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Profile: Gambit

F A S E R I P
Fighting: Remarkable (30)
Agility: Incredible (40)
Strength: Good (10)
Endurance: Remarkable (30)

Reason: Typical (6)
Intuition: Excellent (20)
Psyche: Remarkable (30)

Health: 110
Karma: 56

Popularity: Shift-0 (0)
Resources: Good (10)

Gambit

Real Name: Remy LeBeau Aliases/Nicks: Le Diable Blanc, Robert Lord, Dirge, Death, Gumbo, Cajun, Swamp Rat; Clint Barton
Class: Anti-Hero Identity: Secret
Age: Adult Gender: Male Height: 6 ft. 2 in. Weight: 179 lbs.
Hair/Fur: Brown () Eyes: Black (with red pupils) Physical Form: Mutant Random Race: Caucasian (Human-Mutant)
Marital Status: Divorced (Bella Donna Boudreaux (ex-wife)) Citizenship: Citizen of the United States wanted by the authorities for a number of crimes.
Place of Birth: New Orleans, Louisiana Base of Operations: Virginia; formerly Jean Grey School for Higher Learning, Salem Center, Westchester County, New York, Utopia, San Francisco Bay, California; Xavier Institute, Salem Center, Westchester County, New York; New Orleans; Paris; Cairo; Illinois
Education: Self-Educated Occupation: Adventurer; formerly Professional Thief
Origin of Powers: Random Mutation Group Affiliation: X-Factor (Serval Industries), Thieves Guild (leader); formerly X-Men (Jean Grey School member), Marauders, Horsemen of Apocalypse, Chevaliers, X-Treme X-Men, X.S.E., Unified Guild of New Orleans, Crimson Pirates

Known Relatives

Father: Jean-Luc LeBeau (adoptive father) Mother: Unnamed mother
Siblings: Henri LeBeau (foster brother, deceased) Children:
Additional Information

Jacques LeBeau (foster grandfather, deceased); Rochelle LeBeau (foster grandmother, possibly deceased); Jean-Luc LeBeau (adoptive father); Mercy LeBeau (foster sister-in-law); Mrs. LeBeau-Marceaux (foster aunt); Rouler Marceaux (foster grandfather-in-law); Belize Marceaux (foster uncle); Theoren Marceaux (foster cousin); Etienne Marceaux (foster cousin, deceased); Mrs. LeBeau-Lapin (foster aunt); Emil Lapin (foster cousin); Marius Boudreaux (ex-father-in-law, deceased); Julien Boudreaux (ex-brother-in-law, deceased).

Powers

• E xplosive Power: Gambit can imbue small objects such as pens, coins, but usually playing cards with his energy, then use them as explosive weapons. Such items can be thrown up to 2 areas away, where they explode on impact, with up to Incredible (40) force damage. At Gambit's choosing either one or all targets in a single area are affected. Gambit is also able to charge other objects to explode. Any explosive force over his normal rank (Incredible) drains a like amount of heath from him equal to the difference between the ranks, i.e. a Monstrous rank explosion would drain him of 25 health points, etc. Very large objects, such as automobiles can explode with up to Shift-X force (110). This effort totally drains Gambit, rendering him unconscious from the effort.

    • "52 Pick-Up" : This stunt allows Gambit to use an entire deck with no health loss and strike for up to Unearthly damage once a round.

• Emotion Control: Remarkable level Emotion Control. He has to talk to the recipient of this power for it to work.

• Psi-Screen: Remarkable protection vs. mental probes, attacks and dominations.

Limitations

Talents

Thieving Skills: Remy is a skilled lock picker, thief, and escape artist. His Agility is Amazing when using these talents (the lock picking talent is only this high if he has his lockpicks, which he usually carries secreted on his person). It should be noted that he gets no special bonus backstab or read languages.

Acrobatics/Tumbling: Remy is fast and nimble with Incredible fighting to evade, Amazing Agility to Dodge and Excellent Strength to escape from holds or grappling attacks, he is a trained acrobat and has studied parkour allowing him to move at his maximum speed in crowded environments and fall up to 30 feet without taking damage on an Endurance feat roll.

