ClassicMarvelForever.com is an almost complete net resource for everything related to the Marvel Super Heroes Roleplaying Game published by TSR from 1984 to the early 1990's. Within these pages you will find details relating to many superheroes and supervillains published by comic houses such as Marvel, DC and Image. There are a number of optional rules, more information on playing the game and a very active and courteous community message board. Also provided are links dedicated to other sites for the game or comics in general and all are really worth visiting.
Your support is welcome here at ClassicMarvelForever.com. Submissions on rules, character corrections, write-ups, etc. are always welcome. Any submissions or contacts can be made via the Email Me link on the menu bar above. In addition, to help keep this site and this game alive, you can help financially by donating through PayPal. Remember, anything you donate is guaranteed to go towards hosting fees, and upkeep of the site. Donations are not required, and we will do our best to keep this site up, running, and updated no matter what!
What's It All about
The Classic Marvel Roleplaying Game is not about hard facts or real world conversion specifics; It is all about having fun. Here's what you need to get started. People.. a roleplaying game requires at least 2 people. The gamemaster, a judge that describes the enviroment and controlled everything in the world... everything except you, the player. You as a player have control of a character. you describe to the game master what your doing and he tells you how the world reacts. This may require a random percentile dice roll on a table. This "Universal Table" is the core of the game mechanics. It is the medium through which you transcend from our mundane universe into the Marvel Universe roleplaying game.
So, excited yet??
Try to get 3-4 players and a gamemaster (judge) together and let your imagination free. This is an ideal number of people to make the game and gameworld come alive. OK now you need to understand the rules. Just like Newton, Relativity, and the legal system, the Marvel Super Hero game has rules to play by; you'll need a copy of those, that's the hard part. The books were published from 1984 to 1992 and are no longer printed. That means you'll have to look very hard at your local gaming store, buy them from ebay or, luckily for you, some folks have been kind enough to make them availble for you to download on the internet, and even better right here at ClassicMarvelForever.com (just search the Naviagation Menu for the Resources Tab, then click on Downloads and you'll find them).
So lets list what you can't do without:
- Advanced Players Handbook: An Excellent rule book containing information on creating characters and playing the game.
- Advanced Judges Handbook: The Remarkable guide to running a game and some marvel characters to get you started.
- Ultimate Powers Book: A really Incredible big list of super powers for characters to choose from.
- Realms Of Magic: An Amazing tome describing Mystic Arts in the game.
Sure there are many other books that could be useful, modules, accessories and the like, but these are the ones you will definately need. Here at ClassicMarvelForever.com, we don't run online games or PBeM. If you would like to play via the internet in whatever form, I suggest you post on the messageboard for locations of current games. Someone may know and be able to help.
ClassicMarvelForever.com started out in 2000 as a bunch of data collected from the net or written up. The idea grew and it was made available on the net as a resource page, at ClassicMarvel.com. Now 17 years on, the site and the community has grown incredibly, and are located today at ClassicMarvelForever.com. The site contains pretty much everything you ever needed or wanted to know about MSHRPG, aka "the FASERIP system. We have a plethora of gaming material for a Classic Marvel campaign including a heap of character profiles, custom rules, a lively message board, links, and much, much more. Now over 6 times larger than when it started, and in its 4th incarnation.