Came up with this for the new Ultimate Origins Book. I would really love some feedback:
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Source: Generic
Sometimes confused with "Mind Control", Possession is a term used to describe the ability of some characters to take physical and mental control over another living being. Commonly, this power is employed by supernatural entities such as ghosts or demons. Unlike Mind Control, people with this power displace their own consciousness into a target body. The affected individual's actual consciousness is subsumed in favor of the more dominant mind or spirit.
A few examples from DC Comics are: Chay-Ara Reincarnates, Parallax Hosts, Spectre Hosts, Khufu Reincarnates, Eclipso Hosts, and Ion Hosts.
A few examples from Marvel Comics are Gravemoss, Malice, Mindmeld, Onslaught, Qareen, and the Shadow King,
If the Possessor has a Power or Spell that allows them to Possess another body, then it is easy to imagine how they begin play in a game with a host body. If the character possesses a Power or Spell of this nature, they have the ability to switch host bodies.
Not all Possessors have the ability to switch bodies, or even possess one in the first place. There are Spells and Powers that can force these types of characters into a host body. If a character does not have a power that would allow them to possess a host, and they are expelled, they are unable to possess another host body without outside aid.
Angels
In some settings, Angels do not appear on Earth in their own bodies. Optionally, they must possess someone of their own faith in games where the Angels of the Christian faith are not the only Angels. If this option is used, they cannot forcefully be expelled by anyone other then the host.
Demons
Comics, movies, novels, television, and even history is peppered with stories of Demonic possession.
Energy Beings
Some Energy Beings are not portrayed as having a body of their own. They are simply a being of pure energy. It is not a stretch to imagine some of these characters might have the ability to inhabit a host body.
Magic Beings
These characters are made up of sentient magical energy. They could have been created though continued use of magic in a single area, or various other means.
Psionic Beings
These are creatures of pure mental energy. They have no body of their own, but are sentient. Several examples of this can be found in popular mediums.
Undead
Ghosts, Liches, many games as well as many popular mediums feature this type of possession.
Typical Possessor
Physical Stats
These are the stats of the Host Body, enhanced by the Possessor.
Die Roll Rank
01-05 Gd 8
06-15 Ex 16
16-50 Rm 26
51-72 In 36
73-85 Am 46
86-00 Mn 63
Mental Stats
These are the actual mental
Die Roll Rank
01-05 Fb 1
06-10 Pr 3
11-20 Ty 5
21-40 Gd 8
41-60 Ex 16
61-80 Rm 26
81-96 In 36
97-00 Am 46
.
Any type of Physical Power, Spell, or Attack that does not specifically target the Possessor affects the host body. Should the Possessor be attacked by a Power or Spell that targets them directly, their Health Score is determined by adding Intuition + Reason + Psyche for the amount of Damage they can Sustain before being forced out of the host body.
Known Powers
· Angels
o Artifact Creation (Sword): Ex 16
· Demons
o Fire Generation: Gd 8
· Energy Beings
o Energy Emission: Of the same type of energy as the Energy Being
o Energy Control :Is an Optional Power (at the Cost of one of their initial Powers).
· Magic Beings:
o All Powers are considered to be Magical in nature per MG9 Power Simulation.
o Magic Beings can raise one Mental Stat by +1CS.
· Psionic Beings
o Psionic beings gain a +1CS bonus to their initial Psyche ability score.
· Undead
o Vampirism: Undead characters gain one of the various types of Vampirism powers.
Any non-mental/magical powers possessed by the character are that of the host body. Should they switch bodies again, they will loose all other powers.
Limitations:
· Spirit Vampirism completely destroys the Possessor. Psi-Vampirism destroys the self-image and reduces the Possessor to a mindless Poltergeist.
· Exorcism Spells or Powers can expel the Possessor from the host. The Possessor can attempt to resist based on their Psyche.
· Demons and Undead Possessors possess a Psychological Weakness; their Power is negated while they are within 10' of a religious symbol. If the symbol is that of a religion the Undead practiced while they were alive, they suffer Excellent damage. All holy symbols work on Demons. Unholy symbols of Dark Faith have the same effect on Angels.
· Holy Water Causes Ex 16 Damage to Undead or Demons. Unholy Water causes Ex 16 Damage to Angels.
· Energy Beings suffer +1CS additional damage from
· Possessors are venerable to Sprit Traps/Wards designed for their specific type.
Optional Limitation
· Some Possessors alter the appearance of the Host body (like Malice from Marvel Comics). Since the greatest advantage a Possessor has is no one being able to detect them in the Host Body, Players who choose to take this limitation gain the Intimidation Talent for free. Malice possession in the Marvel Universe is a prime example of this.
As a note, this only an example. Players should create their own unique look if they choose this option.
Effects of a Possessor on a New Host Body
Stat Bonus
Fighting +1CS
Agility +1CS
Strength +1CS
Endurance +1CS