Interesting take, I'm in the process of generating stats for every character, place, group etc., featured in the Handbooks and the updates. Basically my concept is to create the "Ideal Marvel Universe". Basically it will include all continuity from 1961 to 1991 (but not in all cases). The Marvel Universe as a well oiled machine, a flawless shared universe, pretty much dissapated in my opinion after Starlin's Infinity Gauntlet.
I love the MSH RPG, however I find many of the stats sorely lacking in properly portraying many of the higer powered characters. Spider-Man, Cap, Daredevil, even the FF are fine, but let's be honest, they powered down Thor and the Surfer so they could be playable in earth based, super hero team, style campaigns. However they actually possess far more power than their stats indicated. To illustrate my point, I'll give you my stats for Thor and the Surfer. This is not really an "alternate" take on them, looking at their displayed power levels in the comics, and from creators and editors comments, this is how powerful I feel they actually are. These are text versions of my Word character sheets. My actual sheets contain all the pictures from their Deluxe Handbook bios.
Silver Surfer
BACKGROUND:
Real Name: Norrin Radd
Occupation: Explorer, former herald to Galactus, former space pilot and scholar
Identity: The general public of Earth is unaware of the Silver Surfer's existence.
Legal Status: Citizen of Zenn-La
Other current aliases: None
Former aliases: None
Place of Birth: Planet Zenn-La, Deneb system, Milky Way Galaxy
Martial status: Single
Known relatives: None
Group affiliation: Former member of the Defenders
Base of operations: Mobile throughout known space.
STATISTICS:
Fighting: Amazing (50)
Agility: Unearthly (100)
Strength: Unearthly (100)
Endurance: Shift Z (500)
Reason: Excellent (20)
Intuition: Unearthly (100)
Psyche: Incredible (40)
Health: 750
Karma: 160
Resources: Poor (4)
Popularity: Excellent (20)
Age: Unknown (though he was an adult Zenn-Lavian when he became the Surfer and they have average life spans of several thousand of years)
Gender: Male
Height: 6'4"
Weight: Unknown
Skin Color: Silver
Hair Color: None
Eye Color: White
POWERS:
Body Armor: Physical and Energy attacks (Unearthly)
Invulnerability: Fire, Heat, Cold, Radiation, Toxins, Disease and Aging (Class 1000)
Enhanced Senses: Hypersensitive Hearing and Telescopic Vision (up to 1 light year away) (Shift Z)
Cosmic Awareness (Unearthly)
Telepathy and Postcognition (up to four weeks in the past, must be at the site of event) (Good)
Life Support: The Surfer does not require food, water, sleep, or air to survive (Class 1000)
Cosmic Energy Manipulation (specialized form of Energy Conversion know has "The Power Cosmic"): The Surfer has the ability to channel and manipulate huge quantities of latent cosmic energy (as well as any specific type save for magical and psionic energies) with Power rank ability and effect in LOS range. The Surfer possesses enough raw power to lay waist to large cities, continents, and perhaps even small planetoids with a full exertion of his cosmic power. (The following are Power stunts of this main Power): (Shift Y)
*Fire blasts of Power rank Force or Energy. Can boost to Shift Z for 1-10 rounds a day. (Shift Y)
*Allows the Surfer to fly even without his board up to Class 3000 speeds in space and Shift Z max in atmospheres (though he rarely does so)
*Raise any or all physical abilities (FASE) to Power rank for 1-10 hours a day. By focusing on one ability, he can raise it to Shift Z for 1-10 rounds. Raising physically abilities in this way also increases his Health score accordingly. The Surfer can also raise his Body Armor to Shift Y for 1-10 hours a day or a maximum of Shift Z for 1-10 rounds a day in this manner. (Shift Y)
*Detect Life (within 500 light years) (Shift Y)
*Detect and Absorb any form of energy with Power rank ability (Shift Y)
*Solar Regeneration (self) and Healing with Power rank ability. Has no effect on
Endurance losses (Healing only) (Shift Y)
*Dimensional Travel and Time Travel with Power rank ability (Unearthly)
*Elemental Conversion, Molecular Conversion, and Mechanical Creation with Power rank ability (Unearthly)
*Phasing and Force Field Generation with Power ranks ability (Shift Y)
Given the nature and scope of the Power Cosmic, the Surfer may develop other Power Stunts over time.
