Right you are PUNSTAR.
I did have it wrong all this time that I have been running the game.
The reduction in damage works for me in my game. This is b/c the character takes less damage as a result of being able to dodge better. Also it means that the remaining damage is subtracted from any body armour/shielding that they use.
I was once struck with a steel framed chair by another student across the chin.
It hit but I was able to react to the blow and reduce the amount of damage it inflicted. The result was sorta like a scene from the first terminator movie where the bloke is wacking the terminator about the head with a steel pip and it is not even phasing the robot.
I probably took damage but it was probably just a scratch when it should have floored me.
In the rules if the attack still does damage then they need to role for the bullseye or kill, or stun result.
In the above real life example the attack would have been a blunt melee attack and evasion would have been used. It would have been resolved on the blunt column and resulted in a stun. On the stun column the result would have been a yellow or red. No stun.
Now hyperthetically lets say that he threw the chair instead. Apart from provoking a more intense reaction than what he did, it would have been a blunt ranged attack.
It still hit but using dodge as I have played it resulted in a similar result. Reduction in the amount of damage done.
If it hit any vital parts I still would have had to role for a stun or slam but as it was I was fortunate.
A steel chair is Remarkable strength intensity. Lets guess at his strength as being typical rank.
The intensity of the blow would have been about good. He gained 1 rank for using a material that augmented his attack.
Dodging the blow of the blunt ranged attack and using the reduction in damage as opposed to reduction of the attack colum means that feeble to Shift 0 damage resulted.
thoughts