The ambiguity of many of these powers is simply overwhelming......
When it comes to really versatile Powers, like Body Transformation my Gaming Table actually made a “Shape Shifting Grid”....... I don’t have it with me anymore.... But I remember some of it.....
During Character Creation say you Roll “Shape Shifting” OR “Body Transformation” as a power... Both are considered the same at this point..... Changeling and all the other “names” are covered too.
The Initial “Rank” of the Shape Shifting Power is equal to your Karma..... So if you have about 50 Karma it’s AM:50 Shape Shifting....
The minimum Rank for such a Power is GD:10...... (RIP at Straight PR:04..... Karma = 12)
With AM:50 Shape Shifting or Body Transformation you can only harness 5 of the categories listed below.... And you Roll Dice to discover which 5 you mastered.....
We also had different % Rates for each category... That way the categories sort of meshed together and channeled the Character into a certain type of Shape Shifter....
With 100 Initial Karma Points you could possibility master all 10 categories of Transformation at UN:100 Rank.... Because you’d get 10 rolls to master the 10 categories...... And if you had 120 or 150 Initial Karma Points your chances are even better for mastering all 10 Categories....... (Just Drop the Zero)
If you rolled 2, 3, 4, and so on up to 10 rolls in the same Category, you got that 1 Category with extra stuff.... Basically, Power Stunts.... Theoretically, you could get 1 Category with 9 Total Power Stunts... These should be listed in the stats because all the other weird stuff you can not do.... You’ve almost fully mastered one of the Categories.
Finally, Evolution or ‘Growth’ of the Power was more difficult than most other Powers... My Table normally uses 1000 Karma to make an addition based off a current Power you have..... So you spend 1000 Karma to up-shift a single FASERIP or Power by 10 points... If it’s even possible for your Character......
But really versatile Powers such as Shape Shifting or Body Transformation or Matter / Energy manipulation required (10,000 Karma X your Rank) to evolve to the next Rank Level......
Permanently mastering a “Power Stunt” within your Category required 1000 KP.
Mastering a different Category required 5000 KP X your Rank.
Basically you needed 1 to 10 Million Karma to reach CL:1000 Shape Shifting or Body Transformation...
Categories:
Liquids |
Solids |
Gaseous |
Spectral |
Energy |
Form |
Mass |
Size |
Creature |
Item
Liquids: You could transform from Human Form to a Liquid Form.... There are a lot of other properties involved that I don’t want get into right now.... But you could only turn into guided Water and back into a Human... that was all.... Or simply be a guy made of manipulated water, or oil, or blood, or tar.... or just some strange gel like liquid stuff..... Any function beyond this was a ‘Power Stunt’....... Sand-Man falls into this category, even though he is sand.
Solid: This did not change your ‘Shape’ or ‘Form’ but Composition... Your Flesh may become Metal, Ice, Glass, Diamond, pretty much any Solid material up to your Power Rank in Durability and Strength...... You’re still Human Form though.... FASE Ranks could increase quite a bit......
Gaseous: Similar to Liquids, but you can become as thin as Air. Levitation is included as a Power Stunt.... Flight and Wind manipulation had to be learned..... Vampires tend to learn this one easily, and many other powers are simulated through it.... Such as inducing Cold, Levitating in solid form, or taking attacks without getting injured....... Stuff goes straight through you.
Spectral: You’re basically a Ghost who can manifest into a Physical Human Form... Some power stunts were already included with one such as inducing emotional ‘Terror’ or ‘Euphoria’ as a Psyche Attack. Moving though solid objects is also a ‘given’ Power Stunt... Psychic Possession was a difficult Power Stunt...
Energy: You’re Ice-Man or Human Touch or Electric Buzz without range attacks or simulated flight... Normally, power stunts for this category are easy to master.... And you get AZZ loads of basic utility “spells” as well.... Other power stunts came by default too, but this still needs support from the other categories.
Form: This ONLY allows you change from one Human form to Another Human Form.. Mystique is a good example of this one.... While your shape shifting is limited to ‘Human’ forms only, you pretty much could master all the power stunts easily.
Mass: This allows the Shape Shifter to add or subtract mass to his body... He can become Heavy or Light... And to a limited degree change his size..... But not way out of Human ‘normal’...... Like 3 Feet tall to 7 Feet tall....
Size: Sort of Similar to Mass, but you can only use the mass you currently have.... This allowed the shape shifter to also form very crude objects and items as well as shrink and elongate.... Basically this is Reed Richards.
Creature: This allowed you to take on the form of other Creatures such as Animals.... This power really needs support from the other Categories to be ‘Fully’ mastered.... Say you’re 180 Pounds; you could pretty much become any animal or fictional creature, but you’d still be 180 Pounds..... That’s pretty big for a mouse, but pretty small for a Tiger..... The bonus is you could take on the FASE properties of that Animal, such as Swimming with gills or Flight with wings.....
Item: This allowed your Shape Shifter to take the form of various objects and items... A common power stunt is the ability to form weapons or tools.... This Category also required support from the other categories.
The Table we used was pretty complex, but it could also work for Matter / Energy Manipulation (Others) as well as Shape Shifting (Self)......
I don’t know if I should try to remake this Old Table...... It was never “Complete”
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