TALENTS:
Martial Arts D
Astronomy (Astronautics, Astrophysics, Stellar Cartography)
Physics (Energy and Particle Physics, Quantum Physics)
Piloting Skills (Spacecraft)
CONTACTS:
The Fantastic Four
The Avengers
The Defenders (particularly Doctor Strange, founding and former member)
Adam Warlock
Eternals of Titan
Galactus (to an extent, though it has always been strained)
Heralds of Galactus (includes Firelord, Air-Walker and the late Nova)
Alicia Masters (friend and love interest)
DESCRIPTION:
The Silver Surfer has a humanoid form but his skin is now a flexible metallic silvery material. However he can change the look of his skin to that of his original Zenn-Lavian form with his matter control powers. In this form the Surfer appears as a handsome bald male.
Norrin Radd
EQUIPMENT:
Surfboard: The Surfer uses a cosmically powered surfboard (made from the same materials as his skin and powered by the same power source by Galactus) to fly and traverse the universe. It possesses its own power supply and it allows him to fly without using any of his own energies. With the board, the Surfer can fly up to Class 5000 speeds in space and up to ShZ (500) maximum in an atmosphere. He controls it mentally. The board is made of a Class 1000 material.
HISTORY:
See Official Handbook of the Marvel Universe Bio.
Limitation:
*All Karma losses to the Surfer are tripled because of his extreme nobility and the guilt from being a herald of Galactus, devourer of worlds.
*The Surfer's immense cosmic power can cause massive damage on a planetary scale, thus the Surfer almost always refrains from using his powers in full. Anytime he uses his powers in full on a living target without a Power or ability of Shift Z or higher, the result is a total loss of Karma. However when he is in open space, since the chances of collateral damage is so greatly reduced, this penalty is negated (Since the Surfer's personality was altered at the time, he did not suffer this penalty as a herald of Galactus).
Thor
BACKGROUND:
Real Name: Thor
Occupation: Asgardian god of Thunder, warrior, adventurer
Identity: The general populace of Earth knows of Thor's existence, but most do not believe he is the god who was worshipped by the Norsemen.
Legal Status: Prince of Asgard, honorary citizen of the United States of America with no criminal record.
Other current aliases: The God of Thunder
Former aliases: Donald Blake, Donner, Sigurd Jarlson, possibly Siegmund and Siegfried
Place of Birth: A cave somewhere in Norway
Martial status: Single
Known relatives: Odin (father), Jord (Gaea, mother), Frigga (adoptive mother), Balder, Tyr, Hermod, Vidar (half-brothers), Loki (adoptive brother), Gunther, Hoder (cousins) Buri (Tiwaz, great-grandfather), Bor (grandfather, possibly deceased), Vili, Ve (uncles, presumed deceased), Bestia (grandmother, presumably deceased)
Group affiliation: Avengers, Gods of Asgard
Base of operations: Asgard, New York City
STATISTICS:
Fighting: Unearthly (100)
Agility: Remarkable (30)
Strength: Shift Y (200)
Endurance: Shift X (150)
Reason: Good (10)
Intuition: Excellent (20)
Psyche: Amazing (50)
Health: 480
Karma: 80
Resources: Excellent (20)
Popularity: Monstrous (75), Unearthly (100) in Asgard
Age: Unknown ("apparent" age is late 20's to early 30's, actually age, according to some accounts, is at least 14,000 years)
Gender: Male
Height: 6'6"
Weight: 640 lbs.
Skin Color: White
Hair Color: Blonde
Eye Color: Blue
POWERS:
Body Armor: As the son of Odin, Lord of Asgard, and Jord (Gaea), Elder goddess of the Earth, Thor's resistance to injury is greater than those of the vast majority of his race. He is greatly resistant to conventional injury. Physical and Energy attacks (Amazing)
Resistances: Thor has great resistance to extreme heat and cold of all types. He is virtually immune to terrestrial toxins. Like all Asgardians Thor is extremely long-lived (though not immortal like the Olympians). Fire, Heat, Cold, Radiation, Toxins and Aging (Unearthly)
Invulnerability: Thor is immune to all Earthly diseases. Disease (Class 1000)
Illusion Detection: Thor has developed the Power rank ability to see through illusions. (Remarkable)
Weather Control: As the Asgardian god of Thunder, Thor has the innate power to summon the elements of storm (wind, rain, thunder, lighting, and so forth). Thor has the innate mystical ability to generate weather or control existing weather with Power rank ability up to a 250-mile range. While Thor virtually always uses his powers to summon elements of storm, he is capable of performing any weather related Power Stunt. Since Thor's hammer Mjolnir possesses this same power but at a higher level, Thor almost never has to use his innate ability to generate and control weather. (Unearthly)
Berserker: "Warrior's Madness". On rare occasions (no more than three times a year), Thor enters a battle rage. During this rage, Thor's Reason and Psyche drop to Feeble (total number of points lost is 56, which is divided and added to his Strength and Fighting, 28 points each) and his Strength increases to Shift Y (228) and his Fighting to Shift X (128). The "Warrior's Madness" last for the length of combat and 10 turns after.
