Since the show is ending, and they've been replaying the entire run of it since last Monday, this hit me as the perfect opportunity to catch some episodes and see what they had to offer. Below is what I came up with so I hope everyone is happy. So now, I present to the masses...the heroes of Power Rangers S.P.D.
Jack Landors (S.P.D. Red)
F RM
A EX
S GD
E RM
R GD
I RM
P EX
Health: 90
Karma: 60
Powers:
Phasing - Jack special ability is the power to walk through solid objects, and he does so with IN ability.
Talents: Martial Arts A, B, C, E, Marksman, Acrobatics, Tumbling, Law Enforcement, Leadership
Skyler "Sky" Tate (S.P.D. Blue)
F RM
A EX
S GD
E RM
R GD
I EX
P EX
Health: 90
Karma: 50
Powers:
Forcefield - Sky can create a circular forcefield in front of himself, the field having IN strength.
Talents: Martial Arts A, B, C, Tumbling, Weapon Master, Law Enforcement, Leadership, Criminology, Pilot (Any flown vehicle)
Bridge Carson (S.P.D. Green)
F EX
A EX
S GD
E EX
R RM
I GD
P IN
Health: 70
Karma: 80
Powers:
Aura Reading - Bridge has the AM ability to sense the "evil" (number of karma and popularity) in a humanoid, allowing him to gain a psychic impression of the individual. Bridge may also use this ability as a form of True Sight, pitting this abilities rank against the rank of the disguise or alteration of the target. Success indicates that Bridge sees the target for what he (or she, or it) really is.
Precognition - Sometimes in a dream Bridge has premonitions of a possible future. The intensity and information given is up to the Judge.
Talents: Martial Arts, A, B, E, Acrobatics, Tumbling, Repair/Tinkering, Electronics, Law Enforcement
Elizabeth "Z" Delgado (S.P.D. Yellow)
F EX
A RM
S TY
E EX
R GD
I RM
P GD
Health: 76
Karma: 50
Powers:
Duplication: Z has the AM ability to create exact duplicates of herself, which have all of her abilities and skills. Z has shown the ability to create up to 5 duplicates, but her upper limit is unknown. These dupes cease to be when defeated or when Z wills it so. They last for power rank minutes.
Talents: Martial Arts A, E, Acrobatics, Tumbling, Law Enforcement, Negotiation (+1CS to Intuition, rolled against another's Reason to persuade the target), Pickpocket
Sydney "Syd" Drew (S.P.D. Pink)
F EX
A EX
S TY
E EX
R TY
I EX
P EX
Health: 66
Karma: 46
Powers:
Absorption: Syd has the IN ability to absorb the physical properties of any solid she touches and manifest those properties in her hands. This allows her to use the material strength of the substance absorbed for Slugfest damage. The bonus lasts for 10 rounds.
Talents: Martial Arts A, B, C, Acrobatics, Law Enforcement, Heir to a Fortune, Detective/Espionage
Anubis "Doggie" Cruger (S.P.D. Shadow Ranger)
F AM
A EX
S GD
E RM
R EX
I RM
P IN
Health: 110
Karma: 90
Powers: None
Talents: Martial Arts A, B, C, E, Tumbling, Weapon Specialist (Shadow Saber), Leadership, Law Enforcement, History (Sirius), Military
Katherine "Kat" Manx (S.P.D. Kat Ranger)
F EX
A IN
S TY
E RM
R AM
I EX
P EX
Health: 96
Karma: 90
Talents: Martial Arts A, C, E, Acrobatics, Tumbling, Engineering, Computers, Electronics, Repair/Tinkering, Biology, Genetics, Chemistry
Space Patrol Delta Powers
The B-Squad Rangers utilized technology created by Kat Manx to become S.P.D. Rangers. The Delta morphers allowed the cadets access to those abilities. The Delta Morpher also acted as a communication device and a judgment scanner, capable of judging whether or not a humanoid was guilty of the crimes stated by the S.P.D. Ranger. When morphed, the rangers gained the following:
- +1CS to Fighting and Agility (max IN) and +2CS to Strength (max IN) and Endurance (max AM)
- Hyper Leaping: EX
- The Ranger's suits provide them with PR True Invulnerability vs. all attacks.
