The Mighty Morphin' Power Rangers

Posted by Skarlett Spyder 
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The Mighty Morphin' Power Rangers
October 07, 2005 02:09PM
avatar
As promised, I've decided to utilize the extra time I have in a useless endeavor - to stat up the Original Power Rangers. So I'll begin with the first team. These stats represent them at the very beginning, when they first started. Also, I would ask those reading to pay attention to the following:

*DISCLAIMER*
These stats should in no way be compared or anaylzed based on the stats of any Marvel/DC super hero featured on this or any other site, nor in any official TSR Classic MSH book or supplement. The "universe" of the Power Rangers is individual and self contained - They are the only "super heroes" in their universe. Simply put, please keep your "this guy shouldn't be able to fight like Cap" or "They can't be that strong, that would make them as strong as Hero X" or "He's not as strong as Hero Y" remarks to yourself, because I didn't look at any of that to make them.
*END DISCLAIMER*



Using the Judges book, UPB, various episodes I've seen myself (a fan when I was younger, now forced to keep up b/c I have an 8 year old obsessed with them) as well as an awesome reference at rangercentral.com, I've compliled stats which I feel are appropriate. These are by no means meant to be definitive, as I know that despite the resources I may be completely off the mark with some stats are talents, and I'd be glad to give reasons for why I gave this one that stat or that talent, no prob. As always, any comments/questions/suggestions pertaining to the stats and why I did what are welcome and appreciated, but please take note of the disclaimer before posting, as any post reflecting anything mentioned in the disclaimer will be ignored (at least by me), and I would ask that all that wish to contribute not fuel those lonely souls that can't seem to read and insist on violating the words of the above disclaimer.

*whew*

With that being said, here they are - the Original Mighty Morphin' Power Rangers.


Jason (Red Power Ranger)
F RM
A EX
S TY
E EX
R GD
I GD
P GD
Health: 76
Karma: 30

Talents: Martial Arts A, B, E, Acrobatics, Leadership, Student


Zak (Black Power Ranger)
F EX
A EX
S TY
E EX
R TY
I TY
P GD
Health: 66
Karma: 22

Talents: Martial Arts A, B, E, Tumbling, Acrobatics, Student, Performer (Dance)


Trini
F EX
A EX
S TY
E EX
R GD
I EX
P EX
Health: 66
Karma: 50

Talents: Martial Arts A, B, D, E, Blunt Weapons, Acrobatics, Tumbling, Student, Meditation, Resist Domination


Billy
F GD
A GD
S PR
E EX
R IN
I EX
P GD
Health: 44
Karma: 70

Talents: Martial Arts C, Acrobatics, Computers, Electronics, Engineering, Chemistry, Physics, Repair/Tinkering, Biology, Student


Kimberly
F GD
A RM
S TY
E EX
R TY
I TY
P TY
Health: 66
Karma: 18

Talents: Acrobatics, Tumbling, Student, Trivia (Fashion)


Tommy
F RM
A EX
S TY
E EX
R TY
I GD
P EX
Health: 76
Karma: 36

Talents: Martial Arts A, B, C, E, Acrobatics, Student, Leadership

each ranger has access to a wrist communicator, allowing them to contact each other and the Command Center, as well as teleport anywhere within a 100mi radius of the Command Center



Morphin' Powers
Each Power Ranger has access to a Power Coin, the source of their Morphin' abilities. The coins act as a conduit to the Morphin' Grid, an extradimensional space full of pure energy. By inserting their coins into a Morpher, each teen can harness the power of the coin and their specific animal, transforming themselves into a Power Ranger. Each Ranger has the following abilities:

-The Ranger powers increase the bearers Fighting and Agility each +1CS (max of AM) and their Strength and Endurance +2CS (max IN)

-Each ranger is encased in a corresponding colored costume, granting them RM protection from physical and EX protection from energy attacks
-The Morphin' powers grant each ranger the ability to leap great distances, giving them Hyper Leaping with EX rank.

-Energy Focus: Each ranger can call upon more power to increase their effectiveness for short periods. By making an Endurance FEAT, they may increase any of the above physical stats or abilities exept armor (only one stat or power at a time) for 1d10 turns. This type of Focus cannot be attempted again without first making a Psyche FEAT roll (unmodified by karma).

-The rangers have the ability to call upon their respective armored robots, known as Zords. They can pilot the Zords by using their Power Coins, giving them UN control of the robots.

-Each of the 5 original rangers has access to their Blade Blasters. These weapons have two modes, a powerful laser blaster with fires RM rank energy blasts, or a blade mode that has RM material strength and does RM edge damage.

-Each ranger also has a Power Weapon, each one specific to the ranger. Each weapon (including ammo) is made of AM material strength substances, is able to cut/blast through IN material strengths, and does either IN edged or energy damage. Zak's Power Axe also acts as a large energy blaster. Kimberly's Power Bow allows her to fire arrows for either normal or charged energy damage. Billy's Power Lance has two bladed sides, and they can also be separated to be weilded as two weapons. Trini's Power Daggers each can be thrown at opponents. Finally, the blade of Jason's Power Sword can be charged with energy. Each or the ranger's weapons can be put together to form the Power Blaster, a powerful weapon capable of inflicting AM damage to an opponent. The Ranger's must be in contact with each other in order to power the blast of the Power Blaster.

