of grenades from adhesive glue grenades to restrain targets to conventional explosives with adjustable settings so she can set them to do anywhere from Excellent to Monstrous damage or inflict stunning force instead (although stun settings more than two CS over the Endurance of the target run the risk of resulting in a kill result).

TALENTS

Engineering; Electronics; Repair/Tinkering; Weapon Specialist-Guns; Military; Survival; Cooking (Professional); Tracking; Marksman;

HISTORY

Gun Bunny hales from a post-apocalyptic earth where great strides in genetic engineering had been made resulting in many custom-designed life forms replicating all sorts of creatures from literature both ancient and modern. A descendent of one of the survivors Gun Bunny demonstrated a superhuman ability to cobble together weapons from the scraps of the past civilization to give scattered groups trying to carve order out of chaos and rebuild the world.

It was during one of her explorations into some recently uncovered ruins that led to her discovering an ancient weapon of terrible power, one capable of ripping reality apart within its vicinity. She was in the midst of studying it in order to understand it well enough to dismantle it safely when part of the decaying structure collapsed triggering the device. Rather than kill her though the damaged device instead ripped a whole in space and time that sent her into the past of a parallel earth where she found humans alone dominated things and science had yet to reach the level of readily creating beings such as herself.

CONTACTS

Gun Bunny is quite popular with the survivalists and gun nuts and can expect a number of her regular customers to come to her aid if she asked for it.

ENEMIES

Given her intimidation factor and gun advocacy she is regularly opposed by anti-gun nuts and the fanatical peace types who seem to miss the hypocrisy inherent in their generally violent opposition to her business. She’s also had problems with several criminal organizations including Hydra attempting to enlist her to their cause.

PERSONALITY

Gun Bunny’s grown up having to survive in a world still rising up from the ashes of global destruction, having to deal with everything from deranged mutants to survivalists and those bent on exploiting the situation to carve out their own empire from the remains of the previous world. Due to this she’s had to make hard choices and live with them, and has had to learn how to react instantly to a dangerous situation and recognize danger in the most innocuous seeming settings. This does not mean she’s a bitter loner type or unable to enjoy herself indeed she’s quite the lusty, life-loving individual but she’s learned to drop that at a moment’s notice so she can live to see another day.

Trust is hard for someone to earn with her, although she will at least pretend to trust someone in order to give them an opportunity to prove themselves one way or the other. Someone who manages to earn her trust can expect her to go to Hell and back if that’s what it takes to protect them, and someone who betrays it can expect her to do her best to send them on a one-way trip to Hell as a result. She also doesn’t care what anyone thinks of her other than her close friends and while she tends to ignore those she considers unworthy of acknowledging can bring herself to give particularly stupid and annoying people a lesson in knowing when to keep their mouths shut if they don’t want them shut for them.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Nightmask's Characters
September 06, 2009 09:05PM
I was referring to Raptor.

Formerly YourHumbleServant


2 things are infinite: the universe and human stupidity and I'm not sure about the universe ~Albert Einstein

People who advocate foolish or dangerous ideas should not be forcibly silenced, but only as a testament to the greatness of the principle of liberty, NOT because the ideas they advocate have any merit whatsoever. ~Thomas Jefferson

Never argue with stupid people. They will drag you down to their level then beat you with experience ~ Mark Twain

Lady Gaga makes Miley Cyrus look like John Lennon ~ Chris Titus


Government that is big enough to supply everything you need is big enough to take everything you have..History shows that as government grows..liberty decreases. ~ Thomas Jefferson
Super-Freak Character Sheet
October 09, 2009 06:35PM
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Super-Freak

Super-hero ID: Super-Freak
Name: Candice ‘Candy’ Holmes
Power Category-Random Mutant
Source of Super-human Powers: Random mutation
Appearance: Candice is a tall, nicely toned caucasion female with steel-gray eyes and shoulder length strawberry blond tresses. She dresses as suited to her journalistic endeavors in her secret ID and wears stereotypical ninja garb to conceal her identity when acting in a more heroic capacity.
Height: 6’
Weight: 195 lbs
Sex: Female
Eyes: Grey
Age: 24

Fighting: Excellent (20)
Agility: Excellent (20)
Strength: Excellent (20)
Endurance: Excellent (20)
Reason: Excellent (20)
Intuition: Excellent (20)
Psyche: Excellent (20)

Health: 80
Karma: 60
Resources: Good (10)
Popularity: S10/H0

POWERS

Hyper-Fighting (Temporary): Good rank allowing for boosting of Fighting rank temporarily to Monstrous level, lasting initially for the rank number of Fighting in turns (so 20 turns or 2 minutes) with a reducing duration for each additional attempt by a cumulative —1CS for each use until being temporarily exhausted after all uses are used up until rested for 24 hrs without use.

Hyper-Agility (Temporary): Good rank allowing for boosting of Agility rank temporarily to Monstrous level, lasting initially for the rank number of Agility in turns (so 20 turns or 2 minutes) with a reducing duration for each additional attempt by a cumulative —1CS for each use until being temporarily exhausted after all uses are used up until rested for 24 hrs without use.

Hyper-Strength (Temporary): Good rank allowing for boosting of Strength rank temporarily to Monstrous level, lasting initially for the rank number of Strength in turns (so 20 turns or 2 minutes) with a reducing duration for each additional attempt by a cumulative —1CS for each use until being temporarily exhausted after all uses are used up until rested for 24 hrs without use.

Hyper-Endurance (Temporary): Good rank allowing for boosting of Endurance rank temporarily to Monstrous level, lasting initially for the rank number of Endurance in turns (so 20 turns or 2 minutes) with a reducing duration for each additional attempt by a cumulative —1CS for each use until being temporarily exhausted after all uses are used up until rested for 24 hrs without use.

Hyper-Intelligence (Temporary): Good rank allowing for boosting of Intelligence rank temporarily to Monstrous level, lasting initially for the rank number of Intelligence in minutes (so 20 minutes initially) with a reducing duration for each additional attempt by a cumulative —1CS for each use until being temporarily exhausted after all uses are used up until rested for 24 hrs without use.

Hyper-Intuition (Temporary): Good rank allowing for boosting of Intuition rank temporarily to Monstrous level, lasting initially for the rank number of Intuition in minutes (so 20 minutes initially) with a reducing duration for each additional attempt by a cumulative —1CS for each use until being temporarily exhausted after all uses are used up until rested for 24 hrs without use.

Hyper-Psyche (Temporary): Good rank allowing for boosting of Psyche rank temporarily to Monstrous level, lasting initially for the rank number of Psyche in minutes (so 20 minutes initially) with a reducing duration for each additional attempt by a cumulative -1CS for each use until being temporarily exhausted after all uses are used up until rested for 24 hrs without use.

EQUIPMENT

Body Armor: Acquired through some of her low-level police contacts Candice’s costume is actually a composite Kevlar design that provides her with Excellent protection from most physical attacks and Good versus energy.

