I noticed this variety of Sentinels was absent from the list for Sentinels so thought I'd go ahead and post the Mark VII variety while it was on my mind. Trevor Fitzroy brought this variety back from the divergent reality future he and Bishop hale from as his servants. While they seem to retain the core programming against mutants all Sentinels have they'll also attack anyone else they're programmed to by their controller or when verbally commanded by him. They also seem to have more 'personality' than older versions, capable of snapping insulting or haughty replies to an opponent. Whether any still exist or the plans for making more are available is unknown, but we all know how notoriously difficult they are to completely eliminate.
Fighting: Incredible (40)
Agility: Excellent (20)
Strength: Monstrous (75)
Endurance: Monstrous (75)
Reason: Remarkable (30)
Intuition: Excellent (20)
Psyche: Typical (6)
Health: 210
Karma: 0
POWERS
Character Type Detection: The Mark VII can scan all living things within 8 areas and determine whether they are human, mutant, robot, or alien. It can track such individuals with Incredible ability.
Countermeasures: These Sentinels can analyze an attack form and create methods using their self-repair mechanisms to neutralize that attack form. In effect, the Mark VII is able to develop abilities it did not originally have. These defenses function at the intensity of the opponent's attack, +1CS, up to Unearthly (100) rank.
It is up to the Judge to develop specific defenses according to the nature of the attack. A few examples include: Steel tentacles and nets for grappling quick foes, Fire attacks against ice-based characters, and water or ice-based attacks against fire-using enemies.
Flight: Incredible air speed
Growth: The Mark VII Sentinels are 10' tall, and thus are +1CS to be hit.
Robotic Construction: The Mark VII Sentinels are robots, and as such are invulnerable to attacks that require a living organic structure to affect; including but not limited to attacks based on poisons, disease, gas, or attacks that require a living mind or soul, such as purely telepathic attacks or the penance stare of the Ghost Rider. They do not require food, water, or air to survive, and can function in space or under water without difficulty.
Body Armor: Constructed of Remarkable strength materials the Sentinel Mark VII has Remarkable (30) protection from Physical and Energy attacks.
Self-Repair Program: The Sentinel's programming allows it to regain 100 lost health points per turn, provided sufficient electronics (i.e. computers, control panels, other robots, generic lab equipment, etc.) are at hand. The Sentinel simply reshapes the raw material and fuses it to its own form. This ability ceases to function if its health drops below 50, although this doesn't prevent someone else from repairing it sufficiently enough for it to finish repairs on its own.
Variable Energy Beams: The Mark VII variety of Sentinel possesses plasma beams, energy beams, and heat rays that can inflict either Monstrous (75) force or energy damage at an 8 area range. These weapons are mounted in the palms, eyes, and chest.
Limitation: The Mark VII Sentinels, like all but the cyborg variety, are not sentient beings and do not receive or spend karma.