Here's some heroes write ups I've done
Isaac Mendez
Fighting- Poor [4]
Agility- Poor [4]
Strength- Typical [6]
Endurance- Typical [6]
Reason- Typical [6]
Intuition- Typical [6]
Psyche- Excellent [20]
Health: 20
Karma: 32
Resources: Good [10]
Popularity: Good [10]
Powers:
Precognition - Incredible [40] - This power requires a focus of using Heroin to use. During Isaac's precognitive state, he cannot perform any actions other than painting the images in his mind.
- without using Heroin, Isaac suffers a -1cs penalty when using his powers and a successful yellow Psyche feat to activate.
-Isaac can focus on predicting a single individual's future at -1cs
Talents:
Painting
Matt Parkman
Fighting- Good [10]
Agility- Typical [6]
Strength- Good [10]
Endurance- Excellent [20]
Reason- Typical [6]
Intuition- Excellent [20]
Psyche- Remarkable [30]
Health: 46
Karma: 56
Resources: Good [10]
Popularity: 0
Powers:
Telepathy - Excellent [20]
Limitation: Matt is only able to hear the surface thoughts of others, and is currently unable to turn the power off. Matt is unable to communicate his own thoughts to others, and if a target is able to think in a different 'language' Matt is unable to decipher the thoughts.
Talents:
Law Enforcement
Guns
Martial Arts B, C
Noah Bennet
Fighting- Excellent [20]
Agility- Good [10]
Strength- Typical [6]
Endurance- Excellent[20]
Reason- Excellent [20]
Intuition- Excellent [20]
Psyche- Excellent [20]
Health: 56
Karma:60
Resources: Remarkable [30]
Popularity: 0
Powers:
none
Talents:
Acting
Detective/Espionage
Military
Computers
Guns
Martial Arts E
Sylar
Gabriel Gray
Fighting- Good [10]
Agility- Typical [6]
Strength- Good [10]
Endurence- Incredible [40]
Reason- Good [10]
Intuition- Excellent [20]
Psyche- Excellent [20]
Health: 66
Karma: 50
Resources: Pr [4]
Popularity: -20/0
Powers:
Intuitive Aptitude - Amazing [50] - Sylar is able to understand the innerworkings of any sort of complex system, even those of a bilogical nature. He is able to discern problems with simple machines [such as a watch] as an automatic feat. Sylar can substitute his power rank for his Reason when trying to decipher how various systems opperate, or diagnose malfunctions. The most horrifying application of this power is to add the abilities of other specials to his own at -1cs. To do so he needs to collect his target's brain before acquiring their power. He does not learn any power stunts associated with the powers he recieves, but he may learn his own.
- Telekinesis - Incredible [40]
- Good [10] Levitation
- Cutting attack for edged damage at Incredible [40]
- Telekinetic force field [projectile attacks only] Excellent [20]
- Total Memory - Excellent [20]
- Cold Generation - Excellent [20]
- Enhanced Senses (Hearing) - Remarkable [30]
- Liquification (Inorganic materials only) - Remarkable [30]
- Precognition - Remarkable [30]
- Radioactive Control/Generation - Remarkable [30]
- Increase Radioactive Intensity
- Body Armor - Excellent [20] protection from physical attacks
Talents: Repair/Tinkering
Candice Wilmer
Fighting- Typical [6]
Agility- Poor [4]
Strength- Typical [6]
Endurance- Typical [6]
Reason- Good [10]
Intuition- Typical [6]
Psyche- Excellent [20]
Health: 22
Karma: 36
Resources: Good [10]
Popularity: 0
Powers:
Illusion Generation - Remarkable [30] - Candice creates mental illusions that can affect one or multiple targets. These Illusions directly affect the target's mind, and aren't detected by cameras or recording devices. Victims may roll an Intuition feat to detect the illusion, however there must be some sort of clue to prompt the victim to realize something is amiss.
- Candice has claimed that she has been able to induce insanity in her victims by subjecting them to horrific illsuions. To accomplish this, Candice must make a Yellow Psyche Feat and her victim must make a PSyche feat vs. the intensity of the illusion or lose -1cs of Psyche. If a victim loses psyche in this fasion down to Fe[2] rank or lower, they are effectively insane and will cause harm to themselves or others.
Talents
none
Nikki Sanders/Jessica Sanders
Fighting- Typical [6] / Excellent [20]
Agility- Good [10] / Excellent [20]
Strength - Typical [6] / Incredible [40]
Endurance- Excellent [20] / Excellent [20]
Reason - Typical [6] / Typical [6]
Intuition- Typical [6] / Typical [6]
Psyche - Typical [6] / Excellent [20]
Health: 42/100
Karma: 18/32
Resources: Typical [6]
Popularity: 4
Powers:
Alter Ego - Nikki sufferes from multiple personality disorder. Jessica is the manifestation of her other persona based on her dead sister. Although a personality switch can take place at times of great stress [usually from Nikki to Jessica, not vice versa] looking at a reflection is a common trigger. When looking at a mirror, the alternate personality can come to the fore with a yellow Psyche feat, unless the currently dominant personality is willing to relinquish control. It is possible for Nikki to access Jessica's superior stats, however there has to be a harmonious agreement by both personalities.
