Professor X, Sorcerer Supreme!

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September 27, 2007 03:58PM
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Super-hero ID: Professor X<br /><br />Name: Charles Xavier<br /><br />Power Category-Random Mutant<br /><br />Source of Super-human Powers: Random mutation augmented by later mystical studies.<br /><br />Height: 6'<br /><br />Weight: 190 lbs<br /><br />Eyes: Blue<br /><br />Sex: Male<br /><br />Fighting: Typical (6)<br /><br />Agility: Good (10)<br /><br />Strength: Typical (6)<br /><br />Endurance: Remarkable (30)<br /><br />Reason: Incredible (40)<br /><br />Intuition: Monstrous (75)<br /><br />Psyche: Unearthly (100)<br /><br />Health: 52<br /><br />Karma: 215<br /><br />Resources: Incredible<br /><br />Popularity: 10<br /><br />POWERS<br /><br />Telepathy: As perhaps the most powerful mutant mind on the planet Charles Xavier possesses Unearthly rank telepathic ability with the following power stunts established currently:<br /><br />-Mental Probe: Unearthly<br /><br />-Mind Blast: Unearthly<br /><br />-Memory Alteration/Erasure: Monstrous rank ability to alter or erase the memories of a single mind, including completely wiping a mind blank. Minor alterations tend to be easier and of longer duration than more major events, particularly wiping an entire mind, as a particularly resilient and powerful mind may be able to recover and restore itself in time.<br /><br />-Invisibility (Telepathic): Amazing ability to 'cloud men's minds' and cause them to ignore his presence and that of his companions.<br /><br />-Power Activation: Monstrous ability to take a latent mutant and effectively 'switch-on' the mutant's powers by reaching into their mind and activate the Psionic trigger required to made the power function. This will result in the mutant's powers activating at full power and effect and likely causing a great deal of destruction depending on the powers involved for 1d10 turns until they manage to get them under control.<br /><br />-Mind Control: Unearthly<br /><br />-Mind-link: Unearthly ability to link up to 10 minds together, allowing instant communication, reduced to Amazing if forced to use other Psionic abilities.<br /><br />-Astral Projection: Charles Xavier may project his astral form via Psionic means with Unearthly ability, allowing him to circumvent means meant to restrain his astral form that don't take into account such abilities and attempt to restrain purely magical means of projection.<br /><br />-Hallucinations: Unearthly<br /><br />Psi-Screen: Shift-Z<br /><br />Psionic Detection: Charles Xavier may automatically detect Psionic activity with Unearthly ability and power rank range although requires a power feat in order to determine greater details including the exact location of said activity or to examine Psionic phenomena to which he is exposed. Through the use of advanced technology or mystical means he may raise the rank as high as Shift-Y level and expand the range up to the entire planet on a red power feat.<br /><br />Mutant Detection: Charles Xavier may automatically detect mutants, whether active or latent, with Unearthly ability and power rank range although requires a power feat in order to determine greater details including the exact location of said mutant or to determine roughly the nature of the mutant's powers/mutation. Through the use of advanced technology or mystical means he may raise the rank as high as Shift-Y level and expand the range up to the entire planet on a red power feat.<br /><br />Immortality: As a result of mystic trials he's been forced to undergo and embrace Eternity Professor X no longer ages and is immune to anything that attempts to age him, although he may still be slain and has no special protections against death beyond no longer aging.<br /><br />Magical Ability: Charles Xavier is the Sorcerer Supreme of the divergent Earth dimension to which he is a native and a Master of the Order School of Magic, possessed of Amazing rank magical ability and may use any spell subject to the limitations on Personal, Universal, and Dimensional Energies. These spells function at the Amazing level unless otherwise noted. The following spells are most commonly used by him.<br /><br />Personal Energies:<br /><br />-Alteration (Appearance): Amazing<br /><br />-Astral Projection: Unearthly<br /><br />-Sense Magic (Automatic): Unearthly<br /><br />-Sense Evil (Automatic): Unearthly<br /><br />-Levitation: Incredible<br /><br />-Shield (Personal): Amazing<br /><br />-Astral Projection: Unearthly<br /><br />Universal Energies:<br /><br />-Conjure: Monstrous<br /><br />-Eldritch Beams/Bolts: Amazing<br /><br />-Spell of Silence: Prevents someone from speaking of a blocked event or subject and only those with an Amazing Psyche or better have the ability to attempt a feat roll to overcome it.