Okay, after looking through the Supporting Cast section of the Judges Book I did my version of it. It might seem to be the same as in the book, but if you compare you'll see some differences. I stuck with real, modern-day animals and didn't bother with dinosaurs or behemoths.
Alligators and Crocodiles
F - Pr / A - Gd / S - Rm / E - Ex / R - Fe / I - Fe / P - Fe H - 64
* Bite - Rm dam. * Thick hide - Ty armor vs. blunt dam.
* Travel 1 a.p.r. on land / 2 a.p.r. in water.
* When they have a victim grappled in their jaws, they may take it bneath the water to perform the 'Deathroll', which brings the rules of drowning into play.
Armadillos
F - Fe / A - Fe / S - Fe / E- Fe / R - Fe / I - Fe / P - Fe H - 8
* Protective shell - Fe armor. * Move at 1 area every three rounds.
* Cannot score stun or slam results against human-sized targets.
Bats
(individual) F - Fe / A - Pr / S - Fe / E - Fe / R - Fe / I - Pr / P - Fe H - 10
(flock of ten) F - Gd / A - Pr / S - Fe / E - Gd / R - Fe / I - Pr / P - Fe H - 26
* Radarsense - Rm * Bite - Fe dam. * Flight - 3 a.p.r.(Rm agility in flight)
Bears
F - Gd / A- Ty / S - Rm / E - Rm / R - Fe / I- Pr / P - Fe H - 76
* Bite or Claws - Rm dam. * 'Swat' or 'Hug' for Rm dam.
* Move at 2 a.p.r. * Enhanced Smell - Ex tracking.
Birds
(individual) F - Fe / A - Gd / S - Fe / E - Fe / R - Fe / I - Fe / P - Fe H - 16
(flock of ten) F -Gds / A - Gd / S -Fe / E -Ty / R - Fe / I - Fe / P - Fe H - 28
*Winged flight - 4 a.p.r.(Rm agility in flight) * Beaks - Peck for Fe dam.
Birds of Prey (eagles, hawks, falcons, etc.)
F - Gd / A - Gd / S - Pr / E - Ex / R - Fe / I - Pr / P -Fe H - 44
* Winged flight - 4 a.p.r.(Rm agility in flight) * Talons - Ty dam. * Beaks - Pr dam.
Bulls
F - Ty / A - Ty / S - Rm / E - Rm / R - Fe / I - Fe / P - Fe H -72
* Horns - Rm dam. * May charge or trample for Rm dam. * Move at 2 a.p.r.
Cats (housecats)
F - Pr / A - Rm / A - Fe / E -Ty / R - Fe / I - Ty / P - Fe H - 42
* Claws - Pr dam. *Bite - Fe dam. * Nightvision - Rm * Move at 2 a.p.r.
Lions, tigers, jaguars, pumas, leopards, panthers, etc.
F - Ex / A - Ex / S - Ex / E - Ex / R - Fe / I - Ty / P - Pr H - 80
* Fangs and Claws - Rm dam. * Move at 3 a.p.r. * Nightvision - Rm
Cheetahs --- Same as above, but with Rm agility and Gd strength. Also, they can run at 5 a.p.r.
Cows
F - Fe / A - Pr / S - Ex / E - Gd / R - Fe / I - Pr / P - Fe H - 36
Herds - +1CS Str. and End. * May charge or trample. * Move at 1 a.p.r.
Dogs(large)
F - Gd / A - Ty / S - T y / E - Gd / R - Pr / I - Gd / P - Fe H - 32
* Bite - Gd dam. * Enhanced hearing and smell - Rm (tracking bonus) * Move at 3 a.p.r.
*** Rottweilers, Mastiffs, etc., have Gd strength and Ex endurance.
(small dogs) F - Pr / A - Ty / S -Fe / E -Ty H - 18
Dolphins
F - Gd / A - Ex / S - Gd / E - Gd / R -Ty / I - Gd / P - Pr H - 50
* Sonar - Rm * Swimming - 3 a.p.r. * May be used as transports.
* Dolphins are the natural enemies of sharks. They commonly target a shark's gills with a ramming attack to damage the shark's 'breathing' to effectively 'drown' it.
Elephants
F - Gd / A - Ty / S - In / E - Am / R - Pr / I - Pr / P - Fe H - 106
* May charge or trample. * Tusks - Rm dam. * Move at 1 a.p.r.
Fish
All stats - Fe H- 8 * Swim at 1 a.p.r.
Horses
F - Ty / A - Gd / S - Rm / E - Rm / R - Pr / I - Ty / P - Pr H - 76
* Kick or trample for Rm dam. * Move at 3 a.p.r. * May be used as transports.
Insects (swarm of 100)
F - Ex / A - Pr / S - Fe / E - Ex / R - Fe / I - Fe / P - Fe H - 46
* Flight(some, not all) - 1 a.p.r.(Rm agility in flight) * Attacks vs. unprotected flesh forces the target to make an Endurance FEAT(during the pre-action phase of the turn) or be unable to make any actions or concentrate. The intensity of this attack is Ty for most insects, but for the likes of mosquitos , red ants, and bees, it can be Gd or Ex.(More serious effects for those who are allergic to insect bites)
Killer Whale
F - Ex / A - Ty / S - In / E - Am / R - Pr / I - Gd / P - Fe H - 116
* Bite - In dam. * Swimming - 3 a.p.r.
Octopi and squid (giant)
F - Ex / A - Rm / S - Gd / E - Rm / R - Fe / I - Fe / P - Fe H - 90
* Multiple arms. * Ink clouds - Ex intensity.
Primates
(chimpanzees) F -Ty / A - Rm / S - Gd / E - Ex / R - Pr / I - Ty / P - Pr H - 66
(orangutans) F - Ty / A - Rm / S - Ex / E - Ex / R - Pr / I - Ty / P - Pr H - 76
(gorillas) F - Gd / A - Ex / S - Rm / E - Rm / R - Pr / I - Ty / P - Pr H - 90
* Alpha-males have Ex fighting.
(monkeys--- like spider-monkeys) F - Ty / A - Rm / S - Pr / E - Gd / R - Pr / I - Ty / P - Pr H - 50
(baboons) F- Ty / A - Rm / S - Gd / E - Ex / R - Pr / I - Ty / P - Pr H - 66
* Primates can manipulate objects. * They may also bite if they get angry.
Rats
All stats are Fe. H - 8 (packs of ten) Ty F, A, and E. * May bite.
Sharks
F - Gd / A - Ex / S - Rm / E - In / R - Fe / I - Fe / P - Fe H - 100
* Bite - Rm dam.
(Great whites) F - Ex / A - Gd / S - In / E -Am H - 120
* Bite - In dam. * Sharks swim at 3 a.p.r.
* Sharks smell blood from great distances and will come to inspect the area in search of food.
* Sharks can sense the lines of electro-magnetic energy, and may be found swimming along them.
Snakes (constrictors)
F - Ty / A - Gd / S - Ex / E - Ex / R - Fe / I - Fe / P - Fe H - 56 *May bite- Gd
(poisonous) F - Gd / A - Ex / S - Fe / E - Pr / R - Fe / I - Fe / P - Fe H - 36
* Bite - Pr dam. * Poison - Ex -Rm intensities.
* Anacondas have Rm strength.
Wolves
F - Ex / A - Ex / S - Gd / E - Ex / R - Pr / I - Gd / P - Pr H - 70
* Bite - Ex dam. * Enhanced hearing and smell - Rm (tracking bonus)
* Move at 3 a.p.r.
Post Edited (01-07-05 13:01)
"It rubs the lotion on it's skin or else it gets the hose again."