Re: Dodge Revamp

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October 19, 2007 03:10PM
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A good point Punstar.

If I remember correctly, some folks have gotten a little more elaborate with the FEAT vs. FEAT thing, factoring the entire intensity factor into the equation.

Thus, if some thug with, say, Typical fighting tried to punch Spidey or Cap, and either of them decided he didn't want said thug to hit them and so focused on defense, said thug would automatically miss as his fighting is two or more ranks less than Cap's fighting or Spidey's agility and that differential qualifies as an *impossible feat*.

I personally think that that rule could be expanded a little more; differentiating between an all-out defense or just using evasive tactics will still remaning on the offense.

So, the above would be an example of Cap or Spidey focusing exclusively on dodging. And if they did that, very few folks, normals or otherwise, stand a chance of laying a mit on them... as it should be.

I would say that outside of an all-out defense, standard dodge rules would still apply... as it should. Afterall, once you commit to an attack you leave yourself open for a counter, and if a person is willing to take a punch, they can land one against just about anyone.

Of course, my standard dodge is tweaked to, in that it encompasses both melee and ranged, and allows for the possiblity of either a full on hit or various levels of a "graze".

Basically, if the attacker hits a dodging character, and doesn't score a Yellow/Bullseye or more on the attack, it is merely a graze... which reduces the damage by half the number of ranks as one's dodge modifier, ie. by -1CS, -2CS or -3CS.

I also don't fail to neglect the speed modifier. A moving target is simply more difficult to hit than a stationary target, and a guy moving at the speeds of the Flash gets a fairly big defensive bonus simply by staying on the move in combat, while anyone gets at least some adjustment by the same virtue.

So, if the Flash is staying on the move and performing a "lesser dodge" (thus offering the opposition at least the possilbity of hitting him), he could very possibliy be a -9CS more difficult to hit. And even if he is hit, that leaves a sizeable chance that it will only be a graze.

I've also though about using ranks that would shift an attack to less than Shift 0, which apparently is impossible... using the extra defensive shifts to shoft down the colour rank of the attack. Eg. your Typical street-wolf with Poor fighting throws at a -6CS dodging Spidey and lucks out with a 00. However, as it takes only 2 of Spidey's dodging mod's to shift the attack down to Shift 0, thus leaving 4 more, those are applied to the colour result... making it an easy shift down to a Green and thus, a graze.

So, Spidey's hit, but between the graze modifier and the punks Poor strength it is more like a brush or caress than a punch. Spidey takes no damage. If the punk had Excellent strength, somehow, it would only be Pr damage, with no hope of slamming or stunning.

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Subject Author Views Posted

Dodge Revamp

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Re: Dodge Revamp

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Re: Dodge Revamp

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Re: Dodge Revamp

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Re: Dodge Revamp

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Re: Dodge Revamp

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Re: Dodge Revamp

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Re: Dodge Revamp

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Re: Dodge Revamp

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Re: Dodge Revamp

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Re: Dodge Revamp

RAGNARoK 10 January 01, 2008 11:05PM

Re: Dodge Revamp

Fangs 24 January 05, 2008 06:19PM

Re: Dodge Revamp

Punstarr 12 January 06, 2008 05:04PM

Re: Dodge Revamp

The Beyonders 10 January 08, 2008 07:49PM



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