<br /><br />-Teleportation: Unearthly<br /><br />-Mists of Morpheus: Monstrous<br /><br />Dimensional Energies:<br /><br />-Environmental Independence: Amazing<br /><br />-Dimensional Aperture: Monstrous<br /><br />-Agamotto: Unearthly<br /><br />-Hoggath: Amazing<br /><br />-Vishanti: Unearthly<br /><br />-Seraphim: Amazing<br /><br />-Raggadorr: Monstrous<br /><br />-Cyttorak: Monstrous<br /><br />-Oshtur: Monstrous<br /><br />EQUIPMENT<br /><br />Cloak of Levitation: The product of an ancient and virtually forgotten creator the Cloak is an Incredible material strength item capable of granting magical flight up to Shift X rank, although one requires some means of protection in order to breathe at speeds above Remarkable (Xavier uses a minor magical spell for this). It can respond to its owner's mental commands at an unknown but vast distance away and is considered as having Incredible strength for the purposes of how much weight it may carry. The cloak is capable of amazing feats, including tripping or entangling opponents and can even conceal itself within objects like a hollow staff with a simple mental command. A common tactic is to use it to move his body while astrally projecting in order to move it to a safer location.<br /><br />Eye of Agamotto: Identical to its Earth-616 counterpart the Eye grants a number of special powers to Xavier. Drawing on its wielder's willpower it performs the following at Unearthly level unless otherwise specified:<br /><br />-Radiate a blinding mystical light capable of the following: See through disguises; invoke images of the immediate past; track both corporeal as well as ethereal beings by their mystical or Psionic essence.<br /><br />-Grant a +2CS to mental powers or spells that contact or probe the minds of others (Telepathy, Mind Probe, Mind Control). When doing so the eye will detach from the broach and attach itself to the center of Xavier's forehead.<br /><br />-Open dimensional apertures on a successful Psyche feat. When doing so it will separate from the broach and expand to the desired size and open to reveal a gateway to other dimensions.<br /><br />-Exposure to the mystical light of the eye can seriously weaken monsters and creatures in or from other dimensions that are considered to 'Dwell in Darkness', as well as practitioners of 'black' magic, imposing a 2CS penalty on all abilities and powers that they possess.<br /><br />-When entering into Astral Form the eye will create an astral copy nearly as powerful as the physical form (reduce effectiveness by 1CS) that will be attached to the forehead of his astral body due to the psychic bond they share.<br /><br />-The eye only functions for those of a spiritually pure nature and will not respond to anyone of a corrupt nature, although sufficiently powerful mystical powers have the potential to force the eye to comply with their wishes, but will be constantly fighting to maintain in control.<br /><br />Book of the Vishanti: This tome of white magic is said to be the most powerful source of such spells known to exist in the Earth dimension. While its origins are unknown it has had millennia of sorcerers contributing to its contents as it always seems to have fresh pages available for writing upon. It is said to contain every spell of a defensive or protective nature, as well as every counter-spell known to the order school of magic. Due to the haphazard nature of the contributions and being written in a variety of ancient and in many cases dead languages it requires a Reason feat and 1d10hrs of research in order to find a desired spell. There is even a counterspell capable of freeing one from possession by the Darkhold but it is particularly dangerous to use. The book itself may also function as a protective device as it is effectively indestructible and capable of reflecting a magical attack back onto the caster if used to parry the attack unless the attacker rolls a Bulls-Eye on the attack roll.<br /><br />Orb of Agamotto:<br /><br />TALENTS<br /><br />Military; Engineering; Electronics; Genetics; Mystic Origin; Occult Lore; Psychology; Leadership;<br /><br />HISTORY<br /><br />Charles Xavier's history is the same as his earth-616 counterpart up until the point at which his stepbrother acquired the mystical gem that transformed him into the Unstoppable Juggernaut. Unable to free his brother from the temple's ruins he found himself seeking the mysteries hidden in the magical world the majority rarely see as it distracted him from his goal of creating a mutant team in order to fight for good. His search eventually bore fruit as he learned of a mysterious temple where an ancient mage taught those he deemed worthy known as the Ancient One.