Camera: Candice carries several high-resolution digital cameras providing both still, audio, and video recording for the purposes of aiding in her journalistic endeavors.

TALENTS

First Aid; Journalism; Language-English, Chinese, Spanish, German, Japanese, Korean; Artist (Writing); Artist (Photography); Sleight Of Hand; Lock-picking; Computers;

HISTORY

Candice is something of a rarity, a young woman of the random mutant persuasion who managed to grow up well adjusted and escaped the turmoil that often occurs for those born as she was. Her first manifestations of her powers occurred in situations where they were easy to cover up until she gained general control over them and realized what they were. Realizing from her own experiences that quite often the media misrepresented the truth about mutants to further their own agenda of market share and cared nothing for the misery and death that they helped contribute to she chose to put her powers to use aiding her in a career of journalism, getting the truth out no matter the cost to help offset the misrepresentations and outright lies being passed off as truths.

CONTACTS

Candice has a number of low-level criminal and police contacts as a result of her journalistic activities scattered between her secret and heroic ID, mainly used for getting hot tips and locating hot spots of criminal activity.

PERSONALITY

Candice is a friendly and quite engaging young woman, able to break through all but the most determined of fronts to acquire the information she desire from someone. She’s quite devoted to the pursuit of truth and can go to incredible lengths in order to discover that which is hidden particularly if it outs some conspiracy to protect a public personality from the punishments they so rightly deserve for wrongdoing.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Ace Character Sheet
October 16, 2009 03:17PM
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Ace

Super-hero ID: Ace
Name: Archie ‘Ace’ Jensen
Power Category-Random Mutant
Appearance: Archie is a fairly well-toned and muscular man of fairly average features otherwise.
Height: 5’ 10”
Weight: 188 lbs
Sex: Male
Hair: Black
Eyes: Brown
Age: 25

Fighting: Typical (6)
Agility: Good (8)
Strength: Typical (6)
Endurance: Good (10)
Reason: Good (8)
Intuition: Good (8)
Psyche: Typical (6)

Health: 30
Karma: 22
Resources: Excellent
Popularity: 15

POWERS

Hyper-Running: Ace possesses Feeble Hyper-Running, allowing him to run at Feeble speeds over long distances without tiring.

Hyper-Speed: Along with his Hyper-Running Ace also possesses Feeble Hyper-Speed, increasing his ground running speed as well as his digging speed from the land speed to the air speed movement rate (so may run or dig 2 areas per turn) and may perform any action that is compatible with it in half the time one without Hyper-Speed might achieve it.

Hyper-Digging: Ace has Feeble rank Hyper-Digging, allowing him to dig at Feeble speeds through soft soil, dirt, and other loose substances without tiring.

Natural Weaponry/Claws: Ace’s fingernails have been transformed into Feeble material strength digging claws and may strike a target for Feeble edged damage.

True Invulnerability: Ace’s enhanced physiology provides him with Feeble protection from all non-magical and non-psionic attacks, reducing all incoming damage from attacks by one CS before applying damage.

Regeneration: Thanks to his Feeble rank Regeneration Ace recovers lost health twice as fast as a normal human being and will slowly regrow lost or damaged limbs or organs over time.

Self-Revival: Possessing this power at Feeble rank Ace has the slight chance of recovering from otherwise lethal conditions provided his body remains sufficiently intact (or the coroner/mortician assembles the pieces back together enough). If successful he will regenerate until back to full health and mobility before awakening feeling refreshed and hungry.

Hyper-Intelligence: Ace’s Feeble Hyper-Intelligence improves his natural human intelligence to Good rank.

Hyper-Intuition: Ace’s Feeble Hyper-Intuition improves his Intuition to Good rank.

Hyper-Invention: Along with his enhanced base Reason Ace possesses Feeble Hyper-Invention, adding this rank to his base Reason for all things technological; whether it be for designing, improving, analyzing or destroying a particular device. This power also provides him with a two CS reduction on the final cost for the construction of any device.

Lung Adaptability: Ace has the Feeble rank ability to breathe any gaseous or liquid medium without harm, automatically converting any harmful or useless inhalants into beneficial gases instead.

Digestive Adaptation: Along with his ability to breathe any medium without harm Ace possesses Feeble ability to consume any substance without harm, and gains Excellent rank resistance to liquid or solid toxins as his power will automatically convert any such substances into beneficial substances instead.

TALENTS

Professional Athlete (Football); Engineering; Electronics; Computers; Repair/Tinkering; Tumbling;

HISTORY

Archie was a fairly normal kid growing up, with a love of reading and putting up with the usual sports in school as was expected to try and fit in until the day in football practice he was hurt badly when sacked hard by a jealous rival. Surprising everyone who didn’t expect him to recover at all he was not only up and walking within months but showed some improvement over his original abilities instead. The physical trauma combined with the physical therapy and determination to recover had awakened the dormant mutations lying within his DNA.

The slight but significant changes had moved him from average to exceptional in a number of ways, ways he quickly worked on exploiting to better his life. Turning the original ‘accident’ into a benefit instead he threw himself into football, seeing the athletic scholarship as a great path to furthering his education when he never considered it before. Graduating with the scholarship in hand he worked hard in college with his extra edge making for a successful career during his college years in his football activities and in his engineering studies.

Elevated to minor hero status like many athletes (rightly or wrongly) are he found himself caught up in that feeling and rising to that status his career had garnered him decided to apply his talents to helping others and make a new career in helping others.

CONTACTS

Archie has endeared himself to many people with his community outreach projects and efforts to renovate various communities that have fallen into decay and restore them to the vibrant joy that they once had. He can expect many average people and officials in all walks of life upon recognizing him to help him out if he asked for aid. Plus he often receives offers to drop in for a meal or come to a picnic or other social invites from those he’s helped.

ENEMIES

His social outreach efforts have garnered him some negative attention as well, from those of ill-repute who are against seeing the misery that they’re exploiting for their own gains undone. So along with those who look forward to seeing him there are the drug dealers, gangs and general criminal elements who’d love to see him eliminated as an impediment to their financial gain off the suffering of others.

PERSONALITY

As a confident man with a successful career in hand Archie feels there is little if anything he can’t succeed at. His recovery from his near permanent crippling as a teenager and subsequent successes in athletics and the professional engineering field have provided him with a reservoir of confidence and strength. Unlike many he managed to escape the pitfalls of the professional athlete (perhaps helped along a bit by his powers given his general immunity to alcohol an other drugs) and sees himself as a success story and wants to spread that success around to others who could use the help along so puts his free time to use helping others in any way that he can.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Ace Character Sheet
October 16, 2009 05:26PM
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Lol, very cool. I'd take those powers for sure! You could work in any mine in the world without much worry.