TALENTS:
Weapons Specialist (+2CS with Mjolnir)
Bows, Blunt Weapons, Thrown Weapons, Sharp Weapons (+1CS with all)
Wrestling (+2CS with Grappling attacks), Thrown Objects (+1CS and +1CS on Catching)
Medicine (+1CS, Emergency Medicine, First Aid, Surgery)
Mythological and Asgardian Lore (+1CS)
Leadership
CONTACTS:
Asgardian gods: Thor is the Prince of Asgard and, next to Odin, is the most revered Asgardian god. His closest contacts are:
Odin (father)
Gunther (cousin)
Frigga (adoptive mother)
Sif (friend and long-time love interest, once engaged),
Balder (half-brother)
Heimdall (close friend)
Hermod (half-brother)
Vidar (half-brother)
Hoder (cousin)
The Warriors Three (Volstagg, Hogun, and Fandral)
The Avengers (Thor is a founding member)
Hercules (and to a smaller extent the Olympian gods)
Beta Ray Bill
Gaea (mother and Elder goddess of the Earth)
Jane Foster (friend and former love interest)
DESCRIPTION:
Thor is considered, by human standards, to be extremely attractive. As a god, Thor is very muscular and is virtually perfectly proportioned. Thor is considered to be one of the most handsome Asgardian gods.
EQUIPMENT:
Mjolnir: Thor's principle weapon is the enchanted hammer named Mjolnir, one of the most formidable weapons known to man or god. Forged out of the mystical metal uru (Class 3000 material strength), whose chief properties are durability and ability to maintain enchantment, the hammer is two feet long and its handle is wrapped in leather which terminates in a thong. Besides being a nearly indestructible weapon, the hammer was given many different enchantments by Odin. The enchantments on this mystic mallet grants Thor these vast Powers:
*Throwing: The hammer will return to the exact spot from which it is thrown after striking its target. Thor can throw the hammer up to 10 areas away, with the hammer returning the following round.
*Shield: By spinning the hammer, Thor may use it as a shield of UN (100) strength.
*Flight: By throwing the hammer and grasping its leather thong, Thor can magically propel himself through the air in the semblance of flight. Just as the hammer can magically change its course in order to return to his hand when he throws it, so can it be influenced by its wielder to change its course while it is in his grasp in flight. The precise manner in which Thor "steers" his hammer while in flight is not known, however Thor has been observed to reach Interplanetary levels of speed in space. Thor can fly up to Class 1000 speeds in space and ShZ (500) maximum in a atmosphere by throwing the hammer and holding on to the thong. By spinning it, he can hover in place.
*Weather Control: The hammer provides ShY (200) rank Weather Control (up to 1,200-mile range). As with his own natural ability, Thor has all Power Stunts but virtually always summons elements of the storm.
* Dimensional Travel: The hammer can open interdimensional portals, allowing its wielder to travel to other dimensions, such as from Earth to Asgard. (It is not known how Thor locates the dimension to which he wishes to travel.) By spinning the hammer, Thor can move between adjacent dimensions with UN (100) ability.
*Magic Detection: The hammer can alert its wielder to the presence of magic with UN (100) ability.
*Blunt Attack: Thor may inflict up to ShZ (500) blunt damage with Mjolnir.
*Light Blast: Blinding blast of light of UN (100) intensity.
*Energy Absorption: The hammer can absorb energy blasts of up to Class 1000 intensity which must be redirected the following round, in any direction.
*Health Drain: The hammer can fire draining blasts of mystical energy with UN (100) ability. Thor can slay even gods with this power (Thor loses all Karma if he uses this Power on any living being).
*Mystical Energy Blasts: Thor can project various forms of mystical energy blasts from the hammer of UN (100) force or energy.
*Life Support: While in space (or some other such airless environment) the hammer provides Thor with ShZ (500) Life Support allowing him to breath freely (Thor can naturally go long periods without food and water, but must still breath and eventually sleep.).
*Worthiness: No living being can lift the hammer from the ground unless he or she is worthy. Hence, so far as is known, only Odin, Thor, and Beta Ray Bill are able to lift Mjolnir. Apparently no one with out superhuman strength can lift the hammer whether he or she is worthy or not. The wielder (other than Thor or Odin) must have 1000+ Karma, RM (30) Strength, and positive Popularity. A non-living object must have at least RM (30) Strength to lift Mjolnir.
