Re: Health

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June 15, 2006 06:17PM
whippletheduck Wrote:
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> As you know, under the current system, a characers
> physical health is determined by adding up his
> Fighting, Agillity, Strength, and Endurance. This
> comes up with our health score, which roughly is a
> measure of how much punishment a person can take.
>
> I don't know about you, but I do see something
> wrong when someone like Captain America can
> essentially take almost as much punishment in a
> fight as The Thing. Yes, I know the Thing has his
> body armor.
>
> When you look at what Endurance essentially
> entails, endurance really is a definition of your
> own physical conditioning, which by virtue, should
> include your abillity to take a beating.
>
> So I believe a better, more accurate measure of
> HEALTH would be to have
> Strength+(Endurance*3)=Health Score. I think that
> is a better measure of what health should entail.
> It makes those powerhouse type characters more
> 'standoutish', but it also makes those that can
> avoid being hit just as dangerous.


I like this idea.

When I used to play we had a health system that gave .5 to Fighting, .5 to Agility, 1.0 ( normal score ) for Strength, and 2.0 for Endurance.
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