Probability Controling

Posted by Shrek 
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Probability Controling
May 06, 2005 12:58AM
In the addenda it states that this power can be used to affect the target's psyche, material strength to control physhical properties, and target phenomenon i.e. magic.

I assume the first one allows u to subconciously control one's actions. The other 2 i'm a little hazy on.
Re: Probability Controling
May 06, 2005 05:25AM
Well, ther is a chance that that laser will hit the exact spot where iron man's armor is having a slight short AND it is at it has a slight flaw in the material.

IMO probability control should be almost handled like an NPC, where the judge determines how the players luck effects a situation. After all, it is basically a subconcious beast that protects the player form harm.
Re: Probability Controling
May 06, 2005 02:27PM
Not really the answer I was looking for.
anon
Re: Probability Controling
May 07, 2005 12:55PM
as mind, matter, and energy control, no?
Re: Probability Controling
May 09, 2005 09:25PM
maybe it might help the discussion if someone were to paste the original text
Re: Probability Controling
May 10, 2005 05:22PM
Fangs Wrote:
-------------------------------------------------------
> maybe it might help the discussion if someone were
> to paste the original text






MG14 - Probability Control: I had intended this to be a variation of MG10/ Reality Alteration (Alter Future). However, enough people have this power to justify its status as an independent power. Unlike the Alter Future power, this power functions at a more limited range; the power takes effect the same turn it is used. The original Marvel heroine with this power, Scarlet Witch, could only create entropic effects. Other superhumans such as Roulette developed the ability to produce beneficial effects as well. There are three ways the hero can use the power to affect his immediate future. The first way pits his power against the Psyche of the target. In this effect, the hero makes the target act in the way the hero intends. The second method pits this power's power rank against the material strength of the target. In this case, the hero can temporarily control the physical properties of the target. In the third case, the hero pits his power against the intensity rank of a target phenomenon (energy fields, magic, powers, etc.). In all three cases, the range is limited to the hero's immediate area.
Re: Probability Controling
May 10, 2005 08:17PM
Shrek Wrote:
-------------------------------------------------------
> Fangs Wrote:
> --------------------------------------------------
> -----
> > maybe it might help the discussion if someone
> were
> > to paste the original text
>
>
>
>
>
>
> MG14 - Probability Control: I had intended this to
> be a variation of MG10/ Reality Alteration (Alter
> Future). However, enough people have this power to
> justify its status as an independent power. Unlike
> the Alter Future power, this power functions at a
> more limited range; the power takes effect the
> same turn it is used. The original Marvel heroine
> with this power, Scarlet Witch, could only create
> entropic effects. Other superhumans such as
> Roulette developed the ability to produce
> beneficial effects as well. There are three ways
> the hero can use the power to affect his immediate
> future. The first way pits his power against the
> Psyche of the target. In this effect, the hero
> makes the target act in the way the hero intends.
> The second method pits this power's power rank
> against the material strength of the target. In
> this case, the hero can temporarily control the
> physical properties of the target. In the third
> case, the hero pits his power against the
> intensity rank of a target phenomenon (energy
> fields, magic, powers, etc.). In all three cases,
> the range is limited to the hero's immediate area.

and

> In the addenda it states that this power can be used to affect the target's
> psyche, material strength to control physhical properties, and target
> phenomenon i.e. magic.
>
> I assume the first one allows u to subconciously control one's actions. The
> other 2 i'm a little hazy on.