-Each ranger recieves the Marksman talent, a +1CS bonus to melee with their blade blasters in blade mode, and also gain the Weapon Specialist talent with their signature weapons while they are in Ranger form.


The Green Ranger powers are similar to those above and have all of the listed abilities, except the following:

-The Green Ranger wears a protective shield which covers his back and upper torso, providing a +1CS to his body armor.

-Green Ranger wields no other weapon but the Dragon Dagger, an AM material strength weapon able to cut through IN material ranks, doing IN edged or energy damage. The dagger also allows the Green Ranger to call and control his zord, the Dragon Zord, with UN ability. The Dragon Dagger cannot be combined with the other rangers power weapons.

-Along with the standard energy focus ability, The Green Ranger has also shown the ability to harness that energy into a blast with a Yellow Endurance FEAT roll, doing IN damage to all in 1 area.


________________________________________________________________________________
"All who wander are not lost." J.R.R. Tolkein

"History and experience have taught us that the oldest among our kind invariably prove the most formidable." Sage, X-Treme X-Men #43

"You leap like a hyena in heat!!" Conan to Wolverine, What If...? #16

"Useless, all useless...I was once a MAN!!" Cobra Commander, G.I. Joe the Movie
Re: The Mighty Morphin' Power Rangers
October 07, 2005 10:49PM
For fighting, I'd put Billy at typical and the rest at good except for Jason who I'd put at excellent. Tommy can stay at rememarkable. Remember that he took on all five rangers at once and that he often took on twice as many putties alone as anyone else. Not to mention taking on Goldar alone (man I feel like a geek).
For agility I'd put Billy at poor (shown as clumsy), Kim at Incredible she was training to be an olypic gymnast, Trini at good, Zach and Jason at good and Tommy at excellent.
Strength looks about right although I'd put Jason and Tommy both at good. I remember a few scenes of them pressing weights at Ernie's.
I'd lower Billy's endurance to good. He didn't strike me as a regular exercise type guy. Maybe Tommy, Jason and Kim at Remarkable as they were pretty intense about fitness.
Considering that the morphers and all were alien technology then you could try to justify Billy's reason at Monstrous. But I'd put it at Amazing (I believe he helped create the Turbo Zords). Tommy I think at least deserves good reason.
I'd lower Kimberly's intuition down to poor. There were far too many "what's going on" comments from her.
Pyche looks right on though.

You may want to give them slightly higher Hyper Leaping. They all seemed to leap into their zords and I remember Tommy leaping on top of the Dragonzord a couple of times.

I have to admit that the biggest thing that bugged me later when I looked back on the show was how the communicators knew who the rangers wanted to speak without any prompt. There wasn't enough buttons for them all and they always pushed the same one to talk anyways. I suppose it could have been a verbal command, but they always got the whole speech right away so that's some quick dialing. Were they mind reading communicators?

All in all I must say very well done!
Re: The Mighty Morphin' Power Rangers
October 08, 2005 07:07AM
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you're an evil evil man SS.
Re: The Mighty Morphin' Power Rangers
October 08, 2005 10:20AM
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Alabar Wrote:
-------------------------------------------------------
> For fighting, I'd put Billy at typical and the
> rest at good except for Jason who I'd put at
> excellent. Tommy can stay at rememarkable.
> Remember that he took on all five rangers at once
> and that he often took on twice as many putties
> alone as anyone else. Not to mention taking on
> Goldar alone (man I feel like a geek).
> For agility I'd put Billy at poor (shown as
> clumsy), Kim at Incredible she was training to be
> an olypic gymnast, Trini at good, Zach and Jason
> at good and Tommy at excellent.
> Strength looks about right although I'd put Jason
> and Tommy both at good. I remember a few scenes
> of them pressing weights at Ernie's.
> I'd lower Billy's endurance to good. He didn't
> strike me as a regular exercise type guy. Maybe
> Tommy, Jason and Kim at Remarkable as they were
> pretty intense about fitness.
> Considering that the morphers and all were alien
> technology then you could try to justify Billy's
> reason at Monstrous. But I'd put it at Amazing (I
> believe he helped create the Turbo Zords). Tommy
> I think at least deserves good reason.
> I'd lower Kimberly's intuition down to poor.
> There were far too many "what's going on" comments
> from her.
> Pyche looks right on though.
>
> You may want to give them slightly higher Hyper
> Leaping. They all seemed to leap into their zords
> and I remember Tommy leaping on top of the
> Dragonzord a couple of times.
>
> I have to admit that the biggest thing that bugged
> me later when I looked back on the show was how
> the communicators knew who the rangers wanted to
> speak without any prompt. There wasn't enough
> buttons for them all and they always pushed the
> same one to talk anyways. I suppose it could have
> been a verbal command, but they always got the
> whole speech right away so that's some quick
> dialing. Were they mind reading communicators?
>
> All in all I must say very well done!




________________________________________________________________________________
"All who wander are not lost." J.R.R. Tolkein

"History and experience have taught us that the oldest among our kind invariably prove the most formidable." Sage, X-Treme X-Men #43

"You leap like a hyena in heat!!" Conan to Wolverine, What If...? #16

"Useless, all useless...I was once a MAN!!" Cobra Commander, G.I. Joe the Movie
Re: The Mighty Morphin' Power Rangers
October 08, 2005 10:58AM
avatar
Freakin' timed updates!:X

Anyhoo, I feel the need to explain. These stats are supposed represent them near the end of their Might Morphin' days, as they'd become a bit better and had come into their abilities. Having said that, I went back and realized that some of the stats didn't represent this, and I'll address as such below. Note, I'm not saying that I won't change anything, just offering reasons why I statted them the way I did. Upon further scrutiny they may very well be changed based on everyone's input. Many of your suggestions Alabar I'd already thought about before I posted them, but my goal was to reflect them as near as I could to how they are on TV without going overboard (or underboard, is that even a word?). So with that being said...



