Yeah i have the book as well i have a slightly.. altered take on him. not to far off from yours though.
Might as well post the whole Super - Family pre-crisis since i have the time and need to streatch my conversion skills:
Superman - Kal - El
F: Un/100
A: Un/100
S: Sh Z/500
E: Sh Y/200
R: In/40
I: AM/50
P: In/40
Health: 900
Karma: 130
Resources: Rm/30
Popularity: 100
Powers:
Invulnerabilities:
* Body Resistance: Sh Y/200 resistance to all attacks
* Heat, Cold, Radiation, Toxins & Disease: CL 1000
* Solar Sustance: CL 1000, Superman has no need to eat or breath while exposed to an abundant source of cosmic energy like our sun.
Cosmic Energy Manipulation:
* Hyper-hearing: In/40
* Heat Vision: Sh X/150
* Microscopic Vision: Am/50
* Telescopic Vision: Am/50
* Thermal Vision: Am/50
* Penetration Vision: Mn/75
* Hyper-speed: Un/100
* Hyper-Breath: Mn/75
* Ventriloquism: Am/50
Psionics:
* Flight: Sh Y/200
* Total Memory: Sh X/150
Limitations:
* Looses all powers under Red Sun radiation
* Penetration Vision cant see through lead
* Green Kryptonite: Kryptonite causes Superman to lose all his powers at -1CS per round. He also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Shift-0 Endurance. Removal of the Green Kryptonite enables Superman's body to regain lost ranks at a rate of one per round.
* Red Kryptonite: Exposure to this isotope causes Kryptonians to under go bizare but temporary changes, typically for a period of 24-48 hours.
* Gold Kryptonite: Exposure to this isotope completly removes a Kryptonians powers forever.
* Magic: All powers and attributes are rated at Gd/10 against Magic.
* High Gravity: Subtract the ranks in attacks from his powers, attributes. Attributes cannot be reduced below Sh 0.
Equipment:
* Uniform: Material Strength: Un/100; Body Armor: In/40
Talents: Diplomacy; Detective; Repair/tinkering; Science: all; Trivia: all human languages, literature, psychology, history, sociology
Contacts: Metropolis; Metropolis Prison; Pentagon; Press; UN; White House
-----------------------
Wow what a power house. this guy is Mr. I can do anything man.
Superboy (yes you can use this for Prime as well)
F: Mn/75
A: Mn/75
S: Sh Y/200
E: Sh X/150
R: In/40
I: In/40
P: In/40
Health: 500
Karma: 120
Resources: Ex/20
Popularity: 50
Powers:
Invulnerabilities:
* Body Resistance: Sh X/150 resistance to all attacks
* Heat, Cold, Radiation, Toxins & Disease: CL 1000
* Solar Sustance: CL 1000, Superman has no need to eat or breath while exposed to an abundant source of cosmic energy like our sun.
Cosmic Energy Manipulation:
* Hyper-hearing: In/40
* Heat Vision: Un/100
* Microscopic Vision: Am/50
* Telescopic Vision: Am/50
* Thermal Vision: Am/50
* Penetration Vision: Mn/75
* Hyper-speed: Un/100
* Hyper-Breath: Mn/75
* Ventriloquism: Am/50
Psionics:
* Flight: Sh Y/200
* Total Memory: Un/100
Limitations:
* Looses all powers under Red Sun radiation
* Penetration Vision cant see through lead
* Green Kryptonite: Kryptonite causes Superboy to lose all his powers at -1CS per round. He also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Shift-0 Endurance. Removal of the Green Kryptonite enables Superboy's body to regain lost ranks at a rate of one per round.
* Red Kryptonite: Exposure to this isotope causes Kryptonians to under go bizare but temporary changes, typically for a period of 24-48 hours.
* Gold Kryptonite: Exposure to this isotope completly removes a Kryptonians powers forever.
* Magic: All powers and attributes are rated at Gd/10 against Magic.
* High Gravity: Subtract the ranks in attacks from his powers, attributes. Attributes cannot be reduced below Sh 0.
Equipment:
* Uniform: Material Strength: Un/100; Body Armor: In/40
Talents: Diplomacy; Repair/tinkering; Science: all; Trivia: all human languages, history
Contacts: Smallville; Smallville Pen; United Nations; White House
-----------------------
If you really want some one that needs the GLC sent at him, bump his body resistance to Invulnerability. that should give anyone a hard time.
