Warlock Wrote:
-------------------------------------------------------
> I have to go with you're friends on this. No
> offense intended, but if you say you want to run a
> game, and then balk at a very slightly
> unconventional character idea, then you really
> seem a little inflexible as a GM.-Michael
>
> I disagree with most of you post but just chose
> this sentence as the point to argue against in
> general.
>
Fair enough.
> The GM does NOT work for the players.
I never said that the GM worked for the players.
>The idea is
> for everyone to have fun, GM included.
Which is exactly the same thing that I said.
>If a player
> comes right out and says "I like to mess with
> peoples games" its not simply a player choosing
> something cause he likes it, it sounds more like a
> case of "I gotta be the center of attention"
> syndrome.
Well, first, I hope that we both know that we are only being given only limited information about both the player and the GM. So right from the start any judgment calls about the personalities involved would be pretty foolish.
The author gave only the vaguest terms to describe the PC: "
problem player" and "
admits liking to mess with people's campaigns".
Remember that the statement that he is going to "
constantly try and just disrupt the game." is just an assumption on the GM's part. The GM hasn't really told us what exactly that means.
Now, look at what the GM has told us about himself. He hasn't played or GM'd in years. He considers "mutant" characters as "standard". His first action was to try to change the PC's character. A Beginning GM. And a Beginning GM's Respnose. "It's my Campaign - Not the Players!".
Why is that? What is a better "fit" about a "Gladiator from a Parallel World" than a "Roman Gladiator From The Past"?
How could a GM make one character fit and not the other? I don't see any reason at all. And the GM has given us no description of his world that would make us believe that a Roman Gladiator From The Past would not be a good "fit".
So from the evidence I see, it's more of a case of the GM not liking the character, than the character not working for his campaign.
> Well then I will choose a character that
> intentionally doesn't fit and make you change your
> world to fit my whim".
Well, like I said, knowing that have an incomplete (or rather one-sided) view of the situation, you can certainly choose to interpret this player's personality as you wish.
But I personally saw more wrong with the GM's approach than with the players.
And look at the responses that he got. One was "Beat the Player Into Submission" and the other two were "Force This Player To Change His Character To Your Way!".
These types of heavy handed GMing approaches are far more disruptive methods for handling a player who (from the limited information the GM has given us) only wants to play something different than the "standard mutant".
And who can blame him!? As a GM I'd be more than happy to never have to see a "standard mutant" PC again!
Hmmm....should I take Optic Blasts or Claws this time.... 8-)
Personally, I've seen this issue come up again and again in FTF games. I assume that it occasionally happens, but I haven't seen a single case where it wasn't simply a case of the GM being too inflexible because it was HIS campaign and he couldn't stand to have an original idea in it that wasn't his!
But if you talk to the players, they're usually there to have fun just like everyone else is. They are just bored to death with playing the "standards" that is usually the only thing the GM can handle and makes it known with the power of his might ego.
A good GM can handle a wide variety of character types and for me, this sounded like the GM was not ready to listen more closely to his players. Always a bad sign.
I could certainly be wrong, but that's okay, cause I'm not here to be right. He asked for suggestions. I gave them. Work with the player instead of against him.
If the GM truly feels he can't handle anything but "standard mutants" then he should say so (as I said). But that's not what Good GM's do. It's what insecure GM's do.
There
are cases where a player's ideas don't fit the campaign type. But this didn't sound like one of them.
michael
Edited 1 time(s). Last edit at 09/02/2005 06:34PM by michael.