We all know the good guys are not supposed to kill the bad guys...that is what sperates us from them, but once in a while we run into villians so morally corrupt and dangerious we need to step over the line and put an end to their evil, forever.
In this thread let us discuss just how we go about doing our "wet work".
The character I have used over the last 16 years is an altered human created with the original game named Za Zen. He is a student of Busheido, a martial artist and master swordsman with a number of powers (IN phasing, Ex light Gen, Ex Dark Force Manip, Ex Air Control, and Ultimate skill with a long bow) talents include martial arts A, weapons specialist w/MN mat str Samaria sword, and computers.
He does not have a code against killing but rather a warrior's code, so no taking of innocent life, no dishonorable acts, etc...
His most powerful attack (assuming it gets through) is the Rain of Shooting Stars. It is 100 EX intensity solidified light arrows fired in a shimmering cascade at a target (the bow is solid light too, I got tired of loosing wooden ones) this is a 2000 pt focus attack, which ZaZen cannot stop once commited, leaving him vulnerable to blind siding. Protection above RM30 will stop the direct attack (although not the potential blindness and heat given off) This is usually used on demonic enemies and vampires but it would also be a pretty effect weapon against an advancing army.
the Red Line is Za Zen's 150mph neck high fly by with the blade extended. If the target's armor is beaten with a FEAT, you see a red line on his neck before his head falls off. I have used this tactic the most, even if it doesn't kill the bad guy it usually hurts him/damages his armor/scares him so bad that the fight is very close to an end. Force fields can really ruin power dive attacks like this one.
The Tornado of Glass is self explanitory. ZaZen utilizes a plate glass window worth of broken glass in a tightly focused 15 foot tall tornado, he then fixes his target in place with a dark force spike, jutting right out of the side walk and allows the tornado to spin against the target, like a record turn table under a stylus, stripping the flesh from the bone. (this tactic was employed against a zombie-like creature to extract a mystcal item it had swallowed, which was powering it. ZaZen probably would not use this against a living human/mutant villian).
Phasing allows a miriad of nasty stuff like un-phasing your sword in a target's skull or, once you have developed the power stun, taking them into phase, putting them half into a solid object like a granite slab or steel I beam and then unphasing them to allow the mat strength of the object to tear them apart. Also works really well on robots.
Since Gateway is a power stunt with Dark Force, I have concocted a couple gateways like a trip to prison for the regular criminals after arrest, the Vault for super bad guys and a stone wall or the Mindinou Trench for villians flying or charging at me. The only "One Way" ride I created was in case I ever had to go up against something like Ultron, a villian undefeatable by normal means, and that is a time/space Gateway to ground zero of the Gamma Bomb test site in the New Mexico desert that spawned the Hulk, one second before the blast. You show up and BOOM.