I think you are looking at it from a strictly game mechanic, utilitarian point-of-view instead of how characters with Prob Manip actually function in the comics. This description most likely assumes it behaves according to the later. As such, don't look at it as linear cause and effect. Those three things that are mentioned are merely the opposing Intensities you would roll against. Winning against someone's Psyche won't give you Mind Control or Telepathy. It is simply the appropriate opposing Intensity. Material strength follows suit and the third is a catch-all that really just generalizes the previous two examples. If you encounter a magical glyph and want to Prob Manip your way around it then the Spell's Rank would be your opposing intensity. If you get dropped onto the Sun and want to Prob Manip your way out of being cooked then the Intensity of the Sun's surface temp would be your opposing Intensity. etc., etc.
Re: Probability Controling
May 10, 2005 11:24PM
true_dweomer Wrote:
-------------------------------------------------------
> Shrek Wrote:
> --------------------------------------------------
> -----
> > Fangs Wrote:
> >
> --------------------------------------------------
>
> > -----
> > > maybe it might help the discussion if
> someone
> > were
> > > to paste the original text
> >
> >
> >
> >
> >
> >
> > MG14 - Probability Control: I had intended
> this to
> > be a variation of MG10/ Reality Alteration
> (Alter
> > Future). However, enough people have this
> power to
> > justify its status as an independent power.
> Unlike
> > the Alter Future power, this power functions
> at a
> > more limited range; the power takes effect
> the
> > same turn it is used. The original Marvel
> heroine
> > with this power, Scarlet Witch, could only
> create
> > entropic effects. Other superhumans such as
> > Roulette developed the ability to produce
> > beneficial effects as well. There are three
> ways
> > the hero can use the power to affect his
> immediate
> > future. The first way pits his power against
> the
> > Psyche of the target. In this effect, the
> hero
> > makes the target act in the way the hero
> intends.
> > The second method pits this power's power
> rank
> > against the material strength of the target.
> In
> > this case, the hero can temporarily control
> the
> > physical properties of the target. In the
> third
> > case, the hero pits his power against the
> > intensity rank of a target phenomenon
> (energy
> > fields, magic, powers, etc.). In all three
> cases,
> > the range is limited to the hero's immediate
> area.
>
> and
>
> > In the addenda it states that this power can
> be used to affect the target's
> > psyche, material strength to control
> physhical properties, and target
> > phenomenon i.e. magic.
> >
> > I assume the first one allows u to
> subconciously control one's actions. The
> > other 2 i'm a little hazy on.
>
>
> I think you are looking at it from a strictly game
> mechanic, utilitarian point-of-view instead of how
> characters with Prob Manip actually function in
> the comics. This description most likely assumes
> it behaves according to the later. As such, don't
> look at it as linear cause and effect. Those three
> things that are mentioned are merely the opposing
> Intensities you would roll against. Winning
> against someone's Psyche won't give you Mind
> Control or Telepathy. It is simply the appropriate
> opposing Intensity. Material strength follows suit
> and the third is a catch-all that really just
> generalizes the previous two examples. If you
> encounter a magical glyph and want to Prob Manip
> your way around it then the Spell's Rank would be
> your opposing intensity. If you get dropped onto
> the Sun and want to Prob Manip your way out of
> being cooked then the Intensity of the Sun's
> surface temp would be your opposing Intensity.
> etc., etc.



Well I'm sure succeding against someone's psyche dosen't mean you get mind control or telepathy, but have the opposing charcter act in a way that benefits you. i.e. A being of immense power wants you dead, however you succeded on your roll and the being as a result changes his mind and has more important matters at hand.

As far as using probability control to survive the surface of the sun wouldn't that be an impossible feat anyway?
Re: Probability Controling
May 11, 2005 07:53AM
Shrek Wrote:
>
> As far as using probability control to survive the
> surface of the sun wouldn't that be an impossible
> feat anyway?
>
That depends on your rank. If you have ShZ ranked Prob Cont, then you could succeed with a Red FEAT. (The surface of the sun is listed as CL1000 intensity heat. I think the center is of CL3000.)
Re: Probability Controling
May 11, 2005 09:28AM
Ok, but what's the odds (probability?) of having a Shift Z rank Prob Cont?

(sorry, had to do it...)

Peace,

Re: Probability Controling
May 11, 2005 10:58AM
Hey, this little guy seems to have a handle on it! > X(
Re: Probability Controling
May 12, 2005 07:08PM
So am I right?

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