Supergirl - Kara Zor-El
F: Un/100
A: Un/100
S: Sh Y/200
E: Sh X/150
R: In/40
I: AM/50
P: In/40
Health: 550
Karma: 130
Resources: Rm/30
Popularity: 75
Powers:
Invulnerabilities:
* Body Resistance: Sh Y/200 resistance to all attacks
* Heat, Cold, Radiation, Toxins & Disease: CL 1000
* Solar Sustance: CL 1000, Superman has no need to eat or breath while exposed to an abundant source of cosmic energy like our sun.
Cosmic Energy Manipulation:
* Hyper-hearing: In/40
* Heat Vision: Un/100
* Microscopic Vision: Am/50
* Telescopic Vision: Am/50
* Thermal Vision: Am/50
* Penetration Vision: Mn/75
* Hyper-speed: Un/100
* Hyper-Breath: Mn/75
* Ventriloquism: Am/50
Psionics:
* Flight: Sh Y/200
* Total Memory: Un/100
Limitations:
* Looses all powers under Red Sun radiation
* Penetration Vision cant see through lead
* Green Kryptonite: Kryptonite causes Supergirl to lose all his powers at -1CS per round. He also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Shift-0 Endurance. Removal of the Green Kryptonite enables Supergirl's body to regain lost ranks at a rate of one per round.
* Red Kryptonite: Exposure to this isotope causes Kryptonians to under go bizare but temporary changes, typically for a period of 24-48 hours.
* Gold Kryptonite: Exposure to this isotope completly removes a Kryptonians powers forever.
* Magic: All powers and attributes are rated at Gd/10 against Magic.
* High Gravity: Subtract the ranks in attacks from her powers, attributes. Attributes cannot be reduced below Sh 0.
Equipment:
* Uniform: Material Strength: Mn/75; Body Armor: In/40
Talents: Acting; Diplomacy; Detective; Trivia: all human languages, literature, psychology, history, science
Contacts: Chicago; press; UN; JLA; White House
-----------------------
Superman - Kal L
F: Am/50
A: Am/50
S: Sh X/150
E: Sh X/150
R: In/40
I: In/40
P: In/40
Health: 400
Karma: 120
Resources: Rm/30
Popularity: 100
Powers:
Body Resistance: Sh Y/200
* Life Support: Mn/75
* Resistance - Toxins & Disease: CL 1000
Hyper-Vision:
* Heat Vision: Sh X/150
* Microscopic: In/40
* Telescopic: Am/50
* Thermal: Am/50
* Penetration: Mn/75
Flight: Shift Y/200
* Hyper-Speed: Un/100
Limitations:
* Looses all powers under Red Sun radiation
* Penetration Vision cant see through lead
* Green Kryptonite: Kryptonite causes Superman to lose all his powers at -1CS per round. He also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Shift-0 Endurance. Removal of the Green Kryptonite enables Superman's body to regain lost ranks at a rate of one per round.
* Magic: All powers and attributes are rated at Gd/10 against Magic.
* High Gravity: Subtract the ranks in attacks from his powers, attributes. Attributes cannot be reduced below Sh 0.
Talents: Journalist; Diplomacy; Detective; Repair/tinkering
Contacts: Metro-Police; Metro-Prison; Street; UN; White House
-----------------------------
Power Girl - Kara
F: Un/100
A: Un/100
S: Sh X/150
E: Sh X/150
R: In/40
I: Am/50
P: In/40
Health: 400
Karma: 130
Resources: Ex/20
Popularity: 50
Powers:
Body Resistance: Un/100
* Life Support: Mn/75
* Resistance - Toxins & Disease: CL 1000
Hyper-Vision:
* Heat Vision: Un/100
* Microscopic: In/40
* Telescopic: Am/50
* Thermal: Am/50
* Penetration: Mn/75
Flight: Shift X/150
* Hyper-Speed: Am/50
Limitations:
* Looses all powers under Red Sun radiation
* Penetration Vision cant see through lead
* Green Kryptonite: Kryptonite causes Supergirl to lose all his powers at -1CS per round. He also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Shift-0 Endurance. Removal of the Green Kryptonite enables Supergirl's body to regain lost ranks at a rate of one per round.
* Magic: All powers and attributes are rated at Gd/10 against Magic.
* High Gravity: Subtract the ranks in attacks from her powers, attributes. Attributes cannot be reduced below Sh 0.
Talents: Computers
Contacts: Infinity INC; Pemberton Industries; Ultimate Computer Corp
-----------------------------
"No where to hide. No place to run. Your village will BURN like the heart of the SUN!" - Richard, Head warlock of the Brotherhood of Darkness, Lord of the 13 Hells, Master of the Bones, Emperor of the Black, Lord of the Undead, Lord of the Dance.