Thrown Objects: Remy can throw any object as though it were intended to be thrown with Amazing agility, furthermore should someone throw something back at him he can catch it as though he has Amazing agility.

Weapon Specialist: Staff: remy is well-versed in the use of a staff and does so with Amazing fighting, he also receives +1 to all initiative rolls with a staff.

Martial Arts C: +1CS to grapple rolls (Including damage), an additional +1CS to dodge and Escape Rolls.

Bi-Lingual: Remy speaks, reads and writes Cajun French and English fluently and speaks some Japanese

Physical Features

Clothing/Uniforms/Costumes

Personality

Gambit is a loner. He sees himself as a care-free, modern-day Robin Hood; once embroiled in combat, however, he becomes deadly serious. While naturally a loner, he is currently with the X-Men because of the bonds forged between himself and Storm during their time together while Storm was trapped in the body of a child. He sees Storm and himself as partners, with the X-Men team intruding upon that partnership. He has shown some resentment against the team for taking the young Storm away from him. Recently, he has acted more in the heroic role, working with the team, especially with Jubilee.

In battle, he jokes and banters with his teammates, but when it comes to talking about himself, his powers, or his past, he is absolutely closed-mouthed.

Strengths

Weaknesses

Equipment

Staff: (Collapsible) Incredible material strength, Excellent blunt damage.

(6) Deck of Cards: In Energy, Gambit uses these as a thrown weapon, can be thrown up to 2 areas.

Lock picks: For picking locks at +1CS

X-Men Uniform: The Uniforms are constructed out of unstable molecule fabric of Remarkable Material. The suits come with a standard comlink that has a 250 mile range and a GPS tracking device built into it. The suits are insulated providing Good Protection vs. Heat and Cold as well as being designed to hide the wearer from mutant scanning equipment, with the exception of the Cerebro. Consider this to be Amazing protection vs. Electronic Mutant Detection. The Suits are also lined with a material designed by both Forge and Hank McCoy that provides body armor, Excellent vs. Physical and Energy. The armor is extremely light and is no thicker or heavier then a standard tee-shirt. Gambit wears a trench coat over his costume.

Contacts

All of the X-Men have contacts with their teammates, past X-Men, the New Mutants and other X-Related groups, Professor Xavier, Lilandra, and the Starjammers. As a result of his past Remy also has The Louisiana Thieves Guild, Unified Guilds of the United States, Crimson Pirates, and the Marauders.

Special Notes

Personal History

Gambit grew up in the streets of New Orleans, and is assumed to be an orphan. Like many others forced to grow up on their own, on the streets, Gambit learned the fine art of thieving at an early age, a talent that was only bolstered by his mutant ability which manifested later. With the ability to convert any object's stored potential energy into kinetic energy, Gambit made a deadly thief indeed. He became part of a thieves guild at some point in his youth, and it was during this time that he met his future, though ill-fated, wife-to-be, Belladonna. They were to be married, he a thief, she an assassin in order to unite the two factions and bring peace. It was also here that he discovered the secret of immortality. The thieves guild had struck a deal many years ago with an immortal called the Benefactoress, who provided them with a serum which would prolong their lives. In return for a terrible price, of course.

Not wishing to see Belladonna and Gambit married, Belle's brother, Julien, challenged Gambit to a duel. Julien lost, and the price was his life. Wishing to maintain peace, Gambit was cast out by the thieves guild, though he continued to live by his thieving skill. Gambit's life of crime was cut short when he met up with Storm. Though she was technically the leader of the X-Men, she had been regressed in age to the point just before puberty, and thus had only weak mutant powers available to her when she ventured to Cairo, Illinois. The Shadow King found her there, and might have succeeded in killing her if not for Gambit's timely intervention. He helped her get away from the villain, and they spent a time thieving in the streets of New Orleans, kindred spirits of a sort. When Storm decided to return to the X-Men, Gambit went with her and joined the team as well. When Storm was returned to adulthood during The X-Tinction Agenda, it was apparent that he had become rather attached to her when he became a bit jealous over she and Forge's kiss. Still, it wasn't long before he had found another woman who intrigued him. When he met up with Rogue, it was attraction at first sight. He began to persue her relentlessly, and eventually won her over with his cajun charms. Though they could not touch because of Rogue's mutant power, the emotion between them was not lessened, perhaps even increased. But what little happiness they had found was bound not to last for long.

