Material Strength vs. Material Strength

Posted by Lafarallin 
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Material Strength vs. Material Strength
January 28, 2008 05:48PM
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Been wondering about the rules for having a weapon like Wolverine's claws or a sword made of a material strength greater then what it is striking. How exactly does this work? For example if someone has remarkable 30 material strength body armor and I attack with an unearthly 100 adamantium sword, what happens?
Re: Material Strength vs. Material Strength
January 28, 2008 06:12PM
Well, it would be an Automatic FEAT to cut threw the armor upon a successful hit to do so. Or you can look at it as an Impossible FEAT for the armor to protect the wearer from said sword upon being hit. Either way the wearer body armor wouldn't hold up againts said sword, how ever which way you wish to look at it.

Some of the GM's on here may have a different opinion and are welcome to aid you in your question.

"Fer the love of my sweet Community...RAGNARöK"



Edited 1 time(s). Last edit at 01/28/2008 06:16PM by RAGNARoK.
Re: Material Strength vs. Material Strength
January 28, 2008 06:22PM
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RAGNARoK Wrote:
-------------------------------------------------------
> Well, it would be an Automatic FEAT to cut threw
> the armor upon a successful hit to do so. Or you
> can look at it as an Impossible FEAT for the armor
> to protect the wearer from said sword upon being
> hit. Either way the wearer body armor wouldn't
> hold up againts said sword, how ever which way you
> wish to look at it.
>
> Some of the GM's on here may have a different
> opinion and are welcome to aid you in your
> question.


So you make a feat to ignore the material strength of something else? Or resist a feat? Where are these rules in the rule books? Just so I can understand it better.
Re: Material Strength vs. Material Strength
January 28, 2008 08:13PM
Uh oh... I'm afraid for when certain people hit this post.

TAG
Re: Material Strength vs. Material Strength
January 28, 2008 08:21PM
Lafarallin Wrote:
-------------------------------------------------------
> So you make a feat to ignore the material strength
> of something else? Or resist a feat? Where are
> these rules in the rule books? Just so I can
> understand it better.

Advanced Players Book
Page 15, FEAT ROLLS
It's much more detailed than what I've expalined and probably more accurate as well.
I hope this helps out.

"Fer the love of my sweet Community...RAGNARöK"



Edited 1 time(s). Last edit at 01/28/2008 08:22PM by RAGNARoK.
Re: Material Strength vs. Material Strength
January 28, 2008 08:23PM
ThatArtGuy Wrote:
-------------------------------------------------------
> Uh oh... I'm afraid for when certain people hit
> this post.
>
> TAG

I'm not. I'm just going to ignore any flames like it was never posted. Besides, a flamer would have to be a seriously bored to flame me for helping someone. Anyone is intitled to their opinions, anyways, It's how they present it that determines its worth.

"Fer the love of my sweet Community...RAGNARöK"



Edited 2 time(s). Last edit at 01/28/2008 08:28PM by RAGNARoK.
Re: Material Strength vs. Material Strength
January 28, 2008 08:44PM
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You can find a hopefully useful breakdown on claws versus items here ( [rivendell.fortunecity.com] ) down near the bottom. Also if you go here ( [www.marvelrpg.net] ) and get the Dungeon Magazine article #190 it's one of the few Q&A for the Marvel game and includes one regarding claws and damage (specifically referencing Wolverine as he's the most well known user of claws).

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Re: Material Strength vs. Material Strength
January 28, 2008 09:09PM
Thank you Ragnarök. That's what the response that I'm sure they (and I) were definitely going for.

TAG
Re: Material Strength vs. Material Strength
January 28, 2008 09:32PM
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Thanks everyone...this helps clear up a lot of my questions.
Re: Material Strength vs. Material Strength
January 28, 2008 09:36PM
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No problem. Glad to be of help.

"A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it."

-- Peter David

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[www.classicmarvel.com] - Complete list of my characters various forum URLs, over 30 to enjoy!

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Re: Material Strength vs. Material Strength
January 28, 2008 10:24PM
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I use this for a personal optional rule regarding edged attacks of high material strengths vs body armor.