Alabar Wrote:
-------------------------------------------------------
> For fighting, I'd put Billy at typical and the
> rest at good except for Jason who I'd put at
> excellent. Tommy can stay at rememarkable.
> Remember that he took on all five rangers at once
> and that he often took on twice as many putties
> alone as anyone else. Not to mention taking on
> Goldar alone (man I feel like a geek).

As stated above, these are meant to represent them near the mid/end of their Morphin' days. Billy had become a decent fighter without his powers by then (having been trained a little by Trini), and a fledlging gymnast as well (being helped by Kim, and he was a gymnast in real life) Thus the Fighting and Agility ranks where I set them. If I were to stat them from the VERY beginning, then Billy would unquestionable have the stats you suggested.

Tommy and Jason were pretty much on equal footing as far as fighting ability as near as I can tell, at least until after Tommy becomes White Ranger. It was not only his prowess, but the enhancement to his powers by the Sword of Darkness that gave Tommy the edge while he was evil. Lets not forget also that it was Jason who eventually bested Tommy one-on-one in the evil Green Ranger's final battle, and they were a match for each other in evey instance where they are shown sparring. If I really wanted to be technical, I'd put Tommy on the high end of RM/almost IN and Jason on the low end, but since this is MSH, you get what you can get.

Trini and Zak were quite adept in the martial arts (Trini an avid student of Mantis Kung Fu, Zak actually seeking to create his own style, Hip-Hop-Kido [I know, I cringe when I hear it too]) but neither were as skilled as either Tommy or Jason, thus I felt EX was appropriate. I didn't want to go as high as IN for anyone (Tommy wasn't quite there yet).

> For agility I'd put Billy at poor (shown as
> clumsy), Kim at Incredible she was training to be
> an olypic gymnast, Trini at good, Zach and Jason
> at good and Tommy at excellent.

Billy was discussed above. As for Kim, I can see your point, but I didn't think she was quite at the olympic level yet. After all, she left to "train" for the Pan Global Games. She was the most agile of the group however, and thus the RM rank.

Trini was second in agility under Kim, but looking back, I think you're probably correct about Zak, Tommy and Jason. I would leave Trini and Tommy at EX, and reduce Zak and Jason to GD.

> Strength looks about right although I'd put Jason
> and Tommy both at good. I remember a few scenes
> of them pressing weights at Ernie's.

Noted and done.

> I'd lower Billy's endurance to good. He didn't
> strike me as a regular exercise type guy. Maybe
> Tommy, Jason and Kim at Remarkable as they were
> pretty intense about fitness.

Going with the theme of them at their best/near the end, noted and done.

> Considering that the morphers and all were alien
> technology then you could try to justify Billy's
> reason at Monstrous. But I'd put it at Amazing (I
> believe he helped create the Turbo Zords).

He actually desiged and helped create the Zeo Zords, as well as most of their gear during their Zeo phase. That would indeed warrant an AM rank.

> Tommy I think at least deserves good reason.
> I'd lower Kimberly's intuition down to poor.
> There were far too many "what's going on" comments
> from her.

Tommy's reason should indeed be good, going with the current theme. Kim's however, I feel should stay the same for the same reason. By this point, she'd come to be quite intelligent, shedding her ditzy image (mostly). But she's still not the thinker that the others are. Tommy's reason was set at TY because he was a bit goofy and forgetful at times during the beginning.

> You may want to give them slightly higher Hyper
> Leaping. They all seemed to leap into their zords
> and I remember Tommy leaping on top of the
> Dragonzord a couple of times.

I'd forgotten about Tommy. I'll have to think about the others...

> I have to admit that the biggest thing that bugged
> me later when I looked back on the show was how
> the communicators knew who the rangers wanted to
> speak without any prompt. There wasn't enough
> buttons for them all and they always pushed the
> same one to talk anyways. I suppose it could have
> been a verbal command, but they always got the
> whole speech right away so that's some quick
> dialing. Were they mind reading communicators?

If you go back and look or remember, they seemed to always say the persons name before speaking anything else. Perhaps it was a sort of voice dailing tech. It was a kids show though, so...

> All in all I must say very well done!

Thanks. :D


Skarlett da Updating Spyder


________________________________________________________________________________
"All who wander are not lost." J.R.R. Tolkein

"History and experience have taught us that the oldest among our kind invariably prove the most formidable." Sage, X-Treme X-Men #43

"You leap like a hyena in heat!!" Conan to Wolverine, What If...? #16

"Useless, all useless...I was once a MAN!!" Cobra Commander, G.I. Joe the Movie
Re: The Mighty Morphin' Power Rangers
October 08, 2005 10:59AM
avatar
Lord_Sidious Wrote:
-------------------------------------------------------
> you're an evil evil man SS.