- Deltamax Strikers: The typical sidearm of an S.P.D. Ranger, the Deltamax Striker is split
into two components. For melee, the Rangers use a baton mode, which inflicts RM edged damage
to a foe. For ranged attacks, the baton can be combined with the second, gun handle-like
component, which was designed to hold the baton horizontally in place. In this state the
striker fires beams of laser energy for RM damage. These are available to all but the Red
Ranger, who has the following...
- Delta Blasters: The Red Ranger has access to the Delta Blasters, two firearms the each
project beams of laser energy for RM damage. A trained Red Ranger (one with at least a +2CS
for firing ranged weapons) can fire both in one round as if he had the Extra Attacks power.
This bonus is in addition to any multiple actions gained from rolling a normal Fighting FEAT.
Red Ranger can combine both blasters into one, firing a pulse of energy for IN damage.
- Each Ranger has the ability to call upon R.I.C (Robotic Interactive Canine) to form the
Canine Blaster. R.I.C. reconfigures to form the large cannon when thrown a cylinder-like
component (essentially a robot bone), firing a huge blast of energy for AM damage.
SWAT mode:
When the Rangers were forced to attend a "boot camp" in order to learn how to work together as a team, their training and teamwork were rewarded with SWAT mode, which gave them access to an upgraded arsenal. In SWAT mode the Rangers enjoy the following:
- SWAT vests and leg armor enhance each Ranger's True Invulnerability to TY.
- Each Ranger gains access to a Delta Enforcer, a sleek assault rifle capable of firing twin
beams for AM energy damage.
- The Ranger's receive enhanced communications and sensor abilities, giving them EX night
vision, RM thermal and U/V vision, RM Energy and Life detection (both with a max range of 5
areas), AM ability to focus on an object or target within their line of sight, and UN
communication abilities.
Shadow Ranger Powers:
"Doggie" Cruger utilizes the Patrol Morpher to transform into the S.P.D. Shadow Ranger, enhancing his already formidable abilities. When Morphed, Shadow Ranger has the following abilities:
- +1CS to Fighting and Agility (max IN) and +2CS to Strength (max IN) and Endurance (max AM)
- Hyper Leaping: EX
- Shadow Ranger's suit provides them with TY True Invulnerability vs. all attacks.
- When morphed, Doggie gains access to the Shadow Saber, a powerful weapon that was once
Doggie's own sword. This AM material Strength Sword cuts for IN edge damage, and can be
powered up to cut for IN energy damage. Shadow Ranger can also unleash a devastating attack
with the saber, dealing multiple strikes for AM energy damage with a -1CS to the opponents
body armor. Doggie can also attempt to block incoming energy attacks with a successful
Agility FEAT vs. the attacks intensity.
Kat Ranger:
On one occasion, Kat Manx was given a morpher by General Fowler Birdie, supreme commander or all S.P.D. This morpher allowed Kat to transform into the S.P.D. Kat Ranger, but only for one hour. When morphed, Kat gained the following:
- +1CS to Fighting (max IN), +1CS to Agility (max AM), +2CS to Strength and Endurance (max IN)
- Kat gained Pr True Invulnerability
- Hyper Leaping: EX
- Kat utilized a few special maneuvers unique to the Kat Ranger. First, with a successful
agility FEAT, Kat could spin around with a trail of energy following her, dealing AM energy
damage to all who she struck. The Intensity starts at FB for one enemy, and add +1CS to the
Intensity for each enemy that surrounds her. She can only use this technique if there are
more than 4 enemies encircling her at one time.
