For Breaking a stationary object (such as a Brick on a table) Your Character is simply going to make contact without effort... So the only thing he needs to FEAT roll is mustering up the Speed and Power he needs to shatter that object.... (The Brick... And maybe the table too.... Or a Wall, or Whatever)......
Your Character won’t be able to Collapse an Energy or Force Barrier unless it is RM:30 or Weaker. He has to Collapse an Energy Barrier in a single hit that simply overpowers the Energy Barrier.... And the Barrier may automatically reactivate in the next Round....
In Hand to Hand ‘Fighting’ these ‘POWERFUL’ strikes are not nearly as effective... Making simple contact is more the focus of the FEAT roll, rather than the Brute Power..... So your Character’s ‘Punch’ power is reduced... And he hits with less than his ‘Average’ Damage.....
Assuming the Character has the Following Stats: (Nearly Peak Human FASE)
+F: AM:50
+A: IN:40
+S: GD:10
+E: RM:30
Claws : IN:40 Material Blades that inflict IN:40 Damage... (Destruction is probably GD:10 or EX:20; maybe RM:30 depending upon the length, width, thickness, and Mass of his Blades)........ It doesn’t matter if the Blades are long and thin like a Samurai Sword, or short and thick like a Spiked Hammer.....
Hitting a stationary or Non Combative Object... This guy can probably put his ‘Claws’ or ‘Blades’ into AM:50 Material..... At FULL and Maximum impact...... His Blades ‘May’ get stuck in the target object with a Lower Level RED FEAT....
He FEAT Rolls on His Fighting Rank... AM:50... and uses a few points of Karma to reach a 100 Score generating FULL POWER....
His Claws strike the Object at IN:40 Speed Due to his Agility at IN:40... Maybe [+1 SC] to AM:50...
His Strength of GD:10 is also transmitted through the claws.... Rendering a little more impact force...
Either way (Agility or Strength) your Character can reach AM:50 impact at FULL Force.... With an IN:40 Weapon....
Martial Arts J simply allows him to go [+1 CS] beyond his IN:40 Damage.... And it allows him various effects such as inflicting a Stun, or Kill result with less Damage or a Lower Score...... This way he doesn’t have to Impale or Decapitate to score a ‘KILL’
Without the Claws his Fighting Rank would most likely be IN:40.... Rather than AM:50.....
For Breaking Non Combative Objects the Results would look somewhat like this:
BLUE: Fail..... He won’t even Punch... He just did the Trial Touch / Getting his ‘CHI’ ready....
WHITE: Fail. He Punches the object but miscalculated... If not for IN:40 Claws he’d break his hand...
GREEN: Success, but not much Force was transmitted.... Only RM:30 Damage... IN:40 [-1 CS]
YELLOW: Success, but only his ‘Average’ Force was transmitted.... IN:40 Damage.
RED: Success, FULL Force was transmitted.... AM:50 Damage...... Or Piercing....
He can continue to Hack though a wall or barrier up to AM:50 With each RED Fighting FEAT....
Martial Arts ‘B’ (Boxing) would allow him to strike multiple times in a Single Round.... Up to 5 Times based on AM:50 Fighting (Drop the Zero)..... Allowing him to ‘Dig’ or ‘Burrow’ through AM:50 Material Walls in 1 Game Round..... Removing 50 Points of AM:50 Mass per Round.....
Based from GD:10 Destruction Times 5 hits to equal AM:50....
In Fighting another Character your Contact Skill is more important than Contact Power.... Thus, your impact Damage is reduced from your ‘Average’ IN:40 Damage to a measly RM:30 Damage.....
The Results would look somewhat like this:
BLUE: Fail. You Punched / Enemy defended with little effort / You’re open to his attack...
WHITE: Fail. You Punched / Enemy defended with little effort / You both need Initiative Rolls.
GREEN: Success, You’ll Hit your Enemy at RM:30 Impact.. And won’t inflict a ‘Stun’
YELLOW: Success, You’ll Hit your Enemy at RM:30 Impact. ‘STUN’ is actually the focus of the Score.
RED: Success, You’ll Hit your Enemy at RM:30... The Fatal “KILL” is the focus of the Score.
100 RED : Success, You’ll Hit your Enemy at IN:40... The Fatal “KILL” is the focus of the Score.
Fighting ‘Armored’ Characters will be difficult to injure... Figuring EX:20 Armor will reduce your Attack Power by 20 Points.... Only to deliver 10 Points of HP Damage.... Which probably will not Pierce the Armor..... Effectively making your Blade Attack into a Blunt Attack.....
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