I try. X(


Skarlett da Quasi-Evil Spyder

________________________________________________________________________________
"All who wander are not lost." J.R.R. Tolkein

"History and experience have taught us that the oldest among our kind invariably prove the most formidable." Sage, X-Treme X-Men #43

"You leap like a hyena in heat!!" Conan to Wolverine, What If...? #16

"Useless, all useless...I was once a MAN!!" Cobra Commander, G.I. Joe the Movie
Re: The Mighty Morphin' Power Rangers
October 08, 2005 01:39PM
Wow I cant believe any of us know this much about power rangers. Let your geek flag fly man.
Re: The Mighty Morphin' Power Rangers
October 08, 2005 04:01PM
Green Ranger could also link his morphed form to his Dragonzord, boosting his unarmed attack damage and making his shield function in such fashion that most of the shows blasters couldn't hurt him. He used this ability as his Evil form intially, but there were a couple of times later on he used them again... very rarely though. Also his shield is transferable, he gave it to Kim once and Jason once too. Finally, while his Dagger cannot merge into the blaster... his can be used in gestalt fashion with Kim's bow, making it a powerful projectile attack. I believe there were also a couple of episodes involving the use of the dagger's flute function to create "magical music effects" and counter them as well (Kim's bow... played like a one-string harp did the same).

If memory serves... the Dragonzord is only still operation Zord from the original season. It made a few reappearances after Tommy went white... but to my knowledge it unlike the others was never totatly demolished. Personablly its still sitting of the coast of the city (that or I'm forgetting when it was demolished... it outlasted the others though).

Zords have primitive A.I.... the originals were animalistic... and the Rangers have telepathic bonds to them, some even occasionally talked to them like pets (the Dragonzord appeared to be the exception in terms of a psychic bond... Tommy's link to it was Dagger exclusive and thus those that stole the dagger or mimicked the daggers function could readily takeover the Zord).

Billy is AM-MN reason alright, an advanced aquatic alien race called upon him to solve a scientific problem... yeah... definately AM-MN. A one point before the Movie and the T.V. ninja-zation Billy found a means to further amplify a Ranger's power by channeling the energy of the other Ranger's to him. To my knowledge after the one time he used it... it was never used again (similiar to "metal mode" used later on... but that was used just under a dozen times before it was no longer used).
Re: The Mighty Morphin' Power Rangers
October 08, 2005 04:36PM
avatar
sway Wrote:
-------------------------------------------------------
> Green Ranger could also link his morphed form to
> his Dragonzord, boosting his unarmed attack damage
> and making his shield function in such fashion
> that most of the shows blasters couldn't hurt him.
> He used this ability as his Evil form intially,
> but there were a couple of times later on he used
> them again... very rarely though.

I vaguely remember those instances, but there wasn't enough usage to to warrant an actual power. I felt that their focus ability (The Green Ranger can also do this, thus potentially boosting his resistances to AM) covered this.

> Also his shield is transferable, he gave it to Kim once and Jason
> once too.

Indeed he did. The powers themselves are transferrable, which is why I listed them separate from the characters. Jason used the Dragon Coin after Tommy lost his powers the first time to gain access to the Dragon Shield, Dragon Dagger and through the dagger, the Dragonzord.

> Finally, while his Dagger cannot merge
> into the blaster... his can be used in gestalt
> fashion with Kim's bow, making it a powerful
> projectile attack.

I think that was a one-time thing (I can only recall that one time), thus I didn't list it as a specific power. If anything it was a power stunt.

> I believe there were also a
> couple of episodes involving the use of the
> dagger's flute function to create "magical music
> effects" and counter them as well (Kim's bow...
> played like a one-string harp did the same).

I'd have to do more research, but I kinda remember that.

> If memory serves... the Dragonzord is only still
> operation Zord from the original season.

The Dragon Zord is indeed the only Zord that wasn't destroyed from the original series, and is presumed to remain in a dormant state in it's resting place at the bottom of Angel Grove Bay. Without the Green Powers, it looks as if it will remain there indefinitely.

> Zords have primitive A.I.... the originals were
> animalistic... and the Rangers have telepathic
> bonds to them, some even occasionally talked to
> them like pets (the Dragonzord appeared to be the
> exception in terms of a psychic bond... Tommy's
> link to it was Dagger exclusive and thus those
> that stole the dagger or mimicked the daggers
> function could readily takeover the Zord).

I am making plans to do a Zord conversion, but wanted to tackle the character's first. I'll start with Morphin, then go down the line once I get more info (and if my interest doesn't wane).


> A one point before the Movie and the T.V. ninja-zation Billy
> found a means to further amplify a Ranger's power
> by channeling the energy of the other Ranger's to
> him. To my knowledge after the one time he used
> it... it was never used again (similiar to "metal
> mode" used later on... but that was used just
> under a dozen times before it was no longer used).

It's funny you should mention their "metal mode". That will be coming in another update, along with stats for Adam, Rocky, Aisha, and Katherine (Kat).