Talents:
Nikki - Performer (Dancing), Crime
Jessica [note, Jessica has access to all of Nikki's Talents, but not vice versa] - Martial Arts B, Guns
Hiro Nakamura [Pre-"Landslide"/Post-"Landslide"]
Fighting- Poor [4] / Excellent [20]
Agility- Poor [4] / Good [10]
Strength- Typical [6] / Typical [6]
Endurance- Typical [6] / Good [10]
Reason- Good [10]
Intuition- Good [10]
Psyche- Excellent [20]
Health: 20 / 46
Karma: 40
Resources: Excellent [20]
Popularity: 0
Powers:
Time Manipulation - Amazing [50] - Hiro is capable of altering the Space/Time Continuum [Like in Star Trek] in various ways. Pre Landslide, Hiro required 1 round of concentration to make his abilities work. Post Landslide, he can accomplish feats instantaneously, though if he chooses to concentrate for 1 round, he recieves a + 1 cs bonus. There does not seem to be a limit as to where Hiro can travel and when using this power, and his power rank reflects the ability with which Hiro can travel using this power, not the range. Complex manipulations, such as teleporting a great distance, or travelling more than one month ahaead or behind in the future or past, gives Hiro a -2cs penalty.
- Freeze time - Hiro can stop time alltogether for an undetermined amount of time. He has done as much as to fill a diner full of hand folded oragami cranes. If Hiro wishes to Freeze time for more than 10 rounds, he must make a yellow power rank feat to maintain the time freeze every minute.
- Slow time - Hiro can slow time down around him, effectively giving him hyperspeed at power rank.
- Teleportation - Hiro can teleport anywhere in the world. Distances greater than 1 mile require a yellow power rank feat. Failure indicates Hiro arrived at his destination, but in the wrong time period. A white feat indicates that Hiro missed the location and time period both.
Time Travel - Hiro can travel both forward and backwards through time.
Equipment:
Kensei Sword - IN [40] material strength, Ex [20] edged damage, grants weilder a + 1 cs bonus to power rank.
Talents: [pre-landslide] Computers, Star Trek [trivia], Comic Books [trivia] [post landslide] Oriental Weapons, Martial Arts A. E
Ando Masahashi
Fighting- Poor [4]
Agility- Typical [6]
Strength - Typical [6]
Endurance- Good [10]
Reason- Good [10]
Intuition- Typical [6]
Psyche- Typical [6]
Health: 26
Karma: 22
Resources: Good
Popularity: 0
Powers: none
Talents: Computers, English
Mohinder Suresh
Fighting- Typical [6]
Agility- Typical [6]
Strength- Typical [6]
Endurence- Good [10]
Reason- Remarkable [30]
Intuition- Good [10]
Psyche- Good [10]
Health: 28
Karma: 50
Resources: Ex [20]
Popularity: Fe [2]
Powers: none
Talents: Genetics, Biology, First Aid, Medicine
Nathan Patrelli
Fighting- Good [10]
Agility- Good [10]
Strength- Typical [6]
Endurence- Excellent [20]
Reason- Good [10]
Intuition- Good [10]
Psyche- Good [10]
Health: 46
Karma: 30
Resources: Remarkable [30]
Popularity: Excellent [20]
Powers:
Flight - Monsterous [75]
- Nathan can achieve maximum speed without accelerating first
- Nathan can make sharp turns without having to make a successful agility feat
Talents:
Politics, Martial Arts B, Military, Guns, Heir to Fortune
Peter Patrelli
Fighting- Typical [6] / Excellent [20]
Agility- Good [10]
Strength- Typical [6] / Incredible [40]
Endurence- Remarkable [30]
Reason- Typical [6]
Intuition- Remarkable [30]
Psyche- Excellent [20]
Health: 52
Karma: 56
Resources: Excellent [20]
Popularity: Poor [4]
[note stats on the right reflect Peter at the end of Volume 1]
Powers:
Mimicry - Unearthly [100] - Peter has the unearthly ability to mimic the super powers of others. While in their presence, Peter can duplicate any superhuman abilities with a successful power rank feat. After exposure to a power, Peter can spend 50 Karma to have this ability added as a 'template'
Once a power has been duplicated a 'template' of this power is stored in Peter's subconscious. Peter can access these abilities by making a Red psyche feat [Yellow rank after the events of "Unexpected"] if the 'donor' of the power isn't present . If successful, peter can use that ability for 1 - 10 rounds. If Peter has used a given ability more than 5 times, then the psyche feat to access this ability shifts down one color intensity. Peter must learn any power stunts seperately.
Peter currently has templates for the following:
Precognition - IN [40]
Flight - MN [75]
Time Manipulation AM [50]
Regeneration/Recovery UN [100]
Self-Revival UN[100]
Telekinesis IN [40]
Telepathy EX [20]
Invisibility IN [40]
Radiation Manipulation RM [30]
Talents: First Aid, Medicine
DL Hawkins
Fighting - Good [10]
Agility - Typical [6]
Strength - Good [10]
Endurence - Excellent [20]
Reason - Typical [6]
Intuition - Typical [6]
Psyche - Typical [6]
Health - 46
Karma - 18
Resources - Pr [4]
Popularity - -3
Powers:
Phasing - AM [50]
* Phase only portions of his body
* Phasing attack for power rank damage
* Phase others whome he is in physical contact with [passenger must make an Endurence feat or be at a -1 cs for all abilities for 1-10 rounds]
Talents - Martial Arts B, Crime
Micha Sanders
Fighting - Feeble [2]
Agility - Poor [4]
Strength - Feeble [2]
Endurence - Typical [6]
Reason - Good [10]
Intuition - Typical [6]
Psyche - Typical [6]
Health - 14
Karma - 22
Resources - Good [10]
Popularity - 0
Powers:
Machine communication/control - Incredible [40]
*Imitate the repair/tinkering skill at power rank
*computer links with power rank ability
*If power is used for more than 5 consecutive rounds, Micah must make an endurence feat to avoid falling unconscious.
Talents - Student