Belladonna showed up on the X-Men's doorstep, creating all sorts of chaos, especially between Gambit and Rogue. The X-Men soon found themselves traveling back to New Orleans to unravel the mystery there which Belladonna had told them about, encountering their old foes, the alien Brood when they arrived. The threat of the Brood ended, the X-Men returned home, Gambit leaving behind Belladonna once again, thinking her dead from the battle. It wasn't long before he returned to New Orleans again, though, this time to confront the Benefactoress and end the immortal's rule over the guild.

Rogue and Gambit's relationship continued to progress, and bits and pieces of his past were revealed, most of it checkered. Once the lover of the External Candra, and the ally of Sabretooth, Gambit's past was questionable...but the X-Men rarely thought twice about it, for he had proven himself time and time again. It wasn't until the crystal wave came, bringing the end of the X-Men's world and beginning of the Age of Apocolypse that things began to unravel. In one last moment of desperation, believing their world was about to end forever, Rogue kissed Gambit, the first time they had ever truly touched. When the world was returned to normal, and the Age of Apocolypse ended, it took Gambit months to recover from the coma she left him in. Meanwhile, Rogue, who had absorbed some of the memories, and even powers, of Gambit, was slowly going mad. Unable to piece together the memories she had inadvertantly stolen, she nonetheless felt the darkness behind them. She left the X-Men for a time to sort things out, hitting the road with Iceman and heading West, toward Seattle. Something in Gambit's memories was drawing her there, something not altogether pleasant. When Gambit finally awoke from his coma, he left to track her down. He knew where she was going, he knew which memories would be strongest within her, as they were in him. They met in a theatre, a landmark which stood out vividly in Gambit's memories, and she demanded to know what had happened here. When Gambit finally relented and offered his hand, to let her touch him and know all of his memories, she refused, turning away from him and flying off.

She did eventually return, though, and their relationship had barely even begun to heal when she left again, this time to visit her childhood friend Cody. Gambit went after her, only to find that Belladonna had taken the boy before Rogue arrived. Between the two of them, they managed to defeat both Belladonna and Candra. But it did nothing to heal the rift between them. It took a long time, a fight between Joseph and Gambit, and her near death before Rogue would even admit her love for him. Things were just beginning to come together again for them when the final straw came. Giving himself up to two of his former friends, now bounty hunters hot on his trail for reasons unknown to the X-Men, Rogue and several X-Men tried to rescue him from their questionable destination in Antarctica. They themselves were caught instead, all of them, by Nanny. Their powers negated and placed in chains, Gambit and Rogue finally had one chance, one night to touch each other and express their love. It was to be their final moment. The next day, a mysterious man appearing as Eric The Red forced Gambit to stand trial for his crimes. He also forced Rogue to kiss Gambit and take his memories to reveal to the "court" his crime. It was heinous indeed.

Many years before, before he had turned toward the light and noble path, he had worked for the X-men's foe, Sinister. Reluctantly it seemed, Gambit gathered together the deadly mutants who would become Sinister's Marauders, and then led them to the Morlock tunnels. Ultimately, Gambit was responsible for the most devestating event in the history of the X-Men, the Mutant Massacre. And though he tried to stop the Marauder's when he saw their true intent and nearly died for it, and even though he managed to resuce the little girl Sarah who would grow up to become the X-Man Marrow, the X-Men found him guilty, and could not forgive him. Rogue left him in Antarctica, renouncing her love, his home with the X-Men, and leaving him to live or die on his own.

Recently reunited with the team, the circumstances which brought Gambit back from a certain death in Antarctica remain unclear. He and Rogue have renewed their romance, to a degree, and once again he fights alongside the X-Men.