Skarlett da Morphin' Spyder


________________________________________________________________________________
"All who wander are not lost." J.R.R. Tolkein

"History and experience have taught us that the oldest among our kind invariably prove the most formidable." Sage, X-Treme X-Men #43

"You leap like a hyena in heat!!" Conan to Wolverine, What If...? #16

"Useless, all useless...I was once a MAN!!" Cobra Commander, G.I. Joe the Movie
Re: The Mighty Morphin' Power Rangers
October 08, 2005 07:44PM
Oh, I only mentioned the shield specifically because he can transfer it without giving up his coin or powering down. To my knowledge when he gave it to Kim was the only time he was ever seen without his shield in costume.
Re: The Mighty Morphin' Power Rangers
October 08, 2005 08:02PM
Also I believe that all five rangers could combine their powers to create something called the Sword of Light. I can't remember exactly what it did though. I believe Titanus was also not destroyed. I could be wrong though. Supposedly the entire morphing grid was destroyed, but Adam managed to morph again after they'd all lost power. He only did it once and for a very limited amount of time, but that suggests to me that perhaps there's some power left in it or maybe it's power is slowly coming back. Tommy also gave his shield once to Zach. I guess Billy was the only one left out of that. The stats make quite a bit more sense when viewed as towards the end of Morphing. Any chance of getting stats on Bulk and Skull's as power rangers? I seem to remember a dream "Hotdogasaurus" ring a bell?:D
Re: The Mighty Morphin' Power Rangers
October 09, 2005 12:09AM
avatar
Skarlett Spyder Wrote:

> *DISCLAIMER*
> These stats should in no way be compared or
> anaylzed based on the stats of any Marvel/DC super
> hero featured on this or any other site, nor in
> any official TSR Classic MSH book or supplement.
> The "universe" of the Power Rangers is individual
> and self contained - They are the only "super
> heroes" in their universe. Simply put, please keep
> your "this guy shouldn't be able to fight like
> Cap" or "They can't be that strong, that would
> make them as strong as Hero X" or "He's not as
> strong as Hero Y" remarks to yourself, because I
> didn't look at any of that to make them.
> *END DISCLAIMER*
>


welcome to the wonderful world of conversions. I've been at it a while and this is the best disclaimer i've seen. my usuall one is "I made this to fit my world view, you do whatever it is you want to yours."

In short, I feel your pain.

great work and can't wait to see the Zords.

BTW, Green Ranger and Dragon Zord ROCKED!
Power Ranger's Update
October 09, 2005 11:38PM
avatar
After the comments of those on the boards, and actually going and renting a few episodes that I could find, here are updated stats on the original 6, the Morphin powers, the addition of Rocky, Adam, Aisha, and Kat, as well as stats for the White Ranger powers and the Metallic Armors.


Jason (Red Morphin' Ranger)
F RM
A EX
S GD
E RM
R GD
I GD
P GD

Health: 80
Karma: 30

Talents: Martial Arts A, B, E, Acrobatics, Leadership, Student


Zak (Black Morphin' Ranger)
F EX
A GD
S TY
E EX
R TY
I GD
P GD

Health: 56
Karma: 32

Talents: Martial Arts A, B, E, Tumbling, Acrobatics, Student, Performer (Dance)


Trini (Yellow Morphin' Ranger)
F EX
A EX
S TY
E RM
R GD
I EX
P EX

Health: 76
Karma: 50

Talents: Martial Arts A, B, D, E, Oriental Weapons, Acrobatics, Tumbling, Student, Meditation, Resist Domination


Billy (Blue Morphin' Ranger)
F GD
A GD
S PR
E EX
R AM
I EX
P GD

Health: 44
Karma: 80

Talents: Martial Arts A, C, Acrobatics, Computers, Electronics, Engineering, Chemistry, Physics, Repair/Tinkering, Biology, Student


Kimberly (Pink Morphin' Ranger)
F GD
A RM
S TY
E EX
R TY
I TY
P TY

Health: 66
Karma: 18

Talents: Martial Arts A, Acrobatics, Tumbling, Student, Trivia (Fashion)


Tommy (Green Morphin' Ranger, White Morphin' Ranger)
F RM
A EX
S GD
E RM
R GD
I GD
P EX

Health: 90
Karma: 40

Talents: Martial Arts A, B, C, E, Acrobatics, Tumbling, Student, Leadership


Rocky (Red Morphin' Ranger 2)
F EX
A GD
S GD
E EX
R TY
I TY
P GD

Health: 70
Karma: 22

Talents: Martial Arts A, B, C, Tumbling, Student


Adam (Black Morphin' Ranger 2)
F EX
A EX
S GD
E RM
R GD
I EX
P GD

Health: 80
Karma: 40

Talents: Martial Arts A, B, D, E, Acrobatics, Tumbling, Meditation, Resist Domination, Student


Aisha (Yellow Morphin' Ranger 2)
F GD
A EX
S TY
E EX
R GD
I GD
P TY

Health: 56
Karma: 26

Talents: Martial Arts A, E, Acrobatics, Tumbling, Student


Katherine/Kat (Pink Morphin' Ranger 2)
F GD
A GD
S PR
E GD
R GD
I EX
P EX

Health: 34
Karma: 50

Powers: Katherine was once under the control of Rita Repulsa, used to spy on the Rangers and gain their trust to sabotage them and split them up, even succeeding in stealing Kimberly's Power Coin and gaining control of the Falconzord. Though the spell was broken, Kat still retained a slight telepathic bond with Rita. This acted as a sort of limited telepathy of RM rank, allowing Kat to glean Rita's random thoughts with an unmodified power FEAT roll. This thoughts come in the form of flashes of scenes and/or bits of "words" that Rita may have been thinking. Any attempt to correctly interpret these visions requires a Yellow Reason FEAT roll. (This should be mainly used as a plot device to allow the Ranger's a chance to figure out Rita's next plan against them or the earth, and is subject to the Judges discretion.)