- Her second special attack was a strike from the air. Kat can hit multiple opponents with
small "energy pellets", each doing EX damage. If a target is struck by more than pellet, the
damage is cumulative. Kat must roll on her Agility to hit each target she's attempting to hit
(unmodified by karma), and manifests 1d10 pellets with each successful target hit. The attack
ceases when Kat fails to hit a target, or when she's hit 10 successive opponents.
S.P.D. Omega Ranger (Sam):
Sam is just a young boy on the Earth of 2025, but in the year 2040 Sam is destined to become the Omega Ranger, one of the strongest of his era. Sam uses his teleportation ability and travels back to "present day" 2025 to assist the Rangers in stopping an attack that is destined to destroy them, and thus change the future. As a side effect, Sam is stuck in this time as a small globe of light, lacking a physical form unless he's morphed into the Omega Ranger. As such, his normal stats are unknown, but his stats as Omega Ranger are as follows:
F AM
A IN
S IN
E AM
R GD
I EX
P EX
Health: 180
Karma: 50
Powers:
Teleportation: As a young boy, Sam could teleport himself and other objects with AM ability. Sam does not possess this power now that he has no solid form.
Energy Body: Sam is a floating ball of light when not morphed into the Omega Ranger. He cannot interact with any physical person or object. Sam has a TY fly speed while in this form and can hover in place indefinitely. He is immune to all physical and energy attacks, and can phase with AM ability. Sam cannot phase through forcefields of any Intensity.
As S.P.D. Omega Ranger, Sam enjoys the following abilities:
- TY True Invulnerability.
- Hyper Leaping: RM
- Omega Morpher: Sam's primary weapon and source of power also happens to be his morpher. The
Omega Morpher allows Sam the ability to use a few special abilities. It takes 1 round to
activate any of the following abilities, and only one can be used at a time. First, by
revving the throttle on the morpher, Sam can power up the punch of the hand the morpher is
on, gaining a +1CS to Slugfest damage or allowing his melee attacks with that hand to do
energy damage. Sam can also increase the speed and reaction time of that hand with a rev of
the throttle, gaining MN Hyper Speed. This Rank can be used to block or catch incoming
projectiles (energy or otherwise), or to unleash multiple punches that negate body armor,
both for 1 round.
Talents: Martial Arts A, B, E, Acrobatics, Tumbling, Law Enforcement
S.P.D. Battlizer
Kat and her assistant Boom upgrade R.I.C. even further to give the Red Ranger the power of the Battlizer. R.I.C. releases the Magna Morpher, which Red Ranger uses to transform into the Battlized Red Ranger. There are two battlized modes for the Red Ranger to utilize, and both are as follows:
- Cyber Mode: this first mode enhances Jack's fighting prowess and agility with attachments to
his body, giving him AM Hyper Speed. Jack also gains the use of a photon saber which inflicts
AM energy damage and requires foes to make an Endurance FEAT vs. IN intensity or be stunned
for 1d10 turns. The Red Ranger gains Weapon Specialist talent for this weapon only in
Battlizer mode.
- Sonic Mode: the second mode of the Battlizer transforms R.I.C. into full body armor for the
Red Ranger to wear, providing him with IN protection vs. attacks. The armor provides Red
Ranger with a rocket pack to fly with GD speed, twin siren lasers that each deliver an AM
blast of force, and a large sword which inflicts AM edged damage and can also be powered up
to deliver a flaming attack that does AM damage to all in 1 area and negates body armor.
Because of the bulk of the armor, Red Ranger's Agility is reduced by -1CS. Red Ranger gains
Weapon Specialist with this sword, but only while he is in Sonic Mode
________________________________________________________________________________
"All who wander are not lost." J.R.R. Tolkein
"History and experience have taught us that the oldest among our kind invariably prove the most formidable." Sage, X-Treme X-Men #43
"You leap like a hyena in heat!!" Conan to Wolverine, What If...? #16
"Useless, all useless...I was once a MAN!!" Cobra Commander, G.I. Joe the Movie