Stats for Hela.

Posted by Gunther 
This forum is currently read only. You can not log in or make any changes. This is a temporary situation.
Gunther
Stats for Hela.
January 19, 2002 12:32AM
Hero Name: Hela
Given Name: N/A
(Deity)

Fighting: Amazing (50)
Agility: Amazing (50)
Strength: Unearthly (100)
Endurance: Class 1000 (1000)
Reason: Remarkable (30)
Intuition: Incredible (40)
Psyche: Unearthly (100)

Health: 1200
Karma: 170
Resources: Monstrous (75)
Popularity: -75

Age: Unknown("apparent" age is mid to late 20's. She is, however, known to be thousands of years old.)
Gender: Female
Height: 7'0"
Weight: 500 lbs.
Skin Color: White
Hair Color: Grey(almost wholly on her right side)
Eye Color: Green

POWERS:
Body Armor: Physical and Energy attacks (Excellent)
Invulnerability: Fire, Heat, Cold, Radiation, Toxins, Corrosives, Disease and Aging. Niffleheim and Hel only. Unearthly Resistance to these anywhere else. (Class 1000)
Death-goddess Powers: Hela is the Asgardian goddess of Death(a servent of the quasi-physical being Death) and is one of the most powerful Asgardian gods. Her province is the dead of Asgard and she rules over the deceased spirits of Niffleheim and Hel(but not the "honorable dead", they dwell in Valhalla and are the province of Odin). As death-goddess, Hela has the following Powers: (no rank specified)
* Complete control over the dead of Niffleheim and Hel. Power rank Mind Control. (Class 3000)
* Power rank Illusion Powers, including masking the true nature of Niffleheim and Hel. (Class 5000)
* Fire mystical blasts of Power rank intensity. Projected from hands. (Unearthly)
* Death Touch- target must make a Endurance FEAT or begin losing Endurance levels. (Class 1000)
* Aging Rays- Power rank intensity rays shot from hands that age the target 100 years per hit. Sustained combat could even eventually destroy long-lived Asgardian gods. (Unearthly)
* Hand of Glory- Power rank intensity Edged attack. Can scar even Asgardian gods. (Unearthly)
* Flight and Levitation with Power rank ability. (Unearthly)
* Astral Projection with Power rank ability. Hela retains all her Powers even in astral form. (Shift Z)
* Raising the dead with Power rank ability. Asgardian gods only. Spirits must still be in body. (Unearthly)
* Regeneration with Power rank ability. Niffleheim and Hel only. (Class 1000)

TALENTS:
Sharp Weapons
Occult Lore(Hela has vast knowledge of Death, Asgardian, Occult and Mythological Lore)

CONTACTS:
Volla(Prophetess of the gods. She has been dead for a good while, and as a wraith, resides in Hell and Niffleheim. She is Hela's only real advisor and consort on a regular bases.)
Loki(alleged father, on rare occasion)
Death(as with all death gods, Hela is in some way connected to the all powerful abstract/conceptiual being, Death. The exact relationship is unknown, but it is obvious Hela is both a servant and a ally to Death's cause)

DESCRIPTION:
While wearing her cloak, cowl and headress, Hela's body is fully alive and healthy. She is a tall, toned, Asgardian goddess who is almost perfectly preportoned and, while "alive", would be considered by most human and Asgardian standards to be pretty. However, deprived of her cloak, Hela reverts to her true form. The right side of her body is fully alive and as listed, but the left side is dead and decayed. Legend has it that Hela was born in this condition.

EQUIPMENT:
Realms: Hela rules Hel and Niffleheim, two of the Nine Worlds of Norse mythology. The two realms lie on the same dimensional plane, which is different from that of either Earth or Asgard. Mystical conditions are such in both realms that the spirits of the dead become tangible there, and live a quasi-physical existence. It is in Niffleheim, the land of eternal ice, that the souls of the dishonored dead, the greatest evildoers among the deceased, dwell. Niffleheim, along with Muspelheim, are the oldest realms of the Nine Worlds. The Spirits of the dead who were neither great evildoers nor heroic warriors dwell in Hel, a grim dark, barren realm. There Hela lives in her great hall, Eljudnir. There is a cavern, about 300 miles southeast of the city of Asgard, called Gnipa Cave, which serves as the entrance to the underground road from Asgard to Hel, known as the Helway. This road is a passageway through and interdimensional nexus connecting the two realms. Gnipa Cave's entrance is guarded by the immense Helhound, Garm, who is held to his post by mighty chains(ShY(200) material strength). Garm, who is capable of speech, allows the living to enter the Helway, but will attempt to prevent anyone from leaving Hel by this route except his mistress, Hela. Garm's stats are:

Fighting-IN(40)
Agility-TY(6)
Strength-UN(100)
Endurance-MN(75)
Reason-TY(6)
Intuition-EX(20)
Psyche-GD(10)

Health: 221
Karma: 36

Powers:
Body Armor: IN(40) Resistance to Physical and Energy attacks.
Resistance: AM(50) Resistance to Fire, Cold, and Radiation. UN(100) Resistance to Aging and Toxins.
Invulnerability: Class 1000 Resistance to Disease.
Teeth: Garm can inflict EX(20) Edged attack damage with his massive teeth.
Hypersensitive Olfactory: IN(40)
Tracking: IN(40)

It takes nine days and nights riding by horseback, with stops for rest, to travel from the opening of Gnipa Cave to the bridge of Gjallerbru over the river Gjoll, which serves as the entrance to Hel. (By unknown mystical means, Hela can greatly compress the amount of time it takes to travel this distance.) The bridge is guarded by the silent, black cloaked goddess, Modgud, who, like Garm, will allow individuals to enter Hel but will attempt to prevent anyone except Hela from leaving. Modgud's stats are:

Fighting-RM(30)
Agility-GD(10)
Strength-IN(40)
Endurance-AM(50)
Reason-GD(10)
Intuition-GD(10)
Psyche-EX(20)

Health: 130
Karma: 40

Powers:
Body Armor: EX(20) protection from physical and energy attacks.
Resistances: RM(30) Resistance to Fire, Cold, and Radiation. UN(100) Resistance to Aging and Toxins.
Invulnerability: Class 1000 Resistance to Disease.

HISTORY:
See Offical Handbook Of The Marvel Universe Bio.

Limitations:

*Hela preserves her own life force by means of her cape and headress. Depriving her of this results in her Strength and Endurance being reduced to FE(2) and she is unable to use any of her Powers. It is unknown whether she herself can die, or if this would occur, whether Death itself(or perhaps Odin in both cases) would claim the occupants of her realms or assign a new Asgardian death-goddess.

*Hela's Class 1000 Endurance is tied to the dimensions of Niffleheim and Hel and drops by -1CS to a minimum of UN(100) every day spent away from those dimensions. While away from Niffleheim and Hel, but still in the dimension of Asgard, Hela's Endurance only drops to ShZ(500).

_________________________________

Only made very slight changes to Hela's original stats. For instance, her ability to travel the astral plane and retain her powers was listed in the Offical Handbook, but not listed in her stats. Her realm and two servents was taken from her Handbook bio. I modeled Garm and Modgud's stats using similar Asgardian characters and what I precieved would be some of their abilites. They are all featured during Walt Simonson's run on Thor. I will get the issue numbers anyone would like them.
Warlock
Re: Stats for Hela.
January 19, 2002 02:54AM
FYI Garm was listed in Ragnarok and Roll. If you want them the stats are as follows.

F:In 40
A:Am 50
S:Un 100
E:Un 100
R:Ty 6
I:Ex 20
P:Rm 30

Health:290
Karma:56

Powers:
<u>Body Armor-Amazing vs. Physical</u>
<u>Resistance to Cold</u>-ShiftZ
<u>Enhanced Senses</u>-Unearthly. Smell and hearing. He can pinpoint anyone within 2 miles.
<u>Ice Generation</u>-ShiftX His breath is so cold that when he growls at someone they suffer an attack of intense cold.
<u>Claws</u>-ShiftX. Hid fangs are hard enough to rend the toughest armor.

<u>Limitations</u>-Garm is chained to the mouth of Gnipa Cavern and cannot move more than a hundred yards from his post.

<u>Weakness</u>-Garm fears fire above all else. If confronted with a flame of more than Monstrous intensity he shies away from it. If confronted with a lesser flame he attacks the bearer savagely, gaining a +1CS to all attacks. If someone confronting him with Monstrous or better lets their gaurd down Garm attacks with a +2CS.
<hr width=25>
This is the way he is in the book. Don't know if you needed/wanted it but there it is. :mdr!:


DG :bounce:

TSR is a registered trademark owned by TSR Inc. TSR inc. is a subsidiary of Wizards of the Coast, Inc., a division of Hasbro, Inc. Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of Marvel Characters, Inc. and are used without permission.

Names(s) of character(s) and the distinctive likeness(es) thereof are Trademarks and © of DC Comics and are used without permission. This site is not intended to make money. It provides resources to players of a game no longer being produced.