Belt of Strength: Thor possesses an enchanted belt of strength, which doubles his strength while he wears it. However, Thor feels physically drained after wearing the belt of strength. When wearing this enchanted belt, Thor's Strength is ShZ (500) (increased strength is added to Thor's Health score for a total of 730). However, Thor's Strength and Endurance are reduced by -3CS for one week after removing the belt (MN (75) Strength and IN (40) Endurance).
Asgardian Armor: Thor sometimes wears a suit of mystical armor that provides him with ShX (150) protection from Physical and Energy attacks.
Iron Gauntlets: Thor sometimes wears a pair of strong iron gauntlets of a Class 1000 material strength metal that covers Thor's arms to the shoulder.
Toothgnasher and Toothgrinder: Thor at times drives a chariot-like vehicle pulled by two large enchanted goats, Toothgnasher and Toothgrinder. These two goats possess unusually high intelligence, can run at great speed on land and in the air, and can traverse dimensional barriers. Thor keeps the chariot and the goats in Asgard. Toothgnasher and Toothgrinder's stats are:
Fighting: RM (30)
Agility: GD (10)
Strength: AM (50)
Endurance: UN (100)
Reason: PR (4)
Intuition: GD (10)
Psyche: GD (10)
Health: 190
Karma: 24
Powers:
Lift Support: Shift Z (500)
Dimensional Travel: UN (100)
Flight: Class 1000 in space, Shift Z max in an atmosphere
Hyper-Running: IN (40)
HISTORY:
See Official Handbook of the Marvel Universe bio.
Limitations:
* As a powerful god, Thor possesses great destructive power on Earth and thus almost never uses the full extent of his might on "mortal" or lesser foes. Anytime Thor uses the full extent of his Strength or Mjolnir's Weather Control (not his innate ability) against a living target without a Power or ability of Shift Y or higher, the result is a total loss of Karma. Since the effect of a full force hit from Mjolnir is so massive (Shift Z Blunt damage), Thor loses all Karma if he inflicts maximum damage on any living opponent without an ability or power of Shift Z or higher. Also, Thor loses all Karma if he uses Mjolnir's Weather Control in full while in Earth's atmosphere unless he in some way can insure that all living beings of lower than Shift Y Powers or abilities are protected from the affects of this Power. These limitations only apply on Earth or another similarly inhabited world. While in Asgard or another similar realm, Thor suffers no such penalties.
For me, the Limitations on these two charactes explains why they can "coast" against mortal villians, yet destroy planetoids or create planet wide storms in space in other accounts. I think at times people forget that the Surfer can simply fire Incredible, or Remarkable blasts if he wanted to (and most likely this is the case most of the time on Earth). These guys never go around displaying their power in full as we all know.
Also, I never found Thor's fights with the likes of Mr. Hyde or Cobra interesting because I was always thinking "Thor could end this in an instant". Thor can take Surtur to one knee and cause Ego the Living Planet pause, so why would he have trouble with Ultron clones? Actually their is a great issue of Avengers where Thor admits that he holds back among his mortal friends so he does not take all the glory.
Basically I feel that all those characters stated as being able to lift OVER 100 tons, should be around Shift Y to as accuratly as possible, given game mechanics, display their strength level. My reasoning is that, well, even at Shift Z the most any hero could lift is 1,000 tons in the game anyway. It's not like a GM has to worry about a PC moving planets around. Simply, if Thor WANTED to take many villians out quickly he could...but he doesn't. Also, I think the Shift X, Y, and Z levels are simply underused. Unearthly doesn't have to be the limit for fun gaming. That's what the COSMIC villians are for. Just my take on things. Also, I gave the likes of Thor, Herc etc. a slight nudge to Endurance to Shift X. And the likes of Loki a nudge up to Unearthly. These are things that looked more accurate to me, however there is really no basis for these. Save that I feel Loki may have developed a higher Endurance since sorcery can at times be taxing. I know, I think about this stuff a bit too much. ;)
As far as the Surfer, I guess the Shift Z Endurance came from looking at Binary's stats where she had that Endurance. It made perfect sense to me to give heralds, or most any character that can travel through hyperspace, that level of Endurance. Why would the Surfer only have Unearthly Endurance anyway when he has a relatively limitless access to cosmic energy? Second, and simply, it helps make the Surfer's Health score larger, and to me, helps portray how tough he would be to beat accuratly. This is a guy who made short work of Orion in a crossover by John Byrne, the Surfer is far more powerful than the casual fan realizes.