"Nearly all men can stand adversity, but if you want to test a man's character, give him power." ~Abraham Lincoln
Re: Ace Character Sheet
October 16, 2009 05:46PM
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Glad you like the character, after all the talk in the Feeble powers thread felt like a fun idea to put together a character based off that idea. He might not be able to do much with his Hyper-Digging in a mine but he'd certainly be safe from the toxic nature of just about any mine that wasn't radioactive. Clearly he's not for a campaign with actual supers other than the PCs since at these levels they're going to be challenged just by normal people but does give you an edge if you're adventuring in a more normal setting while not wanting to be completely normal.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
A note about my characters
November 04, 2009 04:37PM
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As a note for anyone who doesn't already know, the majority of my character posts here are just concept characters created to explore a particular concept/idea and hopefully give anyone looking them over some ideas that could enrich their games in some fashion and weren't created with anyone's game in mind. Of the entire list the only ones that have actually been used in RP sessions with anyone are Nightmask, Paragon, Perceptor (in The_Rook's superb game), Ranger (in Lubidius' fine game), and Dash (in Askarilord's game). Other than that the rest have just been worked up and offered up for everyone to enjoy checking out and hopefully find some kernel that they can find enjoyable and useful.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Kellogg Character Sheet
November 05, 2009 11:13AM
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Kellogg

Super-hero ID: Kellogg
Name: Kellogg Jones
Power Category-Cosmic Entity
Source of Super-human Powers: Galactus
Appearance: Kellogg appears as a tall human encased in a perfectly form fitting silver body stocking from head to toe, carrying a grain scoop in each hand or having them simply attached to his sides.
Height: 6’
Weight: 234 lbs
Sex: Male
Age: 35

Fighting: Amazing (50)
Agility: Unearthly (100)
Strength: Amazing (50)
Endurance: Unearthly (100)
Reason: Excellent (20)
Intuition: Monstrous (75)
Psyche: Monstrous (75)

Health: 300
Karma: 170
Resources: Amazing
Popularity: 25

POWERS

Body Coating: Kellogg is covered in a bright silvery substance of unknown composition (and perhaps could be pure solidified power cosmic) that provides him with Amazing rank protection against most physical attacks and Unearthly vs Energy.

Invulnerability (Heat, Cold, Radiation, Toxins, Disease, Aging): As a result of his restructuring to receive the Power Cosmic Kellogg possesses CL3000 rank protection from all listed attack forms.

Life Support: Kellogg no longer requires food, water, or air in order to survive and requires minimal sleep in order to dream able to go nearly a week before requiring sleep.

True Flight: Kellogg is capable of unassisted flight allowing him to travel at up to CL3000 speeds, although unless he has reason not to will reduce his speed to Shift Z when within an atmosphere in order to avoid inflicting environmental damage.

Cosmic Perceptions: Kellogg is partially in tune with the universe, as such he may detect anomalies in the surrounding fabric of space-time, track energy signatures, detect cloaked/invisible beings and objects, and all other related phenomenon with Unearthly ability.

Gateway: While traveling at or near his top speed Kellogg may open hyperspacial gateways allowing him to bypass large stretches of conventional space with Unearthly ability and CL5000 range, guided unerringly by his Cosmic Perceptions.

Phasing: Kellogg by simple act of will may shift his physical structure out of phase with normal matter, allowing him to pass through it with Unearthly ability.

Life Detection: Kellogg may detect life-bearing planets possessed of the unique bio-energies required for Galactus to survive with Unearthly ability and a range of up to 500 light years.

Power Cosmic: Kellogg is imbued with the Power Cosmic by the entity known as Galactus, allowing him to manipulate vast amounts of cosmic energy with Unearthly ability and Line-Of-Sight range. At this point in his career he has developed the following power stunts:
-Unleash Unearthly rank power blasts capable of doing Unearthly force or energy damage to power rank range.
-Temporarily boost his Fighting and Strength to Unearthly for up to 10 turns, plus 1 turn for every successful power rank feat roll. While augmenting his Fighting and Strength he cannot make use of his power blasts.
-Heal wounded individuals of up to Unearthly damage at one time.
-Provide others with protective life support, generating a skin-tight energy field around a chosen target that will provide Monstrous protection from dangerous environmental extremes and all other attacks as well as maintain an environment perfectly suited to their survival. Designed to function by drawing on ambient cosmic energy the protective life support will last as long as cosmic energy is available, removed by Kellogg, or upon being restored to safe living conditions (a space ship for example).
-Kellogg may use the Power Cosmic to learn any language no matter how alien with Monstrous ability and to communicate under conditions where normal communication is impossible (such as the vacuum of space).

EQUIPMENT

Unique Weapons-Scoops: Fashioned of an unknown silvery material (or perhaps a product of pure cosmic energy given physical form) these two large scoops appear like common grain or cereal scoops but are in fact CL1000 material strength items. As such they have a number of unique properties and powers, including the following:
-By channeling his power cosmic through the crossed scoops Kellogg may increase the strength of his power blasts to Shift X level.
-The scoops do Monstrous edged or blunt damage depending on whether striking a target with the edge or curved side, increased to Shift X level while he is boosting his strength.
-Can be mentally guided by Kellogg, allowing them to function independently either as weapons, decoys, or any other suitable task. This control allows him to summon them back to him if they’re separated and they like himself may move at up to CL3000 speeds to rejoin him (although this may result in possible planetary damage or destruction as they will return on a straight line to him with no regard for intervening obstructions).
-Kellogg may locate the scoops anywhere in the universe with Unearthly ability.
-May be thrown to track and attack a particular subject, making all maneuvers to catch up with and strike with Amazing ability. After successfully striking or a failed number of preset attempts to strike the scoop will return to Kellogg.
-On a successful attempt to parry or block an attack the scoops will successfully deflect up to Shift Z damage

TALENTS

Astro-Navigation; Astronomy; Language-Too many to list (mostly alien); Mathematics; Astro-Physics; General Physics; Atomic Physics; Quantum Physics;

HISTORY

Kellogg hails from a divergent universe where Galactus, while still aloof, is not completely devoted to seeing the ‘lesser’ races of the universe as insignificant. While He must survive He has provided several worthy beings with a microfraction of his nigh-infinite cosmic might in order to find him worlds to consume that he may avoid consuming worlds of sentient life save in the utmost urgency.

In this divergent reality Kellogg had a chance encounter with one of those heralds and was given the chance from an impassioned plea to plead his case before Galactus. Amused but taken by the mortal’s pleas Galactus chose to give him a chance to be one of his Heralds, reshaping him along the lines of a subconscious memory locked within his mind. Overjoyed at his luck Kellogg quickly proved a most effective Herald as well as cosmic champion to the universe at large, devoting himself tirelessly to the duties he willingly assumed.