Talents: Martial Arts A, Tumbling, Student, Resist Domination


each ranger has access to a wrist communicator, allowing them to contact each other and the Command Center, as well as teleport anywhere within a 100mi radius of the Command Center



Morphin' Powers
Each Power Ranger has access to a Power Coin, the source of their Morphin' abilities. The coins act as a conduit to the Morphin' Grid, an extradimensional space full of pure energy. By inserting their coins into a Morpher, each teen can harness the power of the coin and their specific animal, transforming themselves into a Power Ranger. Each Ranger has the following abilities:

-The Ranger powers increase the bearers Fighting and Agility each +1CS (max of AM) and their Strength and Endurance +2CS (max IN)

-Each ranger is encased in a corresponding colored costume, granting them RM protection from physical and EX protection from energy attacks

-The Morphin' powers grant each ranger the ability to leap great distances, giving them Hyper Leaping of RM rank.

-Energy Focus: Each ranger can call upon more power to increase their effectiveness for short periods. By making an Endurance FEAT, they may increase any of the above physical stats or abilities exept armor (only one stat or power at a time) for 1d10 turns. This type of Focus cannot be attempted again without first making a Psyche FEAT roll (unmodified by karma).

-The rangers have the ability to call upon their respective armored robots, known as Zords. The rangers share an AM rank empathic link with their Zords, and can control them directly by jumping into their piloting stations and using their power crystals to directly interface with them, giving the rangers control when piloting their Zords.

-Each of the 5 original rangers has access to their Blade Blasters. These weapons have two modes, a powerful laser blaster with fires RM rank energy blasts, or a blade mode that has RM material strength and does RM edge damage.

-Each ranger also has a Power Weapon, each one specific to the ranger. Each weapon (including ammo) is made of AM material strength substances, is able to cut/blast through IN material strengths, and does either IN edged or energy damage. Zak's Power Axe also acts as a large energy blaster. Kimberly's Power Bow allows her to fire arrows for either normal or charged energy damage. Billy's Power Lance has two bladed sides, and they can also be separated to be weilded as two weapons. Trini's Power Daggers each can be thrown at opponents. Finally, the blade of Jason's Power Sword can be charged with energy. Each or the ranger's weapons can be put together to form the Power Blaster, a powerful weapon capable of inflicting AM damage to an opponent. The Ranger's must be in contact with each other in order to power the blast of the Power Blaster.

-Each ranger recieves the Marksman talent, a +1CS bonus to melee with their blade blasters in blade mode, and also gain the Weapon Specialist talent with their signature weapons while they are in Ranger form.


The Green Ranger powers are similar to those above and have all of the listed abilities, except the following:

-The Green Ranger wears a protective shield which covers his back and upper torso, providing a +1CS to his body armor. He may transfer this shield to another ranger with a touch if he wills it so, and any ranger that has access to the Dragon Power Coin may call upon the shield and the Dragon Dagger to aid him.

-Green Ranger wields no other weapon but the Dragon Dagger, an AM material strength weapon able to cut through IN material ranks, doing IN edged or energy damage. The dagger also allows the Green Ranger to call and control his zord, the Dragon Zord, with UN ability. The Dragon Dagger cannot be combined with the other rangers power weapons.

-Along with the standard energy focus ability, The Green Ranger has also shown the ability to harness that energy into a blast with a Yellow Endurance FEAT roll, doing IN damage to all in 1 area.



THE WHITE RANGER POWERS
When the threat by Lord Zedd became too great for the remaining 5 Rangers to handle, Zordon tipped the scales back toward the side of good by harnessing the Morphin' Grid to create new powers. The only person worthy enough to receive the new powers was none other than Tommy Oliver, the original Green Ranger. He was given the new Tiger Power Coin and became the White Ranger. As the White Ranger, Tommy had access to powers even greater than those of the other Rangers, including the following:

-The White Ranger Powers enhanced all of Tommy's physical stats by +2CS, to a max of AM rank.

-Tommy was encased in a white uniform with a black and golden torso shield, giving him IN resistance to physical and energy attacks.

-Energy Focus: Each ranger can call upon more power to increase their effectiveness for short periods. By making an Endurance FEAT, they may increase any of the above physical stats or abilities including armor (only one stat or power at a time) for 1d10 turn. This type of Focus cannot be attempted again without first making a Psyche FEAT roll (unmodified by karma). Tommy could also harness the energy into a blast for IN damage to all in 1 area with an Endurance FEAT roll.

-Hyper Leaping: RM

-As the White Ranger, Tommy was granted the use of Saba, an intelligent saber that acted as Tommy's advisor and also allowed him to control his new White Tigerzord. Saba was made of AM material strength, inflicted AM edge damage, and could fire energy beams of IN intensity from its eyes. Being intelligent, Saba had the following stats:

R EX
I EX
P RM

Tommy receives the Weapon Specialist talent with Saba when morphed into the White Ranger. He may also attempt to use Saba to block incoming ranged energy attacks of IN rank or lower aimed at him with a yellow Agility FEAT.


METALLIC ARMOR
To combat Master Vile's newly enhanced Tenga warriors, the Rangers brought in their metallic armor modes. This armor resembled their normal protective uniforms, but took on a metallic sheen. Each armor allowed the Ranger's to inflict +1CS Slugfest damage, and allowed any physical attacks against the rangers to first go against material strength instead, requiring a Strength FEAT roll vs. RM intensity before damage can be resolved. This mode lasts up to 1d10 turns.



