Here is what I have on my site. These came from the MSH mailing list at least 5 years ago if not longer.
Stats and most text by David Fryer
I have often wondered what would happen if some of the aliens from Robotech had attacked the Marvel Earth. I was some what inspired by DC's Invasion storyline where The heroes had to fight off a serious alien invasion instead of the typical one-issue battle with no follow up or repercussions. In fact the DC universe was still feeling shock waves from Invasion until Zero Hour came along and wiped out the whole story along with most of DC's continuity up to 1994.
I will be posting stats on the Invid from time to time since the Regent and his army from Robotech II the Sentinels seems to be the most likely to invade Earth for no other reason then it being there. Also these stats are based on the 90 minute Sentinels movie and the comic and do not bear any resemblance to the Inorganics from the Robotech II the Sentinels role-playing game. The Invid Inorganics are 100% American mecha designs and do not appear in ANY Japanese mecha series. They only appear in the Sentinels video, the Sentinels RPG, and the Sentinels comic books.
Here are the Regent's first wave troops, the indestructible Inorganics.
To start with all Inorganics share these powers:
Immune to mental attacks, toxins, and disease
IN ability to detect energy emissions
a self-destruct device that causes them to disintegrate if their health falls to 0
They also all have the same mental stats which are R: FB; I: EX; P: UN
Now for the individual units
COUGER
Cat-like scout drone
F: TY
A: EX
S: RM
E: UN
H- 156
Powers: all Inorganic powers
Body Armor IN vs physical, GD vs. energy
Claws RM edged damage
Lightening Speed can run at 30 mph indefinitely
The cougar resembles a prehistoric sabertooth tiger. It is primarily used for hunting and stalking prey, as well as reconnaissance. It has no weapons, but possesses sharp claws to tear into mecha armor (and mecha pilots). During combat several cougars will work together to overpower a foe and literally "dig" the pilot out of his mecha.
ODEON
Humanoid Fighting Drone
F: TY
A: PR
S: UN
E: UN
H- 210
Powers: Body Armor UN vs. physical, MN vs energy
Knee Spikes EX edged damage
The most common invid Inorganic design. The Odeon is the "grunt" of the Regent's military forces, with a huge barrel chest and long powerful arms. The Odeon is a lumbering juggernaut that relies on thick armor rather than speed to approach its foe. The Odeon is also not equipped with weapons, but sometimes carries an energy weapon in its hand.
SCRIMM
Nightmare Fighting Drone
F: GD
A: PR
S: IN
E: UN
H- 154
Powers: Body Armor AM vs physical, IN vs energy
Claws (2) IN edged damage
Missile Launchers (2) IN explosive damage, 5 area range
Multiple Arms 3 extra arms allow for 3 extra fighting attacks per round
The Scrimm is designed specifically for killing humanoids. Although smaller than the Odeon, it has three powerful arms and two whip-like arms ending in spiked claws that can be used to impale mecha or people. The Scrimm is faster than the Odeon, and is equipped with two globes on its back that can produce a deadly nerve gas that will quickly kill most humanoids. The Scrimm does not have any other weapons.
There is one other Inorganic design called the Crann but I have never seen it in action so I don't know what its stats would be. The Crann is designed especially for reconnaissance instead of killing humanoids. The basic shape of the inorganic is humanoid, with two long arms and a beak-like appendage under the central eye. The Crann is the only inorganic besides the Scrimm with internal armaments; the beak contains an energy tongue that can be used as a whip, and a laser cannon is mounted on the top of the mecha. The two arms of the Crann can detach and function and independent reconnaissance units (they somewhat resemble "face-huggers" from the movie "Aliens").
INVID SCOUT
F: EX
A: GD
S: RM
E: RM
R: TY
I: TY
P: GD
H- 90
K- 22
Powers: Body Armor IN
Flight EX airspeed in atmosphere, AM in space. Flys with IN agility
Life Support MN
Forearm Blades (2) IN edged damage
Pincers (2) RM crushing damage
Contacts: The Regent's army.
ARMORED SCOUT
Same as Invid Scout with the addition of the following system: Plasma Beams IN damage, 4 area range
INVID TROOPER
F: EX
A: TY
S: AM
E: RM
R: TY
I: TY
P: GD
H- 106
K- 22
Powers: Body Armor MN
Flight GD airspeed; flys with EX agility
Pincers AM crushing damage
Life Support MN
Contacts: The Regent's army.
SHOCK TROOPER
Same as the Invid Trooper with the addition of the following system: Plasma Pulse Cannon MN damage, 5 area range
INVID GUARD
F: EX
A: EX
S: EX
E: RM
R: GD
I: GD
P: GD
H- 90
K- 20
Powers: Body Armor EX
Life Support MN
Flight TY airspeed
Laser (2) EX damage, 2 area range
Bazooka Plasma Rifle IN damage, 1 area range
Force Shield IN vs physical and energy
Talents: Military, Leadership.
Contacts: The Regent's army.
MSH Classic RPG System
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