CONTACTS

Galactus and his heralds;

ENEMIES

Primarily the survivors of previous consumed inhabited worlds who continue to harass Galactus’ heralds and seek to hamper him no matter how trivially rather than move on and make better worlds elsewhere

PERSONALITY

Kellogg is quite the heroic idealist, eager to throw himself into the fight between good and evil and act to defend life everywhere from harm. After his successful elevation to cosmic status he’s devoted himself to traversing the universe learning all that he may and preserving life to the best of his power, part of which being successfully locating the occasional uninhabited world for Galactus to feed upon and arranging ways for inhabited worlds to either become unpalatable or achieve sufficient advanced technology to spread out into the rest of their solar system so that the homeworld may be safely abandoned.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Jinx's Character Sheet
November 05, 2009 04:37PM
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Jinx

Super-hero ID: Jinx
Name: Jinx (has a variety of ID she hangs out in when interacting with humans in her human forms)
Power Category-Demihuman: Mouse
Appearance: Jinx is a medium build anthropomorphic mouse clad in pure black fur from head to toe including her tail. She has a variety of human forms, at least two of every race that she makes use of with at least one non-descript and one stunningly attractive one.
Height: 6’ 6”
Weight: 239 lbs
Sex: Female
Age: Jinx lost track of how old she is thousands of years ago

Fighting: Incredible (40)
Agility: Incredible (40)
Strength: Remarkable (30)
Endurance: Amazing (50)
Reason: Incredible (40)
Intuition: Amazing (50)
Psyche: Amazing (50)

Health: 160
Karma: 140
Resources: Monstrous (Jinx has accumulated and stashed fortunes across the world, with various hidden stockpiles she can access whenever necessary to deal with her mundane needs)
Popularity: S5/H15

POWERS

Enhanced Senses (All): All of Jinx’s senses operate with Amazing rank sensitivity and quadruple the normal range of human senses, and she may also see into the infrared and ultraviolet ranges of light and hear into the infrasonic and ultrasonic ends of sound.

Protected Senses (All): Jinx’s highly durable and adaptable form automatically adapts to attacks on her senses providing her with Monstrous rank protection from any and all attacks upon her senses.

Natural Weaponry/Claws: Jinx possesses Excellent material strength claws on her fingers and toes allowing her to strike for Excellent edged damage.

Natural Weaponry/Teeth: Jinx is endowed with Excellent material strength teeth allowing her to bite for Good edged damage

Blending: Jinx’s black fur allows her to blend into dark, shadowy locations with Incredible ability.

Invulnerability (Toxins, Gases, Drugs, Disease, Aging, Radiation, Heat, Flame, Cold): Jinx’s cosmically-enhanced form provides her with CL1000 resistance to the listed attack forms.

Life-Support: Jinx does not require food, water, or air in order to survive as she’s sustained by ambient cosmic energy instead.

True Flight: By manipulating gravity Jinx may fly at Shift-X Speeds.

True Invulnerability: Jinx’s cellular structure was radically changed due to the cosmic energy exposure that elevated her to her current form as such she has Excellent protection from all forms of attack save those of a magical or psionic nature, reducing all damage by 5CS and taking no damage from attacks of less than Remarkable strength.

Regeneration and Recovery: Jinx regenerates at Good speeds, recovering lost health ten times faster than a non-augmented being and will eventually regrow any lost or damaged body parts. Lost Endurance ranks are also recovered at a rate of one rank per hour of rest, or one every 10 hrs without.

Immortality: Similar to all Earth Eternals Jinx does not die when reduced to zero health and Shift Zero Endurance, requiring an attack that scatters her molecules over an area roughly the size of the solar system or greater in order to slay her permanently. She may also be slain normally if the near-total mental control she has over her own molecules is broken (a Shift X rank feat to achieve).

Cosmic Energy Manipulation: While not as powerful as an Eternal Jinx has similar powers with regards to the manipulation of ambient cosmic energy for personal use, power stunts of which include the following:
-Unleash force or energy blasts from her hands or eyes doing Remarkable damage at power rank range.
-By boosting her metabolism with cosmic energy Jinx does not tire from exertion and functions as if possessing Unearthly Endurance.
-By rearranging her molecules Jinx may change her form with Remarkable ability, allowing her to assume any human or humanoid form she desires. By temporarily assimilating free-floating atoms she may grow up to 50% larger in pursuit of these changes and by temporarily dispersing her own atoms into the environment around her may shrink up to 50% in order to assume smaller forms.

EQUIPMENT

Jinx has access to virtually all conventional technology available to humanity and has a number of safe houses (along with a few mansions) available across the world.

TALENTS

Due to her long life-span Jinx has learned many now forgotten languages and speaks many ancient and modern languages fluently and has a first-hand witness’s account of history from the fall of Rome to witnessing the bombing of Hiroshima and as such makes feat checks for historical matters on the Amazing column. She is also highly adept at blending in at virtually all levels of human society and creating flawless fake identities that can survive all scrutiny for herself and others. Her understanding of human psychology and behavior allows her to predict what they might do with Monstrous ability, allowing her to better shape the reactions of various social groupings to her liking.

HISTORY

Jinx was an ordinary mouse until one singular moment in Earth’s distant past an event of special significance occurred. In the hidden refuge of the earth-bound Eternals one of their members by the name of Kronos was experimenting with cosmic energy and saw his physical form forever dispersed as the containment vessel ruptured and sent a wave of cosmic energy rippling across the earth. Energy that carried the essence of the Eternal race that when it impacted her reshaped her along the genetic template of their kind.

Reborn along more humanoid lines Jinx existed for centuries as a brilliant but still basically animal existence until her first encounters with primitive humanity. Her first encounters weren’t pleasant as they reacted to her strangeness and while they couldn’t hurt her it spurred her into studying them and trying to find ways of being with them as those encounters awakened within her the need for companionship. These efforts led to her first development of a human form and social interaction.

Outliving those first primitive humans she was forced to move on, as the loss was an ache in her heart that she couldn’t fill. As the ages passed and she developed and joined and aided various family groups and tribes she began providing greater help along the lines. She was even present when one of her adopted communities was visited by the Eternals and the godling Thor during one of the Eternals improvement efforts on the part of the enigmatic Celestials to advance human development along lines the Celestials would approve of. She chose not to make herself known to them however, a fear of being discovered for what she was and a need for self-preservation motivating her to remain concealed.

By the advent of the modern era she’s seen the world from behind the scenes and been part of shaping it for millennia, always concealing her abilities out of fear. Even when the first wave of super-humans became known during the 40s and 50s she remained out of sight, almost joining them but pulling back when the McCarthy-era witch hunts began. Now though she sees with the second and more pervasive explosion of super-humans that she can no longer hide and work completely from the shadows, events spiraling out of control too quickly for her more subtle means of manipulation. Now she must be an active beacon to help avert the coming crisis she can see looming on the horizon, before humanity destroys everything before it can blossom into greatness.

CONTACTS

Jinx has contacts scattered around in her various secret ID and is likely to find one in just about any location on the Earth where humans exist.