I have attacks with weapons deal Strength +1CS
or material strength, whichever is -lower-.

Unless someone with Class 3000 Strength hits
someone with Cap's shield, they are not going to
deal Class 3000 damage.

This is why Wolverine deals Excellent damage with
his True Adamantium claws. Excellent may not seem
like much until you factor in that it cuts through
most material like a hot knife through butter.
Here's the system I use for that (and one I came
up with myself).

For bladed weapons, if the material strength of
the weapon is greater than the rank of the body
armor or material strength in question (being
attacked), but less than +4CS, the body armor is
halved for the purposes of resisting the damage...
if the material strength of the bladed weapon is
+4CS or higher than the body armor or material
strength being attacked, the weapon -ignores- 100%
of that body armor.

Example: An Unearthly material strength katana in
the hands of someone with Excellent Strength will
deal Remarkable damage. Against Colossus'
Amazing Body Armor, the katana's MS brings that AM 50
down to 25 points of protection... meaning
Colossus would be cut for 5 points of damage.
However, if you attacked someone whose body armor
was merely Remarkable with the same katana, that
body armor (which is 4CS less than the Material
Strength of the katana) would be negated and they
would take Remarkable 30 damage. Wolverine with
his Class 1000 claws slices through anything of up
to Unearthly Material Strength or Body Armor like
a hot knife through butter, but he doesn't have
the strength to cut through Body Armor or Material
Strength higher than Unearthly (since cutting down
Shift X 150 in half still leaves 75 points of
protection, which Excellent just can't cut
through). Now if someone with Unearthly Strength
had Wolvie's claws, he'd be able to damage through
up to Shift X Armor, but not Shift Y or higher.
Make sense?

Re: Material Strength vs. Material Strength
January 28, 2008 11:35PM
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Punstarr Wrote:
-------------------------------------------------------
> I use this for a personal optional rule regarding
> edged attacks of high material strengths vs body
> armor.
>
> I have attacks with weapons deal Strength +1CS
> or material strength, whichever is -lower-.
>
> Unless someone with Class 3000 Strength hits
> someone with Cap's shield, they are not going to
> deal Class 3000 damage.
>
> This is why Wolverine deals Excellent damage
> with
> his True Adamantium claws. Excellent may not
> seem
> like much until you factor in that it cuts
> through
> most material like a hot knife through butter.
> Here's the system I use for that (and one I came
> up with myself).
>
> For bladed weapons, if the material strength of
> the weapon is greater than the rank of the body
> armor or material strength in question (being
> attacked), but less than +4CS, the body armor is
> halved for the purposes of resisting the
> damage...
> if the material strength of the bladed weapon is
> +4CS or higher than the body armor or material
> strength being attacked, the weapon -ignores-
> 100%
> of that body armor.
>
> Example: An Unearthly material strength katana
> in
> the hands of someone with Excellent Strength
> will
> deal Remarkable damage. Against Colossus'
> Amazing Body Armor, the katana's MS brings that
> AM 50
> down to 25 points of protection... meaning
> Colossus would be cut for 5 points of damage.
> However, if you attacked someone whose body
> armor
> was merely Remarkable with the same katana, that
> body armor (which is 4CS less than the Material
> Strength of the katana) would be negated and
> they
> would take Remarkable 30 damage. Wolverine with
> his Class 1000 claws slices through anything of
> up
> to Unearthly Material Strength or Body Armor
> like
> a hot knife through butter, but he doesn't have
> the strength to cut through Body Armor or
> Material
> Strength higher than Unearthly (since cutting
> down
> Shift X 150 in half still leaves 75 points of
> protection, which Excellent just can't cut
> through). Now if someone with Unearthly Strength
> had Wolvie's claws, he'd be able to damage
> through
> up to Shift X Armor, but not Shift Y or higher.
> Make sense?


Not a bad idea and yes it makes sense. We were toying with some house rules concerning this ourselves. I will pass this on to the others and see what they think. Thanks for the input.

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