Everything's helpful to some degree, and the suggestions are nice to have. Just trying to set some difficult features to fill in holes in the Nightmares of Futures Past modules, which actually ends up heavily dependent upon salvage and scavenging without any real rules to cover such things. For example the heroes manage to raid and take out a Sentinel base which just in its parts storage has enough parts to build an entire Alpha Sentinel from scratch, not counting the rest of the technology of the base, so just how much could the heroes build before depleting all of that?
Considering how the PCs have to skulk around you can't really consider resources in the conventional way, where they have to steal or recover what they need after potentially lethal battles. So you're left with questions like 'Is that Sentinel base good for one Monstrous resource feat, two Amazing, etc.?' or 'So we got inside that electronics store how much of a resource boost will the loot give us for cleaning it out?'.
You also end up in that kind of situation not having to make an actual Resource feat, since that's covered in the salvage work, as in if you recovered an Amazing amount of material you can clear up to an Amazing Resource feat automatically.
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