ENEMIES

Down through the ages Jinx has proven a problem for a number of foes, some of the more immortal ones that still harbor animosity towards her include the serpent god Set and the immortal mutant known as Apocalypse. She’s also had problems with members of the Deviant race, having mistaken her as a member of the Eternal race and refusing to accept otherwise.

PERSONALITY

Jinx is an old soul who has witnessed the rise of humanity since the beginning and from that long perspective she has realized how fleeting even the grandest of accomplishments can be. Having seen incalculable suffering through the ages and people repeating the same mistakes over and over again with the passing of time she has grown tired of humanity’s slow and often backsliding steps into a better age. Due to this she often manipulates events from behind the scenes in order to try and arrange for an outcome better than the one she can see coming. With the shift to flashy costumed heroes generating massive changes in human behavior for good and ill she’s adapted to the changing times and taken up an identity as one of them to better inspire and educate humans before they reach yet another crisis that propels them back into their more primitive behaviors before progressing forward again.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Jinx's Character Sheet
November 12, 2009 11:47AM
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Ok Kellog made me laugh out loud. He reminds me of one of those hokey comics they used to add to a regular issue, like some of the characters from the Hostess Pie adds. Too funny. Jinx is a rather interesting concept, as a creature not born an Eternal be made into one. She's basically an Island unto herself and has no place that she really fits in. She's not really an Eternal, human or even an animal.
Re: Jinx's Character Sheet
November 12, 2009 12:27PM
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Mr Happy Wrote:
-------------------------------------------------------
> Ok Kellog made me laugh out loud. He reminds me of
> one of those hokey comics they used to add to a
> regular issue, like some of the characters from
> the Hostess Pie adds. Too funny. Jinx is a rather
> interesting concept, as a creature not born an
> Eternal be made into one. She's basically an
> Island unto herself and has no place that she
> really fits in. She's not really an Eternal, human
> or even an animal.

Thanks, and yes Kellogg was quite fun to set up when he came to mind although I did try and leave off hokey attacks like a 'two scoops of raisins' attack. Since when you think about the scoops do make effective weapons if properly sized and one was well trained in their use.

Jinx does get that loner spot being such a singular being, at the point between various realities and even as she's lived part of the one for millenia she's never really been part of it. At least until she steps out into the light to dare to show herself as who she is and try for acceptance openly while seeking to save the world from the disasters she sees looming.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Pandora Character Sheet
November 19, 2009 12:12AM
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Pandora

Super-hero ID: Pandora
Name: Pandora
Power Category-Demihuman: Mouse
Appearance: Pandora is a lusciously curved anthropomorphic mouse covered in rich red fur from head to toe, a spaded tailtip, and a pair of horns curling back from her forehead to just above the back of her skull. Her primary attire reassembles that of Wonder Woman; namely a single piece bustier style bikini with black and blue stripes and golden stars surrounding the top and a pair of black knee-high heeled shoes.
Height: 5’ 6”
Weight: 139 lbs.
Sex: Female
Age: 32

Fighting: Incredible (40)
Agility: Incredible (40)
Strength: Remarkable (30)
Endurance: Amazing (50)
Reason: Remarkable (30)
Intuition: Remarkable (30)
Psyche: Amazing (50)

Health: 160
Karma: 110
Resources: Good (10)
Popularity: 0 (Pandora regularly struggles with the problems her appearance brings, as such her popularity fluctuates wildly with the public, swinging anywhere from 20 to —20 depending on where the wind’s blowing at the time).

POWERS

Enhanced Senses (Hearing, Sight, Smell): Pandora’s natural senses of Hearing, Sight, and Smell all operate at the Amazing level of sensitivity allowing her to detect things relevant to these senses at vastly greater ranges and levels of imperceptibility than normal humans can.

Night-Vision: Possessed of Incredible rank night-vision Pandora can see under conditions of near-total darkness as if it were full daylight (although may not distinguish colors).

Natural Weaponry/Claws: Pandora possesses Remarkable material strength claws allowing her to strike for Remarkable edged damage.

Natural Weaponry/Teeth: Remarkable material strength teeth and jaws allow Pandora to bite for Remarkable edged damage.

Extra Body Part/Prehensile Tail: Pandora possesses a 5’ long red-furred prehensile tail tipped with a spaded end that she may use with Incredible ability. Common maneuvers include striking for Good blunt damage in combat as an extra attack, tripping opponents, binding, choking foes she’s locked in a wrestling/hold of some sort, or as a distraction. Her control is fine enough to use it as an extra hand in situations where applicable.

Plasma Control: Pandora may manipulate existing plasma with Amazing rank ability, allowing her to increase or decrease it by this power rank as well as engage in the following power stunts:
-Shape existing plasma into restraining devices such as cages possessing power rank material strength to breach and she may charge the plasma with any two side-effects she chooses or choose to eliminate any harmful side-effects if desired.
-Use existing plasma as a Floating Disc instead, capable of supporting up to Amazing weights and up to one area in diameter and moving at up to Incredible speeds as well as able to hover in place. This latter feature allows for her to use the plasma as a platform in locations where safe support is non-existent.
-Reshape plasma in order to use it as building supports of up to Amazing material strength, bolstered to the equivalent of Monstrous strength for particularly thick and sturdy supports.
-Transform existing plasma into semi-permanent structures sustained by her will.
-Increase the damage and power rank of her trident to Unearthly levels.

Invulnerability to Plasma: Pandora possesses CL1000 Resistance to all plasma as well as any associated side-effects. Note that while she’s immune to the side effects of a particular plasma attack she has no special protection from individual attacks. So while a plasma attack might have side effects of cold and electricity that have no ill effect she will take normal damage from an electrical attack from Electro or a cold-based attack from Iceman.

Absorption Power (Plasma): Pandora may choose to absorb plasma in order to heal herself and regenerate lost or damaged tissue with Amazing ability, restoring herself to full health and even burning out toxins and diseases of all sorts. If she chooses to drain plasma energy from her trident for this it is the only action she may take for that turn.

EQUIPMENT

Unique Weapon-Trident: Pandora wields a golden 5’ long trident sporting three razor sharp dagger-like tines as her primary weapon of choice. This trident is a CL1000 material strength item capable of striking for Incredible edged damage in melee as well as ranged attacks (may be thrown up to 4 areas given her current strength) with a number of special properties, with known properties including the following:
-The primary power of the trident is to generate plasma blasts, allowing Pandora to fire without boosting Amazing rank plasma attacks up to power rank range and any two side-effects desired. Depending on the target these may be harmless (light and magnetism for a living target) or intended to do extra harm (cold and electricity when striking a cold or electricity-vulnerable target).
-By sweeping the trident before her she may raise up a barrier of plasma energy providing power rank protection from attacks coming from the other side, as well as charge it with up to two side-effects for added protection if necessary.
-Only works for Pandora, for anyone else it will generate two plasma side-effects most harmful to anyone attempting to wield it. In the case of someone who can handle these Remarkable rank effects it will be useless beyond the basic properties of a trident in their hands.
-Has an affinity with its owner; this means Pandora can naturally sense where it is with Monstrous ability and have some idea how close or far away it is or even if it’s been transported into another dimension.
-Like many powerful artifacts the trident may be used as a Shift-X rank power source.
-Pandora may mentally trigger the plasma generation ability of the trident as long as it is within range of her plasma control powers, using it to both attack others as well as to wrap the trident in plasma and mentally call it back to her.

