I've been DVRing the DC Animated Universe series, in an effort to make a DCAU setting for a MSH campaign. I found a section devoted to this in Ben Reily's excellent webpage, and an older thread here by Castle-Bravo and am trying to incorporate the reduced power levels on the shows with the detailed powers the more formal profiles use. I think Superman works as a high end benchmark on the series and am posting my take on him here for your comments:
Superman
Clark Kent/Kal-El
F:Rm(30)*
A:Mn(75)*
S:Un(100)**
E:Un(100)
R:Ex(20)
I:Rm(30)
P:In(40)
Health: 305
Karma: 90
Resources: Rm/Unearthly with JL
Popularity: +100/+5 as Clark
Known Powers:
Kryptonian Physiology: CL3000 Solar Absorption and Storage that provides Superman with the Agility, Strength, and Endurance Ranks listed under statistics. He also uses this energy to recover lost Endurance Ranks, though he does not have a Healing Factor. Recovery: Superman's body continues absorbing solar radiation even after death. This energy may eventually return him to life making it virtually impossible to kill him.
Invunability: Class-1000 to Heat, Cold, Corrosives, Toxins, and Radiation.
Body Resistance: Amazing (50) protection form from energy & physical attacks.
Hyper Breath: Amazing intensity cold winds for 1 area.
Enhanced Hearing: Unearthly
Telescopic Vision: Good (10 x else,) 2,500 miles
Microscopic Vision: Amazing, can see molecules.
Penetration Vision: Unearthly, except for lead.
**Heat Emission: Amazing (50) energy, for 10 areas, may boost to Un (100).
**True Flight: Unearthly 600 MPH, may boost up to Shift-Y 1,500 MPH airspeed.
**Hyper-Speed: Unearthly ability to perform any action (combat or non).
-May substitute for Fighting for evading and multiple attacks (up to 5).
-May substitute for Agility for dodging and catching projectiles.
-May reach maximum speed in 1 round and can make high speed turns in flight or running, and can make sudden stops without penalties.
-Hyper-Digging/Hyper-Running: Un 150 MPH may boost to Sh-Y 210 MPH
Power Boost**: Superman may direct his body's energies into his Strength, Flight Heat Emission, or Speed, raising them as high as +2CS. It is an instantaneous boost and will be used when the challenge calls for it. He can boost immediately to +2CS if he needs too. To activate an increase he must make a Psyche FEAT. For +1CS Blue =White result, for +2CS, Blue result he drops -1CS with that power for the day. White result he drops back to normal levels. Green result sustains heightened rank for 1 round. Yellow result keeps him at his heightened ranks for 1d10 turns. Red result would keep him at the new level for 1d100 turns.
Weakness:
Kryptonite: Exposure (same area) to Kryptonite radiation causes Superman to lose all his powers at -1CS per round. He also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Shift-0 Endurance. Removal of the Green Kryptonite enables Superman's body to regain lost ranks at a rate of one per round.
Vulnerable to Magic: directly affect Superman ignoring any resistances or invulnerabilities. Further more any magical effect is increased +1CS in duration on him.
Limitation-Solar Energy: All his powers are based from solar energy of a yellow sun. If Superman is put on a world with a different color sun, the level of his powers gradually drops -1 CS every hour until they are no more (S,A & E to Ex).
Life Sustenance: Un (100) Superman needs an Earth like atmosphere to breath in. His Endurance enables him to last for extended period holding his breath, but in space he will eventually need a space suit. His greater constitution provides little need for sleep, however eventually he will tire and require rest.
Equipment: space, diving, & kryptonite shielding suits (Rm), FTL craft, Fortress.
Talents: Martial Arts B (+1 CS Fighting unarmed to Incredible), Leadership, Astro-Navigation, Journalism, Languages (several Human Languages and some Alien including Kryptonian), Kryptonian Lore and Technology, Computers, Resist Mental Domination (defense as Psion +1CS Psyche to Amazing)
Contacts: Lois Lane, Daily Planet, Martha Kent, Jonathan Kent, Batman/Bruce Wayne, Justice League, Lana Lang, Metropolis SCU, S.T.A.R. Labs, Professor Emil Hamilton