Coming next, the various phases of the Putty Patrol, stats for the Ninja Ranger abilities, and the Tenga warriors (versions 1 and 2). As always, and thoughts/suggestions/questions are gladly accepted.


________________________________________________________________________________
"All who wander are not lost." J.R.R. Tolkein

"History and experience have taught us that the oldest among our kind invariably prove the most formidable." Sage, X-Treme X-Men #43

"You leap like a hyena in heat!!" Conan to Wolverine, What If...? #16

"Useless, all useless...I was once a MAN!!" Cobra Commander, G.I. Joe the Movie
Re: Power Ranger's Update
October 10, 2005 05:12AM
Umm... this always confused me... but while evil/controlled... Katherine could actually turn into a house cat. In fact, I'm pretty sure she originally "was" a cat turned human by Rita but due to the need for a casting switch-up she was reconned to having been human all along. If I remember correctly the whole being a cat thing was supposed to have been to make her sneaky and agile.
Re: Power Ranger's Update
October 10, 2005 07:25AM
Good updates! I remembered last night that it was the Sword of Power not Light. Still trying to figure out the stats. I unfortunately remember very little of that episode.
Re: Power Ranger's Update
October 10, 2005 09:00AM
avatar
Alabar
You are indeed correct. The Sword of Light is the item that the Rangers travelled to a distant planet to retrieve in order for Jason, Trini and Zak to pass on their powers to Rocky, Adam and Aisha. (which, now that I think of it, was just a way to fill up two episodes since Kim just gave Kat her power coin upon her departure for the Pan Global games).

Also, thanks man!

Sway
I too remember Kat starting out as a...well, cat. However, things were switched around to reflect her control and alteration by Rita, and rangercentral.com indicates that Kat was actually a new student to Angel Grove from Australia. I guess it's just one of those things...like Aisha remaining in the Africa to "help the animals", sending Tanya in her stead in the Ranger's "Zeo Quest". Ack...


Skarlett da "Australian for Beer" Spyder


EDIT: I forgot to mention, Billy's Intuition should be Remarkable, and Jason's Agility should be Good.

________________________________________________________________________________
"All who wander are not lost." J.R.R. Tolkein

"History and experience have taught us that the oldest among our kind invariably prove the most formidable." Sage, X-Treme X-Men #43

"You leap like a hyena in heat!!" Conan to Wolverine, What If...? #16

"Useless, all useless...I was once a MAN!!" Cobra Commander, G.I. Joe the Movie



Edited 2 time(s). Last edit at 10/10/2005 09:05AM by Skarlett Spyder.
Re: Power Ranger's Update
October 10, 2005 11:46AM
avatar
dude excellent writeup, i just have one question.

given that the rangers invaribly start taking on the puddy's in their human form and then switch to Ranger mode, how do you account for their body armor being so high? I know the puddys hurt them as rangers and if they start fighting them as humans wouldn't the puddys smash the punny humans easily? of course this depends on the puddy strength. I'm just of the mind their body armor should be Ex/20 instead, but hey that's just my opinion.
Re: Power Rangers Update
October 10, 2005 01:07PM
avatar
Lord_Sidious Wrote:
-------------------------------------------------------
> dude excellent writeup, i just have one question.
>
> given that the rangers invaribly start taking on
> the puddy's in their human form and then switch to
> Ranger mode, how do you account for their body
> armor being so high? I know the puddys hurt them
> as rangers and if they start fighting them as
> humans wouldn't the puddys smash the punny humans
> easily? of course this depends on the puddy
> strength. I'm just of the mind their body armor
> should be Ex/20 instead, but hey that's just my
> opinion.


Good question. I must admit that I didn't begin to think of doing a write-up on the Putty Patrol until after I was well into the rangers, and I've also been basing their overall strength in comparison to many of the monsters they've fought as rangers. In my estimation, the Putties are a little stronger than the regular human (I'm thinking GD), yet are not efficient fighters. They rely on numbers and the divide and conquer tactic (this is usually how they are able to capture 1 or 2 rangers when they are split from the rest). From what I've seen, usually when the Rangers morph, it's no contest, and the rare instances where they are hurt by Putties are few and far between, and most of the time is because of their weaponry.

Note that this only covers the original Putties, and not the Super or Lord Zedd putties. So you do still have a valid argument, and have gotten my to thinking, so I'll have to ponder some more...


Skarlett da In-Thought Spyder

________________________________________________________________________________
"All who wander are not lost." J.R.R. Tolkein

"History and experience have taught us that the oldest among our kind invariably prove the most formidable." Sage, X-Treme X-Men #43

"You leap like a hyena in heat!!" Conan to Wolverine, What If...? #16

"Useless, all useless...I was once a MAN!!" Cobra Commander, G.I. Joe the Movie



Edited 1 time(s). Last edit at 10/10/2005 01:11PM by Skarlett Spyder.
Putty Patrol and Tenga Warriors
October 10, 2005 03:56PM
avatar
I wasn't able to update the previous post, so I'll post that here.

My quick answer to your question Sidious is this: I personally haven't seen on a consistent basis the Putties damage a ranger while they are morphed, and those instances in which I have could probably be chocked up to writer's preference/storyline, much like we see in comics, thus I don't deem it necessary to enchance the Putties or downgrade the rangers. Power Rangers is, afterall, nothing but a live action comic book.