TALENTS

Weapon Specialist-Trident; Ancient Weapons Master; Languages-English, German, Russian; General Physics; Energy and Particle Physics; Occult Lore; Detective/Espionage; Resist Domination; Journalism;

HISTORY

Pandora herself isn’t sure of her past, having awakened in a meadow one day surrounded by scorched earth with trident in hand. Her initial encounters with humanity proved negative as she was often attacked and derided as a mutant (she does not detect as such on mutant scanners) or a demon due to her appearance. This conflict eventually brought her to the attention of Daimon Hellstrom (during his more heroic days) who sought to investigate the ‘demon’ he’d been hearing about. Fighting to a standstill he eventually realized she wasn’t a demon as he thought in spite of her appearance and called for a truce that she warily agreed to.

Upon hearing her tale Hellstrom escorted her to the abode of Dr. Strange, who verified that she was indeed not a demon and proved unharmed by the light of Agamotto. Unable to determine more about her he did arrange for her to reside at his mansion while she adapted as best she could to her circumstances, berift of memories of her past yet able to remember her name and surprising herself when she proved to have unexpected knowledge about something (such as her ability to speak fluent Russian).

Such association however quickly led to her involvement in the mysteries revolving around Strange as well as those of his allies that came seeking his aid. Proving of help to several of them when Strange wasn’t available and seeing how crime-ridden the city around her was she set herself up providing protection and security in a manner similar to the Heroes For Hire franchise as well as doing pro bono work protecting people in general to garner her help to generate a more durable positive popularity and wealthier clients.

CONTACTS

Dr. Strange; Spider-man; Daimon Hellstrom;

ENEMIES

Just about anyone with a problem with anything that looks like a mutant or demon or might see her as a way to get at her contacts.

PERSONALITY

Pandora has proven able to develop a thick skin when it comes to the difficulties her form brings, and focuses on the positive (although not so in the beginning). While she wishes she had some idea of her past life she doesn’t let it trouble her and works on making her current life the best it can be. She clubs where she can and eats out at the best places around that she can afford and get past their possible problems with her non-human appearance. When it comes to killing she’s very careful not to kill anyone lest it permanently damage her chances for acceptance (and because she has no desire to end up in some prison when she’s already a prisoner of her own lost past).

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Power Aunt character sheet
November 20, 2009 06:05AM
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So put this together just to have a laugh and because it is something I wouldn’t have minded seeing in the comics, and done in the vein of many of the more humorous What-if? and What-The? Stories (although meant to be serious even with the sillier super-ID). So here you go and enjoy!

Power Aunt

Super-hero ID: Power Aunt
Name: May Reilly Parker
Power Category-Induced Mutant
Appearance: Looks identical to the Earth-616 version save for the glowing red ionic eyes
Sex: Female
Age: Apparent age in her mid 40s, likely in her 60s.

Fighting: Typical (6)
Agility: Good (10)
Strength: Incredible (40)
Endurance: Incredible (40)
Reason: Good (10)
Intuition: Good (10)
Psyche: Good (10)

Health: 96
Karma: 30
Resources: Poor (4)
Popularity: 0

POWERS

Energy Body: As a result of her exposure to the ionic rays May Parker is no longer a flesh-and-blood human being and is instead a creature of pure ionic energy instead. Along with the improvements to her FASE she gains the following powers:
-Provides Amazing protection from all physical and energy attacks.
-CL1000 resistance to Heat, Flame, Cold, Radiation, Toxins, Disease and Aging.
-CL1000 life support, no longer requiring food, water, or air in order to survive.

TALENTS

Cooking; Tailoring; Trivia (TV Wrestling); Trivia (Soap Operas);

HISTORY

May Parker is identical to the Earth-616 version until the fateful day when cleaning her nephew’s room she accidentally triggered a device he’d acquired during one of his many super-villain battles for later study. Exposed to a massive dose of ionic rays she underwent a mutagenic process identical to that of Wonder Man, developing incredible strength and endurance and nigh-invulnerability.

It wasn’t long before she and her nephew realized something was up and he was forced to reveal his secret identity to her (her newfound powers rendering his fears about her now no longer weak heart moot) and working through the emotional turmoil that brought. Unable to reverse the process and seeing how it had done nothing but good for her the two came to an understanding as she accepted the nature of his heroic activities and he that his aunt was no longer the physical weak woman she once was and was able to rival him when it came to physical power and lifted much of the fear he’d held regarding her possible harm at the hands of his enemies.

CONTACTS

Spider-man; Mary Jane Watson-Parker;

PERSONALITY

May Parker is a strong-willed woman who’s survived the loss of her husband and all the worst that the world could throw at her. She’ll knuckle under to no one who tries to wrong her or hurt another and with the changes that have seen her empowered like her nephew she’s found herself using those powers to help others as her husband often said ‘with great power comes great responsibility’ and has taken those words to heart as her nephew has.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Shifter Character Sheet
November 25, 2009 05:51AM
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Shifter

Super-hero ID: Shifter
Name: Holly
Power Category-Demihuman: Mouse
Source of Super-human Powers: Exposure to unknown extra-dimensional energies.
Appearance: Holly is a tiny (just 6 inches tall) anthropomorphic mouse generally dressed in scraps of clothing tailored as simple tops and loin cloths or when possible acquires custom-made doll clothes to dress with a more human-appearance.
Height: 6”
Weight: 2lbs
Fur: Predominantly dark gray with white covering her chest and stomach area
Sex: Female
Eyes: Blue-Green
Age: 28

Fighting: Excellent (20)
Agility: Remarkable (30)
Strength: Excellent (20)
Endurance: Amazing (50)
Reason: Good (10)
Intuition: Remarkable (30)
Psyche: Amazing (50)

Health: 120
Karma: 90
Resources: Remarkable (Holly has mouse-holed away a sizable number of small items frequently lost by people; from watches to rings to spare change and the occasional larger bills)
Popularity: 0

POWERS

Enhanced Senses (all): All of Holly’s senses operate at the Remarkable level of sensitivity, improving all her Intuition feats that would be dependent on any of her senses by 1CS and suffers a penalty of 1CS to resist any attacks upon these senses.

Natural Weaponry/Claws: Holly’s claws are Excellent material strength items that inflict Feeble edged damage due to her size, increasing in damage as she grows in proportion to her strength, with an upper limit of Remarkable edged damage. No stun or kill results are possible at heights less than 3’.

