** Back one page ** ** Printable Page **


Skrullian
Sk'ym'x

Fighting Excellent
Agility Good
Strength Good
Endurance Excellent
Reason Excellent
Intuition Good
Psyche Typical
   
Health 60
Karma 36
Resources Unearthly
Popularity 40

 

Skrullian

Powers

  • Power Selection: A maximum of 3 powers can be used during a turn.
    • Shapechanging: Amazing ability
    • Body Resistance: Remarkable protection from physical and energy attacks. May increase to Incredible by mimicking a warped rock like hide.
    • Increase Strength to Incredible
    • Elongation: Amazing
    • Fire Generation: Incredible
    • Rocket Flight: Remarkable
    • Fire Control: Incredible
    • Invisibility: Excellent

     

    Talents

    Piloting Spacecraft, Astronavigation, Martial Arts-All

     

    Contacts

    Squadron Supreme, Quasar, Project Pegasus, Blue Shield.

     

    History

    After a millenia of war with the Kree, the Skrulls developed a program to endow their soldiers with ablities and powers to defeat their enemy. But before the "Super-Skrull" program could get beyond the testing phase, the Skrull homeworld was destroyed by the Devourer of Worlds. A few Skrulls were believed to be alive and Sk'ym'x began to search for them.

    His search brought him to Earth due to the numerous reports of U.F.O.s and alien sightings. His starship was nearly destroyed entering the Milky Way and he was rescued by astronaut Joe Ledger. Grateful for his rescue, Sk'ym'x gave Ledger the Power Prism (a weapon of great power) and the two returned to Earth. After searching Earth and not encountering any fellow Skrulls, Sk'ym'x resigned from the Squadron Supreme and alledgedly left Earth. But, in fact, Sk'ym'x never left his newly-adopted home, he remained on Earth as a "Watcher".