Re: Everybody is a game designer

This forum is currently read only. You can not log in or make any changes. This is a temporary situation.
July 18, 2007 05:53PM
You are correct. I find that when I have players who either have MSH as their first RPG or at were at one time more Runequest (BRP) system orienteted than AD&D or D20 OGL, they enjoy MSH pretty much as is.

However, I must congratulate myself for the the -1CS, -3CS, and -5CS Primary Modifier System (TM) that I came up with.

It doesn't screw things up at the upper levels of skill v. manueverability. However, it makes combat more sensible when normals with skill are combating foes with far above normal ranks of manueverability.

Most games would degenerate into a coin flip to determine who can hit who. What I mean is, if for instance an attacker with a total Fighting ability of Remarkable is trying to slugfest a foe with Remarkable to Incredible Agility, he doesn't sink to having a 50/50 chance as all of the other games on the market would reduce him to.

Instead he retains that strong and impressive 65 percent chance of at least landing a punch.

However, vs. Amazing, Monstrous, or foes with Unearthly and greater ability, he will suddenly sink from 65 percent to, respectively, 60 percent, 50 percent, or 40 percent.

I have discovered that this has made the combats more interesting and exciting.

At the lower end of the ability scale, the agent with the Good Fighting or Agility plus the Talent with a knife or blaster pistol that raises them to Excellent rank, would find themselves -1CS v. an Incredibly agile foe, -3CS v. an Amazingly agile foe, and -5CS v. a foe with Monstrous or greater agility. . . that's a Shift Zero chance if you're keeping score.

Depending upon the Game Judges discretion, if the total of negative modifiers cause the attacker to drop below Shift Zero,then the attacker has NO CHANCE or at least a Yellow to Red chance to succeed.

For instance, the villanous agent whose ability with his blaster is Excellent is firing at the superhero Madame Butterfly. Her Amazing Agility combined with her shrinking power forces her attacker to lose several column shifts:

The Primary Modifier (TM) reduces the agents chance to Poor (Ex v. Am = minus 3CS); the extra -3CS for her shrinking power brings him one shift below Shift Zero.

One shift below Shift Zero could be a Yellow chance if the the Game Judge wants to at least make the attack interesting ( the agent has a 6 percent chance to hit, AND it will most likely will require Madame Butterfly to make an END FEAT v. Stunning. . . or. . . the GJ can simply declare that the agent's attack misses.

At the very least playtest it before dismissing it.
It makes sense to me and keeps the defensive adjustement critics happy.

Whenever you combine my Primary Modifier System (TM) this with my Battle Cycle Table (TM), you have an extremely marketable game that appeals not only to the D20 Zombies who exist on our planet, but also to those of us who resisted or overcame the lure of the D20 OGL.

We can embrace a superhero based game where the battles flow like those found in a comic book.
Subject Author Views Posted

Necessity is the mother

Secret Defender 255 June 28, 2007 09:31PM

Experience is the teacher. . .

Secret Defender 39 July 02, 2007 09:08PM

Re: Experience is the teacher. . .

Punstarr 35 July 02, 2007 09:24PM

Re: Experience is the teacher. . .

Secret Defender 26 July 02, 2007 10:33PM

Everybody is a game designer

Secret Defender 37 July 06, 2007 11:27PM

Re: Everybody is a game designer

Punstarr 29 July 06, 2007 11:31PM

Re: Everybody is a game designer

Secret Defender 31 July 07, 2007 12:00AM

Re: Everybody is a game designer

NiniriAZ 25 July 07, 2007 01:01PM

Re: Everybody is a game designer

ThatArtGuy 28 July 14, 2007 01:47AM

Re: Everybody is a game designer

Secret Defender 27 July 18, 2007 05:53PM

Playtesting is the judge. . .

Secret Defender 32 August 01, 2007 05:46PM

Re: Playtesting is the judge. . .

The Beyonders 10 November 24, 2007 05:42AM

Re: Necessity is the mother

Fangs 21 October 21, 2007 12:31AM

Re: Necessity is the mother

Secret Defender 19 October 30, 2007 06:08AM

Re: Necessity is the mother

ThatArtGuy 21 October 30, 2007 10:30PM

Re: Necessity is the mother

Secret Defender 15 November 02, 2007 05:15PM

Re: Necessity is the mother

The Beyonders 25 November 23, 2007 08:44AM

Re: Necessity is the mother

Secret Defender 13 November 25, 2007 02:01PM



TSR is a registered trademark owned by TSR Inc. TSR inc. is a subsidiary of Wizards of the Coast, Inc., a division of Hasbro, Inc. Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of Marvel Characters, Inc. and are used without permission.

Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of DC Comics and are used without permission. This site is not intended to make money. It provides resources to players of a game no longer being produced.