Natural Weaponry/Teeth: Similar to her claws Holly’s teeth are Excellent material strength and allow her to bite for Feeble edged damage at her normal size, gaining in damage in proportion to her growth, capping at Remarkable edged damage at full height. No stun or kill results are possible at heights less than 3’.

Growth (Atomic Gain): Shifter has Unearthly rank growth, allowing her to create and incorporate new atoms into her body to allow her to grow with a maximum height of 10’ tall, and a maximum strength of Unearthly; gaining a one CS increase to strength for every two ranks of growth. As such with each increase in strength her health will increase as well, to a maximum of 200 at 10’ tall. She may maintain herself at her new height indefinitely, including while asleep or unconscious. At heights over 6’ tall she suffers one CS less damage from most attacks due to her much larger height and greater physical density.

Enlargement (Atomic Gain): Shifter may extend her growth powers to others, allowing her to expand both other beings and other objects with benefits similar to her own ability to enlarge herself. She may set a duration of anywhere from one turn to permanent.

Extra Body Part/Prehensile Tail: Shifter possesses a 6” long tail that grows in proportion to the rest of her, reaching a maximum length of 10’ when she’s at her maximum height of 10’ tall. She may use this tail where appropriate (obviously it’s not going to be of use when she’s battling opponents considerably taller than her current height) for an extra attack with Excellent ability and inflicting damage 2CS lower than her current Strength rank.

Spider-climb: While at her normal height Holly may climb any rough surface or one that her claws may gain purchase on with Remarkable ability. For every 2CS of growth her chances of successfully climbing drop by 1CS due to the growing difficulty to manage things at the larger size and weight.

Stealth: At her normal height Holly may move without leaving any traces of impact on the environment that may be used to track or detect her presence with Remarkable ability, with every 2CS of growth reducing her Stealth rank by 1CS.

Self-Sustenance: Holly does not require food, water, or air in order to survive as she simply spontaneously creates any atoms she requires on demand and functions as a sub-conscious application of her growth powers ability to create new atoms and add them to her own cells. She can however eat and drink for the pleasure of it or to conceal her abilities and breathing is required at least when trying to speak.

Regeneration: Holly regenerates with Good ability as an outgrowth of her Growth powers, spontaneously creating new cells to replace lost or damaged cells and effectively recycling her substance.

Self-Revival: There is a Good rank chance that in the event of death that Holly’s ability to generate new atoms and cells will kick into overdrive for self-preservation and attempt to repair whatever damage resulted in her death and restore her to life and full health.

WEAKNESSES/PENALTIES

Small Size: Due to her small size when at her normal 6” height Holly’s size imposes a 1CS penalty onto any attempts to strike her but if struck takes an extra 2CS in damage as a result.

TALENTS

Survival; Detective/Espionage; Language-English, Spanish, French; Surveillance and Security Systems; Electronics; Repair/Tinkering;

HISTORY

Holly is a member of a race of small, evolved anthropomorphic mice that refer to themselves as the Hidden. Scattered around the world they prefer to live inside places where humans normally do not go and eke out a living scavenging the castoffs and lost items of the human world. Fearful of humans and their destructive ways they work tirelessly to ensure that they aren’t discovered or if seen the encounter is quickly dismissed as just a mistaken observation.

Unfortunately Holly was discovered and captured by the evil scientist Dr. Karl Malus who found the idea of an anthro lab mouse quite amusing and subjected her to a variety of experiments based on some of his previous discoveries and to torture her in general to discover if there were any more of her kind around he could experiment on. Luckily for her the experiments granted her power enough to free herself and escape the lab and into the outer world.

It was all so confusing! The humans that had always towered over her were now so tiny compared to her. They even ran away in terror as she stumbled around unused to being so large. She even started feeling a measure of power in the way the humans scrambled around and tried to get away from her, it didn’t last long though as the authorities responded and she learned being bigger just made it easier for them to hit and hurt her.

Several shots quickly sobered her up and sent her scrabbling for cover, wishing was small again in the bargain. To her surprise in response to her wish she shrank down once again to her normal height to the confusion of the humans in the area as well. Before they could figure out what had happened she quickly ducked into a sewer grate and escaped into the tunnels below.

Over the next few weeks she found herself suffering random shifts in size as she struggled to control the strange new abilities she’d gained. Eventually she mastered them and discussed with her local extended family how best to use them for the betterment of her people. With her ability to become big like the humans she could do things for them in the human world impossible for the rest to do. They were especially interested in finding out how to repeat what had happened to her with the rest of them, so they could move from hiding and have a chance at being equals instead. The best way of doing that seemed to be tracking down the scientist responsible, something not easily done.

Then they hit on having her take up the public career of a super-hero like many humans with powers did, something that could earn them good will with the humans when the time came and give her access to means of locating the scientist as it seemed like super heroes traded information all the time. With some untraceable cell phones to keep in contact and watch for events around the city and a thrown-together costume Holly set about her new career as Shifter!

CONTACTS

Holly’s only real contact is her race, which has eyes and ears scattered all over the world and potential access to a vast amount of otherwise hidden knowledge (although gaining that information may require extreme measures to access it due to the difficulties in passing information from one small group to the next).

ENEMIES

Humans in general, with special problems with the more prejudiced ones or those who’d like to experiment on them in particular Dr. Karl Malus. If word got out about them and the degree of human secrets many have been privy to the threat to them would increase exponentially.

PERSONALITY

Holly still retains many of the traits she’d picked up in order to survive, as such she’s fairly paranoid and suspicious when interacting with humans and often retains a height equal to or a bit higher than the humans around her to give her a sense of security. She’s been starting to thaw a bit though with some that she’s dealt with more regularly, but in general is only truly comfortable when at her normal height with her people. The opportunity to engage in various acts of strength and public spectacle has been bringing about a growing measure of confidence however and she’s been getting more at ease being seen by humans.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

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Night Stalker Character Sheet
November 25, 2009 06:39AM
avatar
Night Stalker

Super-hero ID: Night Stalker
Name: Robert Green
Power Category-Random Mutant
Source of Super-human Powers: Natural mutation
Appearance: Robert is a handsome, well-built and muscular man who wears only the most fashionable of wear in his secret identity and a non-descript dark gray costume sporting black heavy-duty boots and gloves and a black cowl with an ankle length heavy duty cape.
Height: 6’ 2”
Weight: 218 lbs
Sex: Male
Age: 32

Fighting: Amazing (50)
Agility: Amazing (50)
Strength: Remarkable (30)
Endurance: Remarkable (30)
Reason: Incredible (40)
Intuition: Incredible (40)
Psyche: Amazing (50)

Health: 160
Karma: 130
Resources: Monstrous
Popularity: S30/H-50

POWERS

Photographic Reflexes: This power allows Night Stalker to replicate any physical skill or talent-based ability simply by watching it once within the limits of his Monstrous power rank, as such he never needs to spend karma in order to learn physical skills like martial arts, weapon proficiencies, or other skills based on physical ability alone. The only limitations being the physical limits of his body relative to the skill he is trying to replicate (a combat skill for a multi-tentacled alien would be useless to attempt to learn for example).
While a particular talent is made up of a range of individual feats this power allows Night Stalker to develop that talent within hours or days depending on the availability of recorded material or actual experience watching the particular talent in use. Once learned as long as he practices them periodically or has time to study recordings of them they will be retained permanently.
Along with the ability to rapidly learn any physical talent or skill Photographic Reflexes allows night Stalker to assimilate the Fighting and Agility ranks of a studied target up to Monstrous rank.
Due to the ability to precisely copy a particular individual’s fighting style anyone who has been studied by the Night Stalker suffers a 2CS penalty in combat with him as he can predict what his opponent will do before he actually does so. This also allows him on a successful Yellow Intuition feat roll when fighting anyone he has ever studied to hold his action until learning what his opponent will do before deciding what he will do. This predictive ability even applies to studied opponents beyond his ability to accurate mimic.

