michael Wrote:
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>
>
> On the other hand, my campaign is a 'Marvel
> Knights' style campaign. If PCs can just 'call in
> an air-strike' with four color superheroes, I'm
> afraid that might damage the campaign's
> versimilatude. And I don't want the players to get
> the idea that they can create low-powered
> characters - all of who have best friends in the
> Justice League.
>
> Any thoughts?
>
Yep. It gets even worse than your players calling in an airstrike, such as your players being the victim of a villianous airstrike. Afterall, presumably Super-Pal has a career and many enemies just aching for revenge. Villians are notorious for (attempting) to exploit weaknesses ... like family, girlfriends, sidekicks, less powerful allies. Being frequently overpowered and exploited by your "allies" enemies doesn't strike me as a hallmark of the protagonist. Or much fun to role-play.
Of course, someone might know the President of the USA, and regularly have tea with him, but that doesn't mean he will call out the US Army whenever some small time thug gets the better of Mr.Someone.
So, another limitation on having a super-duper-ally, other than regularly getting your teeth smashed in by villians you have no chance against, might be that said ally is rarely if ever available for a team-up.
For team-ups, a judge could always divide a scenario into two different portions, each suited to each particular hero, but equally necessary to the resolution, but really what did Spidey and DD do when the FF and the Avengers battled Galactus way back when? Made popcorn and watched? Good thing it didn't happen in a Spidey or DD comic!!
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Powersurge (history, pics) [
www.classicmarvel.com]
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Morningstar (campaign journal) [
www.classicmarvel.com]
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"You just decided *all by yourselves* that you are the Earth's protectors. And that you, and *only* you, not your teammates or family, are trustworthy enough to include in the process..."
T'Challa, The New Avengers: Illuminati 1