Re: What needs to be fixed?

This forum is currently read only. You can not log in or make any changes. This is a temporary situation.
June 16, 2005 12:12AM
Niniri,

Here is a copy of a file I created for my online game.
You might find some interest in it.

Here are some examples of how powers can be fit together
and used in the way I do Marvel w CPs. They can be added
to most any character built using CPs.

Power Packages: Examples of 250pts or less

1)Hypnos:190 pts
(20)Hyper Intelligence:Gd (Permenant Bonus to Reason)
(20)Hyper Intelligence:Gd (Permenant Bonus to Psyche)
(05)Psychology:Reason+1cs
--(And adds +1cs to certain powers effectiveness)
(85)Hynotic Voice:Mn
--(Effective skill Un due to Psychology Talent)
--(Resisted by Intuition not Psyche)
--(-1cs per 20 feet beyond intial 20ft)
--(-2cs if broadcast remote)
--(-2cs If recording)
--(Can be resisted every 5 hours if not concentrated on)
(40)P.S.*Biophysical Control:Disruption:Rm
--(Must be effected by Hypnotic Voice-0pts)
--(True damage by Psychosymatic effects)
(50)P.S.*Power Control:Magnification/Reduction:In
--(Must be effected by Hypnotic Voice-0pts)
--(Can Increase or Decrease powers by upto In Rank)
(20)P.S.Communicate with Animals:Rm
--(Even animals respond to his voice)(Max effect Rm)
(-50)Weakness:Psychological / Power Negation / Continuous w Contact
(If he/she is lacking in confidence or mind controlled his/her powers
( dont work)

2)Spirit:180 pts
(100)*Free Spirit:In
--(Can only be detected by certain powers listed below)
--(Psionics/Magick/Extradimensional Detection/and by Astral Body power)
--(Can only be effected by certain powers listed below)
--(Psionics/Magick/Exorcism/Summoning/SpiritStorage/FF vs Magick)
--(Moves at power rank speed on the space chart)
--(Can use any mental or psionic powers but not physical ones)
--(Physical powers can be used by body occupied)
--(Is equiped with simulations of items based on self image)
(25)P.S.Telekinesis:In
--(Manipulate Ambient Ectoplasm with In str)
(25)P.S.Energy Solidification:In
--(Solidify Ambient Ectoplasm into solid structures)
--(Forms have Str and Material Str equal to Power Rank)
--(Simple Forms :Fe Feat / Animated Forms:Ty Feat)
--(Likenesses and Simple Machinery:In Feat)
--(If broken does Ty damage to vandal)
--(Exhist for Psyche Turns if not concentrated on)
(30)*P.S.Mind Control:Possession:In
--(Must Possess target..No Ranged Usage-20pts)



3)Shade:200pts
(60)Shadow Shaping:Am
--(Can shift location and size of shadows)
--(Form Shadows into 2d that do Power Rank damage to targets)
--(Can remote sense through shadows.Collum E)
--(Increase or decrease intensity of any shadow)
--(Can see through any shadow of Rank or less)
--(Includes Resist:Shadow of Power Rank)
Stunts
(30)Shadow Casting::Am
--(Can lower the following powers by Rank)
--(Light/Heat/Hard Radiation/Radiowaves/Energy Dopplegangers)
--(If Boosted by Shadow Shaping can effect Energy Bodies)
--(Can Automatically disrupt Darkforce of Equal or lesser rank)
--(Can see through shadows of rank or less)
(25)Energy Solidification:Shadow:In
--(Solidify Ambient Shadow into solid structures)
--(Forms have Str and Material Str equal to Power Rank)
--(Simple Forms :Fe Feat / Animated Forms:Ty Feat)
--(Likenesses and Simple Machinery:In Feat)
--(If broken does Ty damage to vandal)
--(Exhist for Psyche Turns if not concentrated on)
(15)Absorption:Shadow:Ex
--(Can absorb Shadow and regain Ex ht/round)
(20)*Energy Sheathe:Shadow:Rm
--(Rm vs all / Am vs Shadow / Gd vs Plasma / Full Environmental)
(30)*Gateway:Shadow:In
--(Cannot travel temporally-20pts)
--(Can memorize upto rank # of Gateways)
--(Max range:Collum E (In)(Green Feat)
--(Size of Gateway:40 sq ft max)
--(Dimension Accessable:Shadow Realm(Red Feat))
(20)*Free Spirit:Shadow:Gd
--(Can only be detected by certain powers listed below)
--(Psionics/Magick/Extradimensional Detection/and by Astral Body power)
--(Can only be effected by certain powers listed below)
--(Psionics/Magick/Exorcism/Summoning/SpiritStorage/FF vs Magick)
--(Moves at power rank speed on the space chart)
--(Can use any mental or psionic powers but not physical ones)
--(Physical powers can be used by body occupied)
--(Is equiped with simulations of items based on self image)
Gateways:40 max. Pre-memorized(20)(Just examples)
1)100ft foreward 11)Strip club backroom in New York
2)100ft backward 12)Strip club backroom in Chicago
3)100ft Upward 13)Strip Club backroom in New Orleans
4)100ft Downward 14)Geosynchronous orbit in space
5)100ft Right 15)Friends house in New Orleans
6)100ft left 16)Active Volcano in Iceland
7)Shadow Realm(Home) 17)Beach in Hawaiee
8)New Orleans(Home) 18)Sears tower in Manhatten
9)Bottom of Atlantic Ocean 19)Fort Knox gold room
10)Death Valley 20)The Louvre in Paris