<br /><br />As luck would have it he arrived just as another came seeking the Ancient One's help, a broken-down and destitute surgeon known as Dr. Strange. Snowed into the temple he found himself involved in the struggle between the Ancient One and his traitorous student Baron Mordo he bested the Baron courtesy of his powerful telepathic abilities, impressing the Ancient One enough for him to accept the mutant as his student instead of Dr. Strange as it occurred in the Earth-616 continuity.<br /><br />Compassionate person that he is Xavier applied himself to more than just the study of magic and treated Strange just as he had many others who'd suffered tragic loss and required the help of others to set them right again. By the time the snows had cleared a renewed Dr. Strange thanked Xavier and the Ancient One for their help and having accepted his injuries and dealt with the loss returned to the outside world to take up teaching new doctors if he could no longer be a surgeon himself.<br /><br />During this time the mutant Magneto and his Brotherhood of Mutants made their move to conquer a tiny nation in efforts to set up their own mutant nation, an event Xavier eventually detected and found himself involved him as a test of his fledgling magical abilities. Backed by his master the Ancient One he managed to free the nation from his former friend and found himself reminded of his original dream of fostering human/mutant relations. Caught between two desires he sought to combine the two together, forging a team of mutants to both train in their abilities as well as in the mystic arts alongside him to deal with mystic threats no single person could as well as those of the mundane world to prove that mutants were not inherently evil and just as good as any normal human.<br /><br />CONTACTS<br /><br />Agamotto; Hoggath; Vishanti; Seraphim; Ancient One; Raggadorr; Cytorrak; Oshtur; Dr. Strange;<br /><br />ENEMIES<br /><br />Too many to mention with notables including Dormammu, Magneto, Dominus, Satannish, Baron Mordo, and any mystical threat to the Earth plane that comes along, as well with any mutant and non-mutant threat.<br /><br />PERSONALITY<br /><br />Charles Xavier has known the responsibilities of power for most of his life with the development of his telepathic powers and the fragility of life from his experiences in the military and as such every action he takes is almost always done with those concerns firmly in mind. One thoroughly devoted to the concept of great power bringing great responsibility he's only grown more serious with the expansion of his role in life beyond that of just spokesman for the peaceful interaction of humans and mutants to protector of earth and the entire dimension from any and all mystical threats that may come. Filled with great compassion he can sometimes exclude others from having a say in decisions he makes that could negatively impact them by placing the greater good above all, and sometimes result in needless suffering by failing to give others some say in things or suggest alternatives. In the end though he's a hero on the front lines in the war against the forces of evil, both magical and mundane, and will fight to his last breath and beyond to protect his charges from those forces.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

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Professor X, Sorcerer Supreme!

Nightmask 103 September 27, 2007 03:58PM

Re: Professor X, Sorcerer Supreme!

warhammer 22 November 23, 2007 12:56AM

Re: Professor X, Sorcerer Supreme!

Nightmask 16 November 23, 2007 12:14PM

Re: Professor X, Sorcerer Supreme!

The Beyonders 11 November 25, 2007 03:12AM

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The Beyonders 11 November 25, 2007 03:13AM

Re: Professor X, Sorcerer Supreme!

Nightmask 11 November 25, 2007 03:29AM

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Nightmask 12 November 25, 2007 03:26AM

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The Beyonders 14 November 25, 2007 03:05AM

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Nightmask 12 November 25, 2007 03:23AM

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The Beyonders 11 November 25, 2007 03:21AM

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Nightmask 11 November 25, 2007 03:24AM



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