Here's what I came up with after reading the Shade Trilogy:
Shadovar, Typical
Physical Form: Humanoid Race---Shadovar(pre-transformation)/Energy Body(Darkforce, post-transformation)
Origin of Power: varies, but excludes Chemical and Biological Exposure. Usually Endowment or Techincal Procedure.
Pre-Transformation Post-Transformation
F: Ty(6) Gd(10)
A: Gd(10) Ex(20)
S: Gd(10) Ex(20)
E: Gd(10) Rm(30)
R: - Gd(10) -
I: - Gd(10) -
P: Gd(10) Rm(30)
Health: 36 80
Karma: 30 50
Resources: Pr(4) outside of Shade Enclave
Popularity: 0 pre-, -5 post-transformation
Height: 2D10 + 59 for females, 2D10 +60 inches for males pre-transformation, add 1D4-2 for females, 1D4-1 for males post-transformation.
Weight: 6D10 + 100 for females, 6d10 + 140 LBS.
Talents: Occult Lore, Mystic Origin
Contacts: Enclave Shade(home of all Shadovar, Am Resources)
Powers:
All Shadovar pre- or post-transformed have the ability to manipulate Dimensional Energies from the Demi-plane of Shadow. Post-Transformed Shadovar have this at +1CS.
Post-Transformed Shadovar have the following powers:
Dimensional Travel: Rm(30)---Limited to the Demiplane of Shadow
Dinensional Regeneration: Ex(20)---can use the dimensional energies of Shadow to regenerate all body parts except head.
Self-Sustenance
Energy Absorption: Am(50)---Limited to Darkforce and Shadows
Energy Solidification: Gd(10)---can solidify existing darkforce or shadows into personal armor and/or weapons.
Magic Detection: Ex(20)
Psionic Detecion: Gd(10)
Darkforce Generation: Ex(20)---Limited to bolts of force.
Resistance to Mental Attacks: Am(50)
Weakness:
Light-based attacks are +1CS against post-transformed Shadovar. Post-transformed Shadovar are -1CS on all physical stats in daylight. Certain Magics can destroy a post-transformed Shadovar. Unfortunately, that would create a gateway to another dimension.