Experience is the teacher. . .

This forum is currently read only. You can not log in or make any changes. This is a temporary situation.
July 02, 2007 09:08PM
Ah, so last night I as the game judge have one of my mastermind's minions ( they prefer to be called minions in lieu of henchmen) evade the oncoming slugfest attack of one of the PC's characters. The PC had Incredible Fighting with a +1CS due to talent with his weapon. My minion had Good Figthing. When I matter-of-factly announced that my minion had a Good chance of avoiding being hit, the Player took exception.

I saw the wisdom in his argument. So, I applied the same statute that I had placed on the game at the beginning. . .

I agreed that the defending minion should compare his Good Fighting v. the actual Amazing Fighting of the PC. Since Good is four columns below Incredible, my minion had to take a -5CS to his evade FEAT. The Good - 5cs became NO CHANCE. That did make awfully truthful sense.

However, please note, that had the target been a villian of significance, one whose very presence is integral to the story, I would have at the the very least given him a Yellow Shift Zero (95 or better) chance to evade.

In either case, It would have been better if I had permitted the PC to roll and hope that he rolled 25 or less on d%.

For kicks I rolled the dice just to see what would have happened had I stuck with the usual evade rule. I rolled a 53. Had my minion's chance to evade remained at Good, I would have succeeded, therefore the PC would have automatically missed.



Edited 1 time(s). Last edit at 07/02/2007 09:11PM by Secret Defender.
Subject Author Views Posted

Necessity is the mother

Secret Defender 255 June 28, 2007 09:31PM

Experience is the teacher. . .

Secret Defender 39 July 02, 2007 09:08PM

Re: Experience is the teacher. . .

Punstarr 35 July 02, 2007 09:24PM

Re: Experience is the teacher. . .

Secret Defender 26 July 02, 2007 10:33PM

Everybody is a game designer

Secret Defender 37 July 06, 2007 11:27PM

Re: Everybody is a game designer

Punstarr 29 July 06, 2007 11:31PM

Re: Everybody is a game designer

Secret Defender 31 July 07, 2007 12:00AM

Re: Everybody is a game designer

NiniriAZ 25 July 07, 2007 01:01PM

Re: Everybody is a game designer

ThatArtGuy 28 July 14, 2007 01:47AM

Re: Everybody is a game designer

Secret Defender 27 July 18, 2007 05:53PM

Playtesting is the judge. . .

Secret Defender 32 August 01, 2007 05:46PM

Re: Playtesting is the judge. . .

The Beyonders 10 November 24, 2007 05:42AM

Re: Necessity is the mother

Fangs 21 October 21, 2007 12:31AM

Re: Necessity is the mother

Secret Defender 19 October 30, 2007 06:08AM

Re: Necessity is the mother

ThatArtGuy 21 October 30, 2007 10:30PM

Re: Necessity is the mother

Secret Defender 15 November 02, 2007 05:15PM

Re: Necessity is the mother

The Beyonders 25 November 23, 2007 08:44AM

Re: Necessity is the mother

Secret Defender 13 November 25, 2007 02:01PM



TSR is a registered trademark owned by TSR Inc. TSR inc. is a subsidiary of Wizards of the Coast, Inc., a division of Hasbro, Inc. Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of Marvel Characters, Inc. and are used without permission.

Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of DC Comics and are used without permission. This site is not intended to make money. It provides resources to players of a game no longer being produced.