And perhaps one day it will happen in the comics, too. Hmm. Maybe what I should have written was ". . . whatever has happened, is happening, or will happen on a table top while playing the MSH RPG will eventually be read about in the issues of Marvel Comics."
Stories write themselves when roleplaying MSH.
All the Game Judge does is provide the rough draft and the setting.
Probability is represented on the on the Universal Table. At first glance it is a simple table where each column is 5 percentiles better than the previous column. But this is a deceptive over simplification. The excitement and heat of the game are found buried deeper in the Yellow and Red sections of the U.T. where probabilities drop off sharply.
The dice do not always behave as expected. True, if one needs to roll an 11 or better on d100, the odds are extremely high that the one rolling the dice will succeed. But , I can testify to the time during a campaign that the player running Thor could not hit the broad side of a barn. . . unless he used karma, but he eventually used it all up.
Turn after turn he would need either a 26 or better when throwing Mjolnir or a 07 or better when slugfesting. Regardless of these Amazing (and Shift-Y) odds he connected with only three out of every ten attacks when karma couldn't save the roll.
In an issue of The Mighty Avengers that situation might be considered to be "bad writing". In the House Of FOOM it was hilarious and tremendously entertaining.
Karma gives the players, (and to some extent the GJ) control of the dice and the Universal Table. If a dodging superspeedster foe has dropped Hawkeye's chance to hit him with an Electrified-Adamantium Stun arrow from a Green Monstrous to a Yellow Typical, that's a significant drop in probability. Clint's chance of hitting the defender has been perfectly flip-flopped an 80 percent chance of success to a 20 percent chance.
But wait. . . his team set up a Karma pool prior to the adventure and there are exactly 59 points remaining. Hawkeye is back to needing a 21 or higher in order to hit his target. He may still miss, but he is back in control.
Suppose there were still 80 or more points in that pool. . .it's just a question of how much karma gets burned to bring the dice score to an 81.
I cannot really put my finger on what the point of all this is. I just know that the elements that make up this game system are what makes it so much fun to participate in.