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Fixer
Paul Norbert Ebersol

Fighting Good
Agility Good
Strength Typical
Endurance Good
Reason Incredible
Intuition Excellent
Psyche Good
   
Health 32
Karma 70
Resources Remarkable
Popularity 10

 

Fixer

Powers

None

 

Equipment

  • Battle-vest: Remarkable material and protection it contains the following weapons:

    • Sonic Blaster: Remarkable to entire area, 4 areas range
    • Gravity Clamp: 2 areas, target is grappled with Incredible strength.
    • Electro-Knuckles: Remarkable electrical damage in slugfest.
    • Body Suit: Worn under the battle vest it provides Typical protection vs physical attacks, Excellent vs Fire and Heat, Incredbile vs Electricity.
  • Tech-Pac: Norbert can create devices for any situation. All of these gadgets are of Amazing intensity or less and each gadget is limited to the size of the pack itself. Devices he has been shown making are:
    • Energy Blasters: Amazing intensity energy
    • Glider: Good airspeed
    • Radar: Unearthly scanners for life detection, energy, radiation, sonar
    • Electronic Scrambler: Amazing
    • Guided Missiles: Amazing rank
    • Brain-Scanner Helmet: Incredible mental probe
    • Mind Control Pod: Remarkable
    • Tunneling device: Incredible digging
    • Also various unlocking mechanisms, scanners, communicators, computer links, audio enhancers, and energy weapons. Some of these devices may be extended over a small distance.

     

    Talents

    Electronics, Engineering, Repair/Tinkering

     

    Contacts

    Redeemers

     

    History

    Paul Norbert Ebersol was a child prodigy with such great mechanical aptitude that he took apart and repaired an alarm clock at age 3. By 10, he had built a small electric automobile; by 13, a relatively complex robotic arm, both from readily available spare parts. Dropping out of high school due to lack of interest, Ebersol was fired from a number of jobs because of his air of superiority and unorthodox approach to simple tasks. Seeking a challenge, he turned to the planning and execution of technologically assisted crimes. He found that such activities not only stimulated his intellect, but provided him with new raw materials to create even more advanced technological devices.

    As the Fixer II he joined forces with the mutant mentalist Mentallo in attempting to take over a S.H.I.E.L.D. base in New York, but was defeated by Nick Fury. He became chief of Hydra Science Division.

    The Fixer II attempted to steal Iron Man's Silver Centurion armor for it's technology on the west coast Avengers compound, but was defeated by Iron Man and Ka-zar.

    The Fixer II joined the Masters of Evil IV under Baron Zemo II in taking over the Avengers mansion. He was captured and sent to prison, but escaped with Yellowjacket II. Although he made romantic advances twards her, she rejected him. He battled her and the Black Knight III.

    When most of Earth's heroes, including the Avengers and Fantastic Four, seemingly died battling Onslaught, Ebersol joined forces with Baron Zemo. To gain the trust of the populace, the villains led the world to believe they were new heroes known as the Thunderbolts. During a battle with the Elements of Doom, Techno was cut down. However, his consciousness downloaded into his Tech-Pac and survived, and he re-emerged in a robotic body of his own design.

    Zemo's deception ultimately failed. But while his teammates chose to become legitimate heroes, Techno remained a villain. When the Thunderbolts created a base at Mt. Charteris, he stole in and subdued its caretaker, Ogre. He then assumed Ogre's identity and presented himself as such to the Thunderbolts.

    Techno was eventually killed by the assassin Scourge IX, but before he died Techno was able to revive the dead form of Thunderbolts team member Jolt II. However, what appears to be a clone of Techno now going by the Fixer then reappeared joining the Redeemers a group brought together by the V-battalion.