Re: What needs to be fixed?

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March 28, 2004 09:40PM
Yeah, I've been using a set of house rules for firearms damage for a while that's based on the average damage ratings for various calibers used in the Cyberpunk game, plus the added effects of +1CS damage for a short burst of rounds, +2CS damage for a long burst......
Some of the largest SMG rounds in our game (highly illegal military-class) do a base damage of EX for 1 round and up to IN for a long burst; Assault Rifle rounds can do a base damage of RM (AM w/ a long burst); factor in Armor Piercing rounds (-2CS to Body Armor/Body Resistance/etc.), and they can be very dangerous.....:hot:
The system isn't perfect, but my players generally seem satisfied with it (except when they get shot....:hot:)



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What needs to be fixed?

Fangs 523 March 01, 2004 07:59PM

Re: What needs to be fixed?

Dr Archeville 182 March 02, 2004 05:42AM

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Tormain 155 March 02, 2004 08:53AM

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Brelas 118 June 05, 2005 09:21AM

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Fangs 130 March 03, 2004 02:05PM

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Lord_Sidious 101 March 24, 2004 10:36PM

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The_Threat 86 March 28, 2004 08:51PM

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redman 84 March 28, 2004 09:40PM

Guns

Katares 95 May 01, 2004 11:45AM

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Fangs 81 March 29, 2004 02:48PM

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Silverbolt 70 March 30, 2004 02:00PM

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Fangs 51 June 08, 2005 05:20AM

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michael 37 July 11, 2005 04:45AM

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NiniriAZ 57 June 11, 2005 08:20AM

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michael 39 July 11, 2005 05:24AM

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YOUR HUMBLE SERVANT 57 June 15, 2005 10:56PM

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michael 44 July 11, 2005 05:49AM

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YOUR HUMBLE SERVANT 88 June 16, 2005 12:12AM

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NiniriAZ 58 June 17, 2005 11:35PM

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Sketchpad 51 June 21, 2005 05:21PM

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Re: What needs to be fixed?

Fangs 55 June 29, 2005 04:41PM

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Fangs 60 July 12, 2005 10:48PM

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Fangs 20 October 19, 2007 05:57AM

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collin152 21 November 18, 2007 10:05PM

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The Last Duskblade 27 December 11, 2007 07:01PM

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TheChosenOne 26 February 01, 2008 10:17PM

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Re: What needs to be fixed?

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