This would prove true for the original putties, and even the super putties and Zedd's Z putties. While the latter two were harder to defeat, they were not out of the range of a skilled human to take on, as shown when Aisha, Adam and Rocky assisted the rangers on numerous occasions before becoming rangers themselves, and even Billy being able to combat them well enough without morphing. The putties themselves were also easily predictable after a while, not having any true Reason or Intuition.

This however, is not the case for the Tenga warriors. The Rangers almost exclusively combated the Tenga in their ninja forms, and then fully morphed and even using the Metallic Armor when in a real pickle against their enhanced foes. But I also ran into the problem of keeping all of this straight for the sake of continuity. So I've been stressing over this option - to replace the Rangers physical resistances with PR True Invulnerability, and leave their energy resistance at EX. This would account for the rangers ability to take more damage from melee attacks, but not high powered energy attacks. The Dragon Shield would raise each +1CS as normal (to TY Invul. and RM energy resistance) and the White Ranger would enjoy just a base TY invulnerability vs. physical and energy attacks.

Having said all of this, I guess now's a good time to let my peers judge my writeup on the Putty Patrol and the Tenga.


Putty v.1
F GD
A TY
S TY
E GD
R FB
I PR
P PR
Health: 32
Karma: 10

Talents: Wrestling, Acrobatics

Produced with magical clay by Rita's #1 magician/scientist Finster, the putties acted as footsoldiers, using sheer numbers to gain the upperhand in a fight. Though they proved to be a match for the rangers in their first battle, the putties soon became nothing more than an annoyance for the teens, and were swiftly relegated to doing mundane reconaissance and sabotage tasks as well as acting as distractions for Rita in her larger schemes.



Putty v.2 (Super Putties)
F GD
A TY
S TY
E EX
R FB
I TY
P PR
Health: 42
Karma: 12

Powers:
Body Armor: PR vs physical attacks.

Talents: Martial Arts A, Wrestling, Acrobatics

Using stronger and more powerful clay, Finster created the Super Putties, more durable and damage resistant soldiers which were significantly harder to defeat.



Z Putties
F EX
A TY
S GD
E EX
R FB
I TY
P PR
Health: 56
Karma: 12

Powers:
Body Armor: FB vs. Physical attacks.

-When reduced to 0 Health, a Z putty will continue to fight, altough his body armor becomes moot and he fights with a -1CS to all actions. The only way to defeat one is to make a called shot on the encircled "Z" on their torsos. In order to do so, the attacker must attempt to strike with a -2CS to to his Fighting FEAT (the attacker may use karma if desired) or roll a Red attack result unmodified by Karma.

Talents: Martial Arts A, Wrestling, Acrobatics

Z putties were brought to the fight against the rangers by Lord Zedd. These putties were superior to all others, and could only be destroyed by aiming for the Z spot.



Tenga Warriors
F EX
S GD
A GD
E EX
R PR
I PR
P TY
Health: 60
Karma: 14

Powers:
Flight: Tengas are avian bipedal humanoids, having strong arms that housed large bird feathers along the underside of them. This allows Tengas to fly with GD airspeed.

Claws: Tengas have sharp claws on their fingers able to inflict EX edge damage.



The tengas are vicious crow-like humanoids given to Rita by her brother Rito in order to combat the rangers. Strong, stubborn, and more dangerous than any putty, the tengas were more than a match for the de-morphed Power Rangers, so the teens utilized their ninja powers and skills to turn the tide when the tengas attacked.



Tenga Warrior v.2
F EX
A GD
S EX
E RM
R PR
I PR
P TY
Health: 80
Karma: 14

Powers:
Flight: GD

Claws: RM edge damage

With the arrival of Master Vile, Rita's father, the tengas strength and endurance were enhanced further by Master Vile's special bird seed. This dangerous new tenga warrior proved to be a match for even the Ranger's ninja powers, forcing them to fully morph when tangling this new enemy and even to activate their Metallic Armor when the tide was too great.


________________________________________________________________________________
"All who wander are not lost." J.R.R. Tolkein

"History and experience have taught us that the oldest among our kind invariably prove the most formidable." Sage, X-Treme X-Men #43

"You leap like a hyena in heat!!" Conan to Wolverine, What If...? #16

"Useless, all useless...I was once a MAN!!" Cobra Commander, G.I. Joe the Movie



Edited 1 time(s). Last edit at 10/10/2005 04:00PM by Skarlett Spyder.
Re: Putty Patrol and Tenga Warriors
October 10, 2005 04:49PM
I'd personally give each of the ranger's low level "Iron Will", Tommy and Jason having the highest. While as a team they could take on putties in human form... they were rarely actually ever hit and when they were they did tend to go down hard. However in most instances where a ranger was deprived of morphing and forced to take on putties in mass alone... they'd get the snot beat out them but keep fighting... sometimes falling over at the end (after barely winning) or falling to one knee behind the others when they arrived "just in time".

Also there are clear indications of drastic combat skill increases over the coarse of the show sometimes at a ridiculous pace. The three "Turbo" replacements for example were exceptionally better by the end of the "In Space" setting and were portrayed as living legends in their cameo on "Lost Galaxy". Not to mention adult Tommy after years of being out practice could take on small groups of the (crude can't remember their names) before even gaining ranger powers again.

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