4)Monster:188
(40)Shapeshifting:In
--(Monstrous forms only. Each is Unique. Equivilant of -10 pop. -10pts)
Stunts (All are applied to Monstrous Forms only)
(20)*Regeneration:Gd
--(1pt/round)
--(Red Feat to regrow)
(07)Enlargement:Growth:Pr
--(Double normal mass/size)
(20)HyperStrength:Rm
--(Add RM(30) to Str)
(20)Hyper Endurance:Rm
--(Add Rm(30) to End)
(25)Body Resistance:In
(25)Natural Weaponry:Claws and Teeth:In
--(In Edged Damage In material str)
(10)Flight:Winged:Gd
--(Gd air speed)
(05)Fire Generation:In
--(Reduced Range:3 areas only -10pts)
--(# of blasts per day = to End (40) -10pts)
--(In fire damage / E.Point:Mouth / Range 3 areas)
(08)Thermal Vision:Gd
--(Gd ability to detect heat)
(08)Hyper Olfactory:Gd
--(Total effective Intuition for smell:Ex(16))

5)Master of Cities:200pts
(50)Environmental Awareness:Am
--(Urban Environment only-10pts)
Stunts
(30)Telekinesis:Am
(60)*MatterAnimation:Solids:Am
(60)*Machine Animation:Am
(20)Telepathy:Rm
(20)Communicate w Animals:Rm
(40)*Teleportation:Rm
(-50)Energy Depletion/Power Negation/Continouos w Contact
(Outside of urban environment he/she loses his/her powers and)
(stats drop to Ty)


6)Tech:190pts
(40)Telekinesis:In
--(Technology/Innrganic Only-10pts)
Stunts
(50)*Machine Animation:In
(25)Molding:Reshape Technology/InnorganicIn
(25)Weapons Tinkering:Create Technology:In
(50)*Grafting:Repair/Damage Technology:In


7)Force:200pts
(50)Telekinesis:Am
--(Emotionally Responsive-10pts)
--(Anything that effects Emotions can Raise/Lower)
(his effective power)
Stunts
(25)Thermal Control:Pyro/Cryo-kinesis:In
--(Can Increase/Decrease active temperature changes by In)
(25)Fire Generation:Pyrokinesis:In
--(Range 10 Hexes Damage:In Heat/Flame)
(25)Cold Generation:Cryokinesis:In
(25)Crystalization:Cryokinesis:In
--(Ice not Crystal)
--(In Material / Ex vs Heat Flame / Rm vs Force-Kinetic)
--(Duration:Upto 40 Minutes. Effected by ambient Temperature)
--(Puts living being in state of Suspended Animation if not shattered)
(20)Energy Sheathe:Kinetic/Cold/Heat-Flame:Rm
--(Rm vs All/Gd vs Plasma/Am vs Same Energy Type/Full Environmental)
(20)Carrier Wave:Kinetic:Rm
--(Normal Speed/Weight:Rm Can be boosted Upto Mn(70) by Use of TK)
(10)Molding:TK restructuring of Matter:Gd
--(1000 lbs effectable)


8)Psion:200pts
(20)Telepathy:Gd
(30)Telekinesis:In
--(To Use over Ex requires Psyche Feat-10pts)
--(To use over Rm costs 1hp/Round-10pts)
Stunts
(15)Energy Sheathe:Psionic:Psi-Screen+:Ex
--(In vs Psi/Ex vs all/Ty vs Plasma/Full Environmental)
(10)Hypnotic Control:Jedi Mind Trick:Rm
--(-2cs if not speaking to target-10pts)
--(Effective Skill:In if talking / Ex if not(+1cs from Psychology))
(10)Mind Drain:Telepathic Attack:Gd
(15)Carrier Wave:Ex
(15)Kinetic Bolt:Ex
(20)*Grafting:Psychic Healing:Gd
(15)Molding:Telekinetic restructuring of Matter:Ex
(20)*Molecular Conversion:Telekinetic restructuring of Matter:Gd
(20)*Machine Animation:Tk/Tp control of Machinery:Gd
(10)Focus:Power Flare:Gd
--(Must make End Feat after usage (At Fe Rank) or pass out for 1-100
rounds)
--(Adds FASERIP and all powers ranks together for 1 power usage)
--(All Stats Drop to Fe and are regained at 10pts round divided amongst
them)
--(Total pts available:FASERIP:82 + Powers:210Total:292(Sh-Y))

9)SpeedFreak:150pts
(60)Hyper Running:Am
(16)Hyper Speed:Ty
(18)Body Resistance:Gd(08)
Stunts
(20)Phasing:Speed Vibrations:Rm
(20)Kinetic Bolt:Am
--(Attacking or Throwing at increased speed)
--(If object thrown/attacked w hits object of higher material..Object
takes damage-10pts)
--(Max Range:20 areas Damage:Am kinetic/force)
(23)Resist Mental:In
-(Thinking at Super Speeds)
(23)Resist Emotion:In
-(Thinking at Super Speeds)
(20)*Regeneration:Gd
--(Superfast healing)
--(1pt/round Red Feat to regrow)
(-50)Weakness:Energy Depletion/Power Negation/Continuous w Contact
--(Has to eat 5x normal amount or begins to lose powers/abilities)

10)SuperGuy/Girl:170pts
(60)Absorption:Energy:Am
--(Gain Energy from exposure.)
(25)Resist Physical:Ex
--(20pts defense vs Physical)
Stunts
(30)*Regeneration:Ex
--(Must have ambient Energy..Sunlight minimum-0pts)
--(Heals 20x as fast as normal. Red Feat to regrow)
(25)Heat Generation:In
(25)True Flight:In
(20)Hyper Strength:Rm
--(Str is Increased by 30pts permenantly)
(25)Hyper Endurance:In
--(End is increased by 40pts permenantly)
(10)Energy Sheathe:Heat:Rm
--(Cannot Absorb or Regenerate while active-10pts)
(-50)Weakness:Energy Depletion/Incapacitation/Continuous w Contact
--(If goes more than 72 hours w/out Energy..Begins to lose HT)
--(Loses 1 ht per round. For every 10pts lost/powers drop -1cs)

11)Orb:150pts
(50)Kinetic Bolt:In
--(Range 10 hexes E.point:Hand)
(50)Absorption:Energy:In
--(Can absorb upto In(40) energy from attacks)
(50)Energy Conversion:Absorbed Energy to Kinetic Bolt:In
--(Cannot stunt other energy types-10pts)
--(Can channel upto In rank absorbed energy into Kinetic Bolt)
--(Max Rank gainable for Kinetic Bolt is Mn(80))

12)Symbiote:150 pts
(50)Armor Skin:Am
--(Defense vs Energy lessened -10pts)
--(Defenses:Kinetic:Am Energy:Rm Sound / Microwaves:TY )
(40)Shapeshifting:In
--(Armor Skin Only-10pts)
--(In ability to reshape/reform Armor skin)
Stunts
(50)*Animal Mimicry:In
--(Gain upto In powers based on animalistic powers)
(05)Hyper Fighting:Ex
--(Doesnt effect Host Health-10pts)
--(Increase Fighting by Ex(20) permenantly)
(05)Hyper Agility:Ex
--(Doesnt effect Host Health-10pts)
--(Increase Agilty by Ex(20) permenantly)
(15)Hyper Strength:In
--(Doesnt effect Host Health-10pts)
--(Increase Strength by In(40) permenantly)
(10)Hyper Endurance:Rm
--(Doesnt effect Host Health-10pts)
--(Increase Endurance by Rm(30) permenantly)
(10)*Regeneration:Ex
--(Heals Symbiote first-20pts)
--(2ht/round Red Feat to regrow)
(15)Mental Invisibility:Ex
-(Reduce any mental powers used against by Ex)
(-50)Weakness:Energy Depletion-Power Negation-Limited Duration after
Contact
--(If Symbiote is destroyed, takes 1-100 rounds for it to recreate
itself.)
--(Any attacks that penetrate defense are split between Host and
Symbiote.)

Note:Host cannot be taken over by Symbiote. Symbiote subsists on waste
from host
Symbiote Stats
F:Ex R:Host-1cs
A:Ex I:Host-1cs
S:In P:Host-2cs
E:Rm
Health:110

13)Static:150pts
(60)Electrical Manipulation:Am
Stunts
(25)Electrical Generation:In
--(Range:10 hexes E.Point:Any)
(25)Electrical Absorption:In
-(Absorb upto 40 pts of Electricty/Round)
(20)Energy Sheathe:Electricity:Rm
-(Rm vs all/Am vs Electrity/Gd vs Plasma & Water/Full Environmental)
(20)Carrier Wave:Electricty:Rm
-(Speed / Weight carriable Rm..Able to Boost upto Mn(70))


Subject Author Views Posted

What needs to be fixed?

Fangs 523 March 01, 2004 07:59PM

Re: What needs to be fixed?

Dr Archeville 182 March 02, 2004 05:42AM

Re: What needs to be fixed?

Tormain 155 March 02, 2004 08:53AM

Re: What needs to be fixed?

Brelas 118 June 05, 2005 09:21AM

Re: What needs to be fixed?

Fangs 130 March 03, 2004 02:05PM

Re: What needs to be fixed?

Fangs 111 March 10, 2004 02:02PM

Re: What needs to be fixed?

Lord_Sidious 101 March 24, 2004 10:36PM

Re: What needs to be fixed?

Fangs 98 March 25, 2004 02:38PM

Re: What needs to be fixed?

The_Threat 86 March 28, 2004 08:51PM

Re: What needs to be fixed?

redman 84 March 28, 2004 09:40PM

Guns

Katares 95 May 01, 2004 11:45AM

Re: What needs to be fixed?

Fangs 81 March 29, 2004 02:48PM

Re: What needs to be fixed?

Silverbolt 70 March 30, 2004 02:00PM

Re: What needs to be fixed?

Fangs 74 May 07, 2004 06:48PM

Re: What needs to be fixed?

Yendor 39 July 24, 2007 11:14PM

Re: What needs to be fixed?

Fangs 51 June 08, 2005 05:20AM

Re: What needs to be fixed?

Lord_Sidious 45 June 08, 2005 01:07PM

Re: What needs to be fixed?

michael 37 July 11, 2005 04:45AM

Re: What needs to be fixed?

NiniriAZ 57 June 11, 2005 08:20AM

Re: What needs to be fixed?

michael 39 July 11, 2005 05:24AM

Re: What needs to be fixed?

YOUR HUMBLE SERVANT 57 June 15, 2005 10:56PM

Re: What needs to be fixed?

michael 44 July 11, 2005 05:49AM

Re: What needs to be fixed?

YOUR HUMBLE SERVANT 88 June 16, 2005 12:12AM

Re: What needs to be fixed?

NiniriAZ 58 June 17, 2005 11:35PM

Re: What needs to be fixed?

YOUR HUMBLE SERVANT 43 June 22, 2005 04:21PM

Re: What needs to be fixed?

Sketchpad 51 June 21, 2005 05:21PM

Re: What needs to be fixed?

YOUR HUMBLE SERVANT 51 June 22, 2005 05:20PM

Re: What needs to be fixed?

Fangs 55 June 29, 2005 04:41PM

Re: What needs to be fixed?

Fangs 60 July 12, 2005 10:48PM

Re: What needs to be fixed?

Fangs 20 October 19, 2007 05:57AM

Re: What needs to be fixed?

collin152 21 November 18, 2007 10:05PM

Re: What needs to be fixed?

The Last Duskblade 27 December 11, 2007 07:01PM

Re: What needs to be fixed?

TheChosenOne 26 February 01, 2008 10:17PM

Re: What needs to be fixed?

Punstarr 27 February 02, 2008 01:56PM

Re: What needs to be fixed?

Tiakayon 14 February 27, 2008 11:22AM



TSR is a registered trademark owned by TSR Inc. TSR inc. is a subsidiary of Wizards of the Coast, Inc., a division of Hasbro, Inc. Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of Marvel Characters, Inc. and are used without permission.

Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of DC Comics and are used without permission. This site is not intended to make money. It provides resources to players of a game no longer being produced.