Accelerated Learning: Night Stalker’s ability to learn non-physical talents is highly accelerated as well, as his Monstrous rank in this power allows him to learn new material and talents seventy-five times faster than an average person may do so.

Total Memory: Night Stalker had Monstrous rank recall of anything he has ever experienced effectively giving him a database of everything he’s ever read available wherever he goes on a successful power rank feat check in order to recall the desired information.

Spider-Climb: Careful study of humans who’ve proven capable of climbing virtually any structure without gear has allowed Night Stalker develop the pseudo-power of Spider-climb at Incredible ability provided there are the slightest cracks or protrusions for him to gain purchase upon.

Iron Will: Night Stalker’s strength of will is Amazing, allowing him to control with concentration virtually every function of his body including ignore the detrimental effects of pain, fight off attempts at mentally dominating or controlling him, and even feign death by temporarily slowing all his bodily functions below perceptible levels (Red Intuition feat to detect).

EQUIPMENT

Costume: Night Stalker’s costume is constructed of a highly flexible and durable material of his own design granting him Remarkable protection from all Physical and Energy attacks and is designed to allow him to quickly attach a face plate and attached tank to provide him protection from toxic gases and environments for up to an hour on stored oxygen and double as a wet-suit for diving. The cape is also detachable and may be used as weapon if necessary.

Battle Staves: Attached to the backs of his arms these collapsible Amazing material strength steel staves allow Night Stalker to strike for Incredible blunt damage and may combine them to use them as a quarterstaff instead.

Knock-out spheres: These small (large marble size) spheres contain concentrated knock-out gas of Remarkable potency and may be tossed or rolled up to one area away in order to sedate anyone within 10’ of the resulting cloud. Night Stalker generally has six of these handy.

Explosive spheres: Similar to his knock-out spheres these miniature explosive spheres explode for Remarkable damage with a 2’ blast radius and may be tossed up to one area away. He also carries six of these as part of his standard gear.

Combat knives: Hidden in each boot is an Amazing material strength steel knife capable of inflicting Incredible edged damage (although these are never used on living targets and primarily used to take out equipment or other non-lethal tasks). Carefully balanced and weighted Night Stalker may throw them up to 5 areas with precision.

Thief’s Tools: Concealed in the costume is a complete set of picks and more advanced tools for the purpose of bypassing nearly any conventional mechanical or electronic lock

Cutting Laser: This miniature cutting laser has an extremely limited range (just six inches) but may cut through up to Amazing material strength materials. The charge is sufficient for up to 5 minutes of cutting before being exhausted and requiring recharging.

Spider-climb attachments: Special attachments for his boots and gloves improve his ability to climb nearly any surface to Amazing rank.

Bola: Tucked into one of his belt pouches is a Remarkable material strength Bola for capturing or tripping opponents up to 3 areas away.

Extra Equipment: Depending on the situation Night Stalker is likely to have prepared at least one if not several extra items in case of trouble his normal gear might not be up for. These items can have ranks up to Amazing rank.

TALENTS

Weapon Specialist-ALL; All Martial Arts; All Professional; All Scientific Talents; Languages-currently knows the top thirty most commonly spoken languages in the world; Performer (All); Artist (All);

HISTORY

Robert is the son of Melinda and Jonathan Green, formerly working class people who had the fortune of winning the grand prize in a $100 million lottery. Lottery winnings that the couple were destined to enjoy very little off before being tragically murdered before their son’s eyes as they exited Disneyland after a long day of trouble-free excitement and play. Just a child at the time the trauma left him with a rage against all criminals after the killer escaped punishment and triggered his latent mutations prematurely as he swore to grow up into the kind of man to see justice done no matter what.

The remaining years as he grew into adulthood were emotionless, driven ones as he studied, planned, and trained using the money he inherited from his parents’ to afford the best of tutors and opportunities; all helped along by his phenomenal ability to learn and adapt. Often an outsider he realized shortly after entering college that without the ability to fit in he’d never be able to be as effective as he wished and devoted himself to cultivating a perfectly urbane and likeable image that soon won him access to the highest levels of society. Even breaking barriers to those with ‘new money’ that many of the spoiled inheritors of wealth would never have let one of his sort in.

Determined to give back the terror he received that day and never again feel fear himself he wrapped himself in the darkness and chose a look to give terror to his enemies, and a name to send a chill down the spines of anyone who heard it. Night Stalker!

CONTACTS

Night Stalker has numerous contacts in his secret ID amongst the world’s elite, all painstakingly cultivated during his public acts of wild entertainment as well as financial managers to keep track of his vast fortunes (all of which undergo regular inspection for graft or corruption). In his heroic ID he has a number of contacts scattered amongst Law-enforcement, various criminal snitches, and various professional and scientific contacts when he has something that needs looked into while busy on something else or to acquire necessary materials for his war on crime.

ENEMIES

Night Stalker had made numerous enemies amongst the criminal elements, as well as with some law-enforcement officers due to his activities.

PERSONALITY

Night Stalker is a grim, determined man who fights every day that yearning he’s had since a child to stop the criminals and end the suffering of his younger self. A fight that can never truly be won and as such must be fought every day anew. Rarely does the child within him get out and he enjoy himself but occasionally it slips through and he truly enjoys one of his public outings before reminded of his unending battle against evil.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

[www.classicmarvelforever.com] - Nightmask Character Sheet

[www.classicmarvelforever.com] - Paragon Character Sheet

[www.schlockmercenary.com] - The Gospel of Uncle Ben

[www.furaffinity.net] - Website of Marvel Comics Artist Rusty Haller. R.I.P

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

Be Courteous: Remember to quote who you're replying to so everyone knows who and what you were responding to.
Re: Night Stalker Character Sheet
November 25, 2009 12:14PM
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Very nice writeup. Nice street level hero who can deal out and take a lot of punishment, as well as handle occasional foes beyond the normal street level.
 
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