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Profile: Arsenal

F A S E R I P
Fighting: Remarkable (30)
Agility: Remarkable (30)
Strength: Good (10)
Endurance: Excellent (20)

Reason: Good (10)
Intuition: Good (10)
Psyche: Good (10)

Health: 90
Karma: 30

Popularity: Feeble (2)
Resources: Good (10)

Arsenal

Real Name: Roy Harper Aliases/Nicks: Speedy
Class: Hero Identity: Publicly Known
Age: Adult Gender: Male Height: 5 Foot ft. 11 in. Weight: 185 lbs.
Hair/Fur: Red () Eyes: Green () Physical Form: Human (Normal) Race: (Causasian)
Marital Status: Single () Citizenship: Citizen of the United States, with a criminal record as a minor. Expunged
Place of Birth: Unrevealed; grew up on Spokane Indian Reservation. Base of Operations: New York City; formerly Seattle.
Education: High School Occupation: Adventurer, Mercenary.
Origin of Powers: Normal Human Group Affiliation: Titans, Team Arrow; formerly Outlaws, Teen Titans.

Known Relatives

Father: Unnamed father (deceased) Mother: Mother Unknown
Siblings: None Children: None
Additional Information

Unnamed father (deceased), Big Bow (adoptive father, deceased), Bird (adoptive brother).

Powers

None

Limitations

Limitation: Roy is a former Heroin addict and alcoholic, he must make a successful psyche feat roll to resist the lure of temptation when confronted with it.

Talents

Acrobatics/Tumbling: Roy is fast and nimble with Incredible fighting and Agility to evade and Dodge and Excellent strength to escape from holds or grappling attacks, and fall up to 30 feet without taking damage on an Endurance feat roll.

Weapons Specialist - Bows: Between his ability with a bow and being a natural marksman, Roy has Monstrous agility with bows and may make 3 attacks a round on a feat roll. Roy receives an additional +1 to all iniative rolls with a bow.

Edged Weapons: Roy has Incredible fighting with edged weapons of all shapes and sizes.

Detective/Espionage: Roy has Excellent skill in deductive reasoning when attempting to suss out mysterys

Leadership: Roy has training as a leader and any group that allows him to fill that roll gains an additional +50 karma to their karma pool.

Thrown Weapons: Between his ability with thrown weapons and being a natural marksman, Roy has Amazing agility with thrown hand weapons of all shapes and sizes. He has Incredible agility when attempting to catch something that is thrown at him.

Arrow Construction/Repair: He has Excellent skill in the design and construction of bows and arrows including designing trick arrows for his use in his war on crime.

Pilot: Roy has Incredible agility behind the controls of planes, helicopters and vehicles that soar through the sky. He has Excellent Reason when attempting to repair vechicles of that sort.

Marksman: Roy gains an additional +1CS to all feats involving ranged attacks, he doesn't suffer penalties for ranged attacks.

Martial Arts B: Roy has Incredible fighting when it comes to engaging in unarmed combat.

Physical Features

Clothing/Uniforms/Costumes

Personality

Arsenal seems to a brash, outspoken, and emotional young man with an extremely short fuse that is driven by a singular emotion, Pride (note the capitalization of the P). He desperately desires to be seen as an equal to his mentor and constantly demands to be treated with the respect that he feels he has earned. He absolutely detests being called a sidekick to the point where he will snap at anyone who calls him one or patronizes him in any way. No one is safe from his verbal assault, not Batman, Aquaman or Green Arrow himself.

Despite his deeply rooted desire for respect, Roy has a hard time giving the same respect to anyone else and openly displays his impatience and frustration with those around him. It can only be assumed that his attitude and arrogance have contributed to the alienation he has received over the years. Attitude issues aside, Roy is a stalwart hero and a loyal friend. He will go to great lengths to protect a friend or to save an innocent, even if it places him in great personal jeopardy.

Strengths

Weaknesses

Equipment

  • During different incarnations of the identity of Speedy and Arsenal Roy Harper has used different types of equipment.  Listed below is a generaic list of his equipment.
    • Kevlar Costume:Gd Protection Vs Physical
    • Various Pistols/Hand Crossbows. (see Players handbook)
    • Various Thrown Missile weapons. (see Players handbook)
  • Bow: This specialized bow allows Arsenal to fire up to three arrows/ round with a range of seven areas.

Specialized Arrows:

  • Acid: MN acid, 3-area range.
  • Blunt: EX blunt damage.
  • Bola: RM strength entanglement.
  • Boomerang: Computerized returning head, can add to other arrowheads.
  • Boxing Glove Arrow:Ex Blunt damage, 3 area range.
  • Cable: 2-area long IN strength cable.
  • Electrical: AM damage, 5-area range.
  • Explosive: AM force damage.
  • Flare: GD intensity light in 2-area radius, AM damage to sighted target.
  • Magnetic: IN adherence to metal, can carry other arrowheads.
  • Net: IN strength entanglement.
  • Putty: RM adhesion to rough surfaces, good for stopping exposed machinery.
  • Rocket: boosts range by one area can carry any other arrowhead.
  • Smoke: EX darkness in one area.
  • Suction Cup: RM adhesion to smooth surfaces, can add to any arrowhead.
  • Tear Gas: RM heat damage.
  • Thermal: RM heat damage.
  • Vibration: EX force damage. 

Contacts

Titans, Team Arrow, Outlaws.

Special Notes

Personal History

Roy Harper was adopted by Big Bow as a child and lived with him on Spokane Indian Reservation, learning how to shoot a bow and arrow from him. He often got into trouble with the police but, because it usually happened on the reservation, Big Bow was always able to get him out of trouble. One day, Roy stole from a liquor store off the reservation and got blackout drunk, waking up to find a bow in his hand and Big Bow dead. Not knowing his mentor had been killed by an aggressive police officer, Roy fled the reservation. 

Roy somehow made it to Seattle, where he lived in a mall by hacking the camera feeds. It was at this mall he picked the pocket of Oliver Queen, who, when he came to get the wallet back, was intrigued by the strange boy, later taking him on as his sidekick and dubbing him Speedy. While Speedy, Roy designed Green Arrow's elaborate trick arrows, much to the man's frustration. As Speedy, Roy joined the original Teen Titans (Robin, Wonder Girl, Aqualad, Kid Flash, and Omen) and worked with them for a while before having his memories of the team erased following an encounter with Mr. Twister.

Outraged by Roy's persistent party-boy behavior, Oliver angrily fired Roy as his sidekick. Roy left and took residence in an abandoned apartment building and, in his despair, became addicted to heroin. Oliver returned briefly in an attempt to reconcile, but was so disgusted with what his former charge had become, left again. After being dragged into an evil plot orchestrated by Count Vertigo, Roy was officially reunited with Oliver, who apologized for firing him. Oliver offered to give their partnership another shot and help Roy get clean, but Roy adamantly refused, vowing to strike out on his own.

Roy became a depressed alcoholic and death seeker following the death of the second Robin, who he briefly befriended beforehand. He attempted to commit a variation of suicide by fighting Killer Croc. Croc figured out what Roy was doing, stopped him, and gave him a pep talk, which Roy thanked him for. Soon after, Roy began a recovery program with Killer Croc as his sponsor. He would gain Lilith Clay as